i know how to compile a project on visual ... Yes i was using the precompiled binairies. So i dowloaded the source and i modify the CEGUITooltipProperties.h in order to add the CEGUIEXPORT flag on HoverTime, DisplayTime and FadeTime and now it's OK.
Well dynamic But elements stuff don't seem to be exported. I don't see the symbols on CEGUIBase.dll with dependency walker, and no define dllexport on tooltipproperties...
Hi, I'm trying to compile my application from linux to windows (visual 9) and i can't find wich lib to add in order to get the TooltipProperties link. 1>TooltipGVT.obj : error LNK2001: symbole externe non résolu "public: virtual void __thiscall CEGUI::TooltipProperties::FadeTime::set(class CEGU...
I allready got the setMousePassTh... at true So to clarify my architecture. I have a GUIManager wich handle GUIExtension. And all the GUIExtension have there own layout... All have a setMousePassThroughEnabled (true) As you can see here (with 5 extensions...) http://nsa08.casimages.com/img/2009/05/0...
The obvious thing to do would be to check the return value for CEGUI::System::getSingleton().injectMouseButtonDown(CEGUI::LeftButton) . If it returns true then you know that the mouse clicked on a CEGUI window. That being said, there is an issue with CEGUI when clicking on a window that is already ...
i'm trying to add the Rollup on my window loaded by lua. local root = winMgr:loadWindowLayout("ppt.layout") root:setMousePassThroughEnabled( true) CEGUI.System:getSingleton():getGUISheet():addChildWindow(root) function luaRollUp(e) local we = CEGUI.toWindowEventArgs(e) we.window:toggleRoll...
hi, I was wondering if 5000 triangles to display my GUI is normal, or if i have done something wrong. For example, a simple tooltip is adding 50 triangles. But maybe every character is displayed by a quad, wich can explain everything...