I've noticed on directx renderer they're using VBO's so why not on OpenGL
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- Sun May 07, 2006 17:30
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Why arent Vertex Buffer Objects used in OpenGlRenderer?
- Replies: 0
- Views: 3040
Why arent Vertex Buffer Objects used in OpenGlRenderer?
VBO could really speed up the drawing..
I've noticed on directx renderer they're using VBO's so why not on OpenGL
I've noticed on directx renderer they're using VBO's so why not on OpenGL
- Sat May 06, 2006 17:24
- Forum: Help
- Topic: Failed to see something with CEGUI and now i know why
- Replies: 14
- Views: 12436
Failed to see something with CEGUI and now i know why
Well i'll tried to integrate CEGUI into my application , and it was kinda hard, at first it was really confusing to destroy CEGUI cleanly, but after couple of hours studying the samples(and those samples has lots of lots leaks) i wrote the correct code. For finding leaks i use Numega Devpartner . Bu...