Search found 4 matches

by doomedfox
Thu Jul 24, 2008 18:01
Forum: Help
Topic: image stretching [SOLVED.]
Replies: 10
Views: 9448

In the other renderer modules I modified the loading of images in such a way that where needed we manually transfer the image data into the texture buffer; this way we have the needed control to ensure that the image is not stretched, leaving the oversized parts of the texture as 'spare' space. I'v...
by doomedfox
Wed Jul 23, 2008 22:29
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [solved]Ogre3dRenderer problem
Replies: 1
Views: 2772

[solved]Ogre3dRenderer problem

Hi every one, I was trying to create my own CEGUI skin. I followed the basic tutorials, and successfully created my two first good looking widgets 8) ( it's a matter of taste I know). I tested them with CELayoutEditor and played around with properties ( the skinning system is really amazing and coup...
by doomedfox
Mon Jul 21, 2008 19:58
Forum: Help
Topic: How can I build CEGUI 0.6.0 from source for Code::Blocks?
Replies: 6
Views: 4287

Sure, I made it for lazy people like me :P (people not wanting to work with all those dependencies, which turned out being not that bad) I perfectly understand :wink:. Premake can output C::B projects, isn't that easier than exporting to VS and then converting to C::B? Absolutley, for lazy guys : C...
by doomedfox
Fri Jul 11, 2008 13:09
Forum: Help
Topic: How can I build CEGUI 0.6.0 from source for Code::Blocks?
Replies: 6
Views: 4287

Hi there, First of all this is my first post in this forum :oops:. I had the same problem and resolved it today, so I hope my contribution will help a lot of beginners like me :wink:. I don't think a prebuild SDK for C::B is not really a good idea, (perhaps for begginers but that's not the matter), ...

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