Search found 3 matches
- Wed Oct 01, 2008 23:05
- Forum: Help
- Topic: Indirect crash (memory corruption?) with destroyImageset()
- Replies: 1
- Views: 1466
Re: Indirect crash (memory corruption?) with destroyImageset
I think i figured out why this was happening. It was my bad!! I was using the imageset for a staticimage window. I was destroying the imageset, but the staticimage Window is still attached to its parent. I think this was causing the problem. Now i remove the staticimage window from its parent before...
- Wed Oct 01, 2008 19:43
- Forum: Help
- Topic: disabled staticimage and statictext
- Replies: 4
- Views: 2550
Re: disabled staticimage and statictext
One workaround you could try is to change the alpha of the staticimage /statictext when it is disabled.
- Wed Oct 01, 2008 19:16
- Forum: Help
- Topic: Indirect crash (memory corruption?) with destroyImageset()
- Replies: 1
- Views: 1466
Indirect crash (memory corruption?) with destroyImageset()
I am having a problem with destroyImageset(). I create the image set as follows. Ogre::Image image; image.load ( params->imageFile, ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME ); OgreTexture = Ogre::TextureManager::getSingleton().loadImage ( imageName, Ogre::ResourceGroupMa...