Search found 17 matches
- Thu Jan 31, 2013 19:59
- Forum: Help
- Topic: Compiling Source under VS2012
- Replies: 6
- Views: 4113
Re: Compiling Source under VS2012
There were alot of issues while compiling under vc11, it's been some time since I did that so I'll try to remember all the details. I had to first compile the SILLY image codec's dependencies which included zlib and the others. you basicly have to compile all the dependency .dll files that are not C...
- Fri Oct 05, 2012 21:28
- Forum: Help
- Topic: visual studio 2012 pre compiled SDK
- Replies: 0
- Views: 3903
visual studio 2012 pre compiled SDK
Hi, I compiled all the dlls for cegui in visual studio 2012 using vc11, if anybody needs it they can download it from here: http://s000.tinyupload.com/?file_id=49511869958508073265 ps. I also compiled zlib and the other dependencies SILLY image codec needs, as well as ogre 1.8.1. so feel free to use...
- Sat Nov 07, 2009 21:41
- Forum: Official Announcements, Works in Progress, and Future Directions
- Topic: Video Tutorials
- Replies: 31
- Views: 60145
Re: Video Tutorials
Have you subtitled anything? I've had, it takes around 8 minutes to subtitle 1 minute of video (maybe 4 if we are talking crappy, imprecise subbing). So you are suggesting that 8 times the work is invested on something for no benefit over a text form. Specially, when preparing the video takes more ...
- Fri Oct 30, 2009 15:33
- Forum: Official Announcements, Works in Progress, and Future Directions
- Topic: Video Tutorials
- Replies: 31
- Views: 60145
Re: Video Tutorials
I saw this topic and couldn't resit, as an usability nerd. Video tutorials are a bad idea! a) Videos cannot be updated (easily), so when there's a change in the API or an errata to fix all that work you put into them is rendered useless. b) Content inside videos doesn't index in search engines, thi...
- Sat Oct 24, 2009 13:46
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: CELayout Editor 0.6.3 don't accept some property values
- Replies: 9
- Views: 7582
Re: CELayout Editor 0.6.3 don't accept some property values
i had the same thing. it appears i needed both the MSVCP71.DLL and msvcr71.dll
- Sat Oct 24, 2009 01:21
- Forum: Official Announcements, Works in Progress, and Future Directions
- Topic: Video Tutorials
- Replies: 31
- Views: 60145
Re: Video Tutorials
well, learning a new library is a though task for begginers. Video tutorials wouldnt be that satisfactory for an advanced developer. But a developer just got into it may find it rather "comforting" since there is some guy actually talking to you in the video. they may be less scared of the...
- Wed Mar 11, 2009 21:55
- Forum: Help
- Topic: SDL + CEGUI + openGL display problem
- Replies: 3
- Views: 3420
- Wed Mar 11, 2009 19:52
- Forum: Help
- Topic: SDL + CEGUI + openGL display problem
- Replies: 3
- Views: 3420
SDL + CEGUI + openGL display problem
Hello I have set my app for SDL and CEGUI i have put some events to fire . like when pushing a button drawing a square or tea pot. my code is like this bool DrawSquare(const CEGUI::EventArgs &e) { glutDisplayFunc(dene); return true; } and the dene function is void dene&...
- Sat Dec 13, 2008 20:28
- Forum: Help
- Topic: Can't run cegui + ogre
- Replies: 7
- Views: 5715
- Fri Dec 12, 2008 23:58
- Forum: Help
- Topic: Setting Cegui up with ogre
- Replies: 2
- Views: 2641
- Thu Dec 11, 2008 20:37
- Forum: Help
- Topic: Setting Cegui up with ogre
- Replies: 2
- Views: 2641
Setting Cegui up with ogre
Hello Im trying to configure and initialize my ogre and cegui manually im using this code to find the resources related to cegui Ogre::ResourceGroupManager::getSingleton().addResourceLocation("gui.zip","Zip", "GUI"); than initialize them with Ogre::Resou...
- Wed Dec 10, 2008 12:03
- Forum: Help
- Topic: Standard libraries and Tutorial example compilation [SOLVED]
- Replies: 15
- Views: 9688
- Wed Dec 10, 2008 11:34
- Forum: Help
- Topic: Sample related issues in 0.6.2
- Replies: 4
- Views: 3470
- Sun Dec 07, 2008 22:27
- Forum: Help
- Topic: black screen? damn..
- Replies: 6
- Views: 4106
well so much for VS9 debugger ok, it seems i had to adjust the working directory for the debugger seperatly. i didnt know that now my debugger works it seems that i forgot to attach my framelistener :D haha silly me.. :D well thanks for helping me out!! and kids! remember to add your framelistener b...
- Sun Dec 07, 2008 16:45
- Forum: Help
- Topic: black screen? damn..
- Replies: 6
- Views: 4106
Ok, the scene manager seems fine. So what actually happens when you run your code? I know you said you get a black screen, but is the app actually running or does it hang? Thats the part i couldnt understand (: it doesnt hang, its still running. I think some of the cfg files have been damaged, im g...