Search found 4 matches
- Thu Jul 24, 2008 18:01
- Forum: Help
- Topic: image stretching [SOLVED.]
- Replies: 10
- Views: 9448
In the other renderer modules I modified the loading of images in such a way that where needed we manually transfer the image data into the texture buffer; this way we have the needed control to ensure that the image is not stretched, leaving the oversized parts of the texture as 'spare' space. I'v...
- Wed Jul 23, 2008 22:29
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [solved]Ogre3dRenderer problem
- Replies: 1
- Views: 2772
[solved]Ogre3dRenderer problem
Hi every one, I was trying to create my own CEGUI skin. I followed the basic tutorials, and successfully created my two first good looking widgets 8) ( it's a matter of taste I know). I tested them with CELayoutEditor and played around with properties ( the skinning system is really amazing and coup...
- Mon Jul 21, 2008 19:58
- Forum: Help
- Topic: How can I build CEGUI 0.6.0 from source for Code::Blocks?
- Replies: 6
- Views: 4287
Sure, I made it for lazy people like me :P (people not wanting to work with all those dependencies, which turned out being not that bad) I perfectly understand :wink:. Premake can output C::B projects, isn't that easier than exporting to VS and then converting to C::B? Absolutley, for lazy guys : C...
- Fri Jul 11, 2008 13:09
- Forum: Help
- Topic: How can I build CEGUI 0.6.0 from source for Code::Blocks?
- Replies: 6
- Views: 4287
Hi there, First of all this is my first post in this forum :oops:. I had the same problem and resolved it today, so I hope my contribution will help a lot of beginners like me :wink:. I don't think a prebuild SDK for C::B is not really a good idea, (perhaps for begginers but that's not the matter), ...