Search found 22 matches

by ArKada
Tue Jan 03, 2012 18:02
Forum: Help
Topic: Hardware Mouse Cursor ?
Replies: 3
Views: 5829

Re: Hardware Mouse Cursor ?

Yes, but this is not what i want to do. If i do that, i don't have the same reactivity than with the hardware cursor when i'm on my operating system system. I don't want to have to inject the mouse position. Cause to that, the cursor doesn't have the same sensibitlity than the hardware cursor which ...
by ArKada
Tue Jan 03, 2012 17:19
Forum: Help
Topic: Hardware Mouse Cursor ?
Replies: 3
Views: 5829

Hardware Mouse Cursor ?

Hi all ! 8)

I'vejust a question. Is there a way to use the hardware mouse cursor with Cegui instead of the default cursor ?

I don't want to limit the cursor move by my display frequency using Ogre3D.

I wish you all an happy new year 2012 !

Greetings,

Gouwi aka Arkada
by ArKada
Fri Dec 02, 2011 16:28
Forum: Help
Topic: Ogre 1.8 not recognize during Cegui build configuration
Replies: 1
Views: 2520

Ogre 1.8 not recognize during Cegui build configuration

Hi all ! 8) Last night, i tried to build the new release candidate of Ogre3D. All works great, except when i tried to build Cegui, in fact, the ./configure script doesn't recognize that Ogre is installed on my system. Ogre 1.8 & Ogre 1.7.3 are installed with static & dynamic build in /usr/lo...
by ArKada
Mon Feb 14, 2011 22:03
Forum: Help
Topic: CEGUI 7.5 compilation problem
Replies: 3
Views: 3043

Re: CEGUI 7.5 compilation problem

Ogre use boost thread but i did not compile Ogre, maybe with the OgreRenderer ... I solve the problem by rename the libboost_thread-mt.a to libboost-thread-mt.a and it works so ... But i'm surprising with the size of the libCEGUIbase.a ... 50.6 Mo ... Okay it's a static library but to compare the Og...
by ArKada
Mon Feb 14, 2011 20:52
Forum: Help
Topic: CEGUI 7.5 compilation problem
Replies: 3
Views: 3043

CEGUI 7.5 compilation problem

Hello guys 8) ! I have a small compilation problem with CEGUI 7.5 and Debian 6.0. I receive this message in my terminal : /usr/bin/ld: cannot find -lboost-thread-mt There is a problem because libboost-thread-dev is already install on my computer and i've seen that lboost-thread-mt is replace by lboo...
by ArKada
Mon May 24, 2010 17:07
Forum: Help
Topic: How to use PushButton and Input Box ?
Replies: 2
Views: 2156

How to use PushButton and Input Box ?

Hello everyone ! I have only one question. :D How i can know in my program when a PushButton is push and how i can to get the value of an Input Box ? And I wonder why when I click repeatedly on a button fast enough, only one click is taken into account every 3-5 click ? Greetings ! Arkada aka Gouwi
by ArKada
Sat May 08, 2010 21:02
Forum: Help
Topic: A nice window, but now ?
Replies: 1
Views: 1707

A nice window, but now ?

Hello everyone ! :D I'm using Cegui for the first time. I managed to create a window with code, i want to create, always with code, buttons, text boxes etc. ... I looked everywhere but I never found how i can. (Sorry if I've been a side of the plate) How do I do ? :? And I also wanted to know, is th...
by ArKada
Thu Apr 22, 2010 20:08
Forum: Help
Topic: [solved] begginer crash
Replies: 8
Views: 5158

Re: begginer crash

Hello ! :D

What exactly say the log ?

You working on what platform ?
by ArKada
Thu Apr 22, 2010 09:42
Forum: Help
Topic: CEGUI::OgreCEGUIRenderer Error ?
Replies: 8
Views: 5541

Re: CEGUI::OgreCEGUIRenderer Error ?

Sorry ... :roll: The crash report the same error as before : *-*-* OGRE Initialising *-*-* Version 1.7.0 (Cthugha) Loading library Data/lib/RenderSystem_GL terminate called after throwing an instance of 'Ogre::InternalErrorException' what(): OGRE EXCEPTION(7:InternalErrorException): Could not load d...
by ArKada
Wed Apr 21, 2010 11:49
Forum: Help
Topic: CEGUI::OgreCEGUIRenderer Error ?
Replies: 8
Views: 5541

Re: CEGUI::OgreCEGUIRenderer Error ?

Okay thanx ! :D I will change my code after class. 2 hours of english lessons and 2 hours of Mathematics :( Test : I'm sorry but it doesn't change nothing. :? My application work correctly whitout any CEGUI code, but when i try : CEGUI::OgreRenderer::bootstrapSystem(); ONLY this line. My application...
by ArKada
Wed Apr 21, 2010 05:13
Forum: Help
Topic: CEGUI::OgreCEGUIRenderer Error ?
Replies: 8
Views: 5541

Re: CEGUI::OgreCEGUIRenderer Error ?

I should mention that when I removed the CEGUI code, prog works fine. 8)
by ArKada
Tue Apr 20, 2010 16:48
Forum: Help
Topic: CEGUI::OgreCEGUIRenderer Error ?
Replies: 8
Views: 5541

Re: CEGUI::OgreCEGUIRenderer Error ?

Thank you very much for the help ! :rofl: I changed my code through the documentation. The code passes compilation but returns an error performance. :shock: My code : /// Init CEgui /// CEGUI::OgreRenderer::bootstrapSystem(); // At least this line produces the error CEGUI::DefaultResourceProvider * ...
by ArKada
Mon Apr 19, 2010 19:22
Forum: Help
Topic: CEGUI::OgreCEGUIRenderer Error ?
Replies: 8
Views: 5541

CEGUI::OgreCEGUIRenderer Error ?

Hello everybody! I hope not to make a mistake by posting here. u_u I'm using Ogre OIS and CEGUI for a small application in 3D for a project at the end of the semester. The project is progressing well. However, we have to attack the development phase of the GUI. I get an error from the compiler when ...
by ArKada
Sun Sep 13, 2009 13:40
Forum: Help
Topic: Segmentation fault when initialising ressources groups
Replies: 1
Views: 1701

Segmentation fault when initialising ressources groups

Hello all ! It's very simple, when I run a small test program hand-made by myself, he return "Segmentation fault". Okay ... That's interesting >< The segmentation fault come when the first line of "rp->setRessourceGroupDirectory(Bla Bla ...)" was called. DefaultResourceProvider *...
by ArKada
Wed Feb 04, 2009 11:27
Forum: Help
Topic: Cegui, Ogre3D and Me
Replies: 18
Views: 11592

Ok, thanks ! All works ! :D But, the cegui mouse appair in the center of the window, but he doesn't ove when i move my mouse, but the default windows (Microsoft) appair and he move at the place of the cegui mouse. ^^ Here is my Mouse Code: MouseCursor::getSingleton().setImage((utf8*&...

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