Search found 26 matches
- Fri Jul 16, 2010 09:01
- Forum: CEGUI Library Development Discussion
- Topic: ItemListbox, Listbox, Combobox, and MultiColumnList
- Replies: 6
- Views: 7654
Re: ItemListbox, Listbox, Combobox, and MultiColumnList
Sorry to reply a so old topic, but is the MultiColumnItemListbox available now? I'm using the 0.7 version, and find that MultiColumnList contains ListboxItem, not ItemEntry-based windows. I just want to add a popup menu for every row of the list. It seems the best way is make getItemAtPoint public t...
- Wed Jun 02, 2010 08:42
- Forum: Modifications / Integrations / Customisations
- Topic: problem about ItemEntry
- Replies: 4
- Views: 6815
Re: problem about ItemEntry
:D It works, thank you. But I wonder how you notify the child of clicked. My custom child window does something in onMouseClicked, so I cannot just fire an event from the child window. But onMouseClicked is a protected function, I must call it from a Window derived class. I do not want to write an I...
- Wed Jun 02, 2010 03:44
- Forum: Modifications / Integrations / Customisations
- Topic: problem about ItemEntry
- Replies: 4
- Views: 6815
Re: problem about ItemEntry
It seems that we have to manually dispatch the clicked events for such ItemEntries. It looks not so beautiful, but it should work. I'll try it! Thank you!
- Tue Jun 01, 2010 13:22
- Forum: Modifications / Integrations / Customisations
- Topic: problem about ItemEntry
- Replies: 4
- Views: 6815
problem about ItemEntry
Hi, I put a child window onto my ItemEntry. With MousePassThroughEnabled be True, the ItemEntry looks fine. But I want the child window to handle some mouse events, such as clicked. So I am in a dilemma now, if the child window's MousePassThroughEnabled is True, the chiled window cannot receive the ...
- Sat Nov 14, 2009 09:35
- Forum: Modifications / Integrations / Customisations
- Topic: [slvd]unicode character problem:desperate lag on render text
- Replies: 3
- Views: 4808
Re: [slvd]unicode character problem:desperate lag on render text
I'm Chinese. how large is the generated bitmap font? I think we need a lot of fonts for every style and every size, each has ten's of thousands characters. If these are all pregenerated instead of rendered to texture only when used, fonts may cost more memory. How much is it in your project?
- Tue Oct 27, 2009 01:19
- Forum: CEGUI Library Development Discussion
- Topic: Something about CEGUI::String
- Replies: 1
- Views: 3621
Re: Something about CEGUI::String
I'm sorry. The problem (a) will not happen, we have forced the message formated in English.
Now I have changed the value_type from int to wchar_t, and make String compatible with std::wstring.
Now I have changed the value_type from int to wchar_t, and make String compatible with std::wstring.
- Tue Oct 27, 2009 01:11
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: BUG? FrameComponent and ProgressBar
- Replies: 3
- Views: 4873
Re: BUG? FrameComponent and ProgressBar
I think over and find there is two kinds of 'FrameComponent in ProgressBar'. Suppose here is a ProgressBar's background bbbbbbbbbbbb bbbbbbbbbbbb bbbbbbbbbbbb and here is a Frame xxxxxxxxxxxx xoooooooooox xxxxxxxxxxxx When the progress is 50%,which shound the bar looks like? xxxxxxbbbbbb xooooobbbbb...
- Tue Oct 20, 2009 09:05
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: BUG? FrameComponent and ProgressBar
- Replies: 3
- Views: 4873
BUG? FrameComponent and ProgressBar
1. In FrameComponent::render_impl(), the clipper is used when rendering the background, but is not used when rendering the other images, the 'frame'. 2. In FalProgressBar::render(), I think progressRect and progressClipper should swap. Now a ProgressBar which 'progress_light' contains a frame looks ...
- Tue Oct 20, 2009 08:53
- Forum: Offtopic Discussion
- Topic: Firing an event costs so much FPS?
- Replies: 3
- Views: 4181
- Tue Oct 20, 2009 01:09
- Forum: Offtopic Discussion
- Topic: Firing an event costs so much FPS?
- Replies: 3
- Views: 4181
Firing an event costs so much FPS?
Hi, after commeting out onRenderingStarted and onRenderingEnded in Window::bufferGeometry(), I find the FPS increased from 33 to 60. I know only the windows really need redraw will bufferGeometry and fire these events. There are several windows update in every frame, but not too many. And there is n...
- Sat Oct 17, 2009 03:35
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Add a function to Scrollbar?
- Replies: 2
- Views: 4395
Add a function to Scrollbar?
The problem is, I want the thumb fix to the end, even when the ducument size grows. In fact, I'm making a floating-up textbox, adding a blank line every seconds. I wrote this in updateSelf of my textbox class: bar->setDocumentSize( docSize ); bar->setScrollPosition( docSize - bar->getPageSize() ); T...
- Fri Oct 16, 2009 08:45
- Forum: Offtopic Discussion
- Topic: Something about setText
- Replies: 1
- Views: 3105
Something about setText
I know many setter functions test the new setting and the old one first, and invalidate the window only if the setting is actually changed. But setText does not test, but invalidate the window and also it's renderedString on every time setText called. Is this intended? Maybe any decision about the R...
- Sat Oct 10, 2009 01:53
- Forum: CEGUI Library Development Discussion
- Topic: Something about CEGUI::String
- Replies: 1
- Views: 3621
Something about CEGUI::String
Hi all. I am developing games mainly on Windows with chinese language. That means, the wchar_t is 16 bits in UTF-16LE, and the Windows API expects char* to be in GBK, not in UTF-8. Since CEGUI is designed platform-independent, I think there is some bugs in String. I'm useing svn 2284, just a week af...
- Thu Sep 03, 2009 07:28
- Forum: Help
- Topic: deal with a large text?
- Replies: 1
- Views: 1698
deal with a large text?
I'm making a chat window. It's text may be hundreads of lines. I'm worrying about the performance. The text may append frequently, the string concatenating may be slow, and I'm not sure whether rendering such a large text(clipped by a small rect) may be slow or not. Any good ideas about dealing with...
- Wed Jul 01, 2009 09:31
- Forum: Help
- Topic: [solved]Howto inform child widgets about the Selected state?
- Replies: 3
- Views: 2610
Re: [help]How to inform child widgets about the Selected state?
Finally i decide to register an event handler for ItemEntry::EventSelectionChanged on EVERY item of the list.