Search found 10 matches
- Tue Jan 25, 2011 01:25
- Forum: Help
- Topic: Set&Get userdata (Pointer problem)
- Replies: 3
- Views: 1927
Re: Set&Get userdata (Pointer problem)
Problem solved.Followings are just my ideas I am not sure if they are correct.. It seems that the compiler can not climb up the hierarchy if the given pointer is void. And It seems that dynamic_cast doesn't work on void pointers so I tried that: consumable* consumeitem = dynamic_cast<consumable*>(re...
- Tue Jan 25, 2011 00:51
- Forum: Help
- Topic: Set&Get userdata (Pointer problem)
- Replies: 3
- Views: 1927
Re: Set&Get userdata (Pointer problem)
Thanks for the response, I tried the reinterpret and static cast too but I had no luck. And the same pointer works before setting and getting it from the window. I tried to delete the virtual function and put it on healthPotion class and casted that pointer directly to healthPotion and I can now use...
- Mon Jan 24, 2011 23:12
- Forum: Help
- Topic: Set&Get userdata (Pointer problem)
- Replies: 3
- Views: 1927
Set&Get userdata (Pointer problem)
Hello, I have been dealing with this problem nearly like 2 hours now and it is irritating -.- I minimalized the code here. newitem is a base class(baseItem class). healthPotion <=== consumable <===== baseItem my consumable class has a pure virtual function that is overriden in healthPotion class ( i...
- Tue Jan 04, 2011 23:13
- Forum: Help
- Topic: Question about ingame
- Replies: 4
- Views: 3278
Re: Question about ingame
Thanks! Your statement relieved me :) You gave a very good example, if I want to customize the minimap like adding tooltips or clicking it would be reinventing the wheel. I definetly will want to get those features, so I'll be using CEGUI. But if anyone is past over the same roads, I'd like to liste...
- Tue Jan 04, 2011 20:51
- Forum: Help
- Topic: Question about ingame
- Replies: 4
- Views: 3278
Re: Question about ingame
Thanks for your answer but in-game gui is not EXACTLY the same as a menu-gui OR I can't see them as a whole :) more basically the thing is will I be able to have that much control on in-game GUI if I do them using CEGUI. for example there are dots running around in the minimap, I can do this easily ...
- Tue Jan 04, 2011 12:06
- Forum: Help
- Topic: Question about ingame
- Replies: 4
- Views: 3278
Question about ingame
Hello, I am currently coding my game and I am using CEGUI for gui, obviously :) CEGUI is working perfectly for my menus before the game and for the lobby, but I can't figure out how should I adjust my ingame gui? Like inventory, shop or hp bars. OR the question is should I for example assume my hp b...
- Sat May 02, 2009 19:43
- Forum: Help
- Topic: Subscribing events
- Replies: 6
- Views: 3258
Re: Subscribing events
The exception occurs exactly by the time I call this line: baglan->subscribeEvent(PushButton::EventClicked,CEGUI::Event::Subscriber(&Engine::BaglanButton,this)); I was not static linking. But uh I have made it work while I am writing this post, I think I didn't ignore default library LIBCMTD. To...
- Wed Apr 29, 2009 21:47
- Forum: Help
- Topic: Subscribing events
- Replies: 6
- Views: 3258
Subscribing events
Hi, I really have a problem with subscribing events.I searched and found a solution in which you should recompile ur dll's with some option(that I dont understand). But isn't there any other solution? bool Engine::BaglanButton(const CEGUI::EventArgs& args) { BaglanMenu(); return 1; } void Engine...
- Tue Apr 28, 2009 20:55
- Forum: Help
- Topic: Initializing "events"
- Replies: 2
- Views: 1380
Re: Initializing "events"
Thank you for taking time replying my question, it was helpful.
I will try to register them as I load them (if there won't be any problem like gui class doesnt know about other instances of classes or whatever, oop thing u know =)).
I will try to register them as I load them (if there won't be any problem like gui class doesnt know about other instances of classes or whatever, oop thing u know =)).
- Tue Apr 28, 2009 18:00
- Forum: Help
- Topic: Initializing "events"
- Replies: 2
- Views: 1380
Initializing "events"
Hi , i am a little bit in trouble =) I have a gui system in mind and I dont want to code it further before deciding what to do. I am thinking of loading layout files at the beginning of my program and when the game state changes I will change the "sheet" too.But where should I register eve...