Search found 10 matches

by vimes
Sat Aug 05, 2006 03:35
Forum: Modifications / Integrations / Customisations
Topic: Alpha-based collision ?
Replies: 1
Views: 2005

Alpha-based collision ?

I'm considering creating a patch (or an extension, or whatever it is called) to define windows that are not square shaped ... and I plan to it by using the alpha value of the image used for the window to determine the relevant part of the window( solid) and the irrevelant part (alpha=0). In that vie...
by vimes
Mon Jun 26, 2006 02:32
Forum: Help
Topic: Change in TaharezLook.looknfeel not taken in account
Replies: 0
Views: 2946

Change in TaharezLook.looknfeel not taken in account

I have recently chosen to go the way of the demo8 from the samples, and it sure has a lot of advantages.But when I tried to modify Taharezook.looknfeel to solve the combobox problem mentionned here , I realized that those canges weren;t taken in account : I could even delete the whole content of the...
by vimes
Mon Jun 26, 2006 01:08
Forum: Help
Topic: Installing toLua
Replies: 6
Views: 8321

I solved it using another method : I added a tolua++ include and it worked :P
by vimes
Mon Jun 26, 2006 01:07
Forum: Help
Topic: Titlebar text not appearing
Replies: 5
Views: 5790

Oops, forgot to answer that... too bad I noticed the solution just now : I rebuilt everything from the demo8 files and it worked.
Anyway, thanks for the answer.
by vimes
Wed Jun 21, 2006 01:14
Forum: Modifications / Integrations / Customisations
Topic: Combobox sizing limitation
Replies: 5
Views: 4555

Re: Combobox sizing limitation

Aah ok thanks. I changed the value of the TaharezLook/Combobox, this part: <!-- *************************************************** TaharezLook/Combobox *************************************************** --> <Dim type="Height" > <FontDim type="LineSpacing"> <DimOperator op=&quo...
by vimes
Wed Jun 07, 2006 21:59
Forum: Help
Topic: Installing toLua
Replies: 6
Views: 8321

You are exporting your class as GameEngine not LUAGameEngine Ok, so I replaced LUAGameEngine.getInstance() with GameEngine.getInstance() Also, do you call the tolua_LUAGameEngine_open to attach your binding to your Lua state? I tried to call it when I create the guiRenderer but because it is not re...
by vimes
Wed Jun 07, 2006 07:19
Forum: Help
Topic: Installing toLua
Replies: 6
Views: 8321

I've finally managed to get a precompiled version of toLua++ via irrLua package which you can find here and with which I managed to create my cpp Lua file from a .pkg (i.e a modified .h header) Here is the .pkg class GameEngine { public: // Returns the currently active state GameState* getCurre...
by vimes
Wed Jun 07, 2006 05:22
Forum: Help
Topic: Installing toLua
Replies: 6
Views: 8321

Installing toLua

I've begun to use the LUA scripting language and I'd like to call C++ functions from the LUA script... but it's been several hours that I've been unsuccessfully trying to install/build toLua++in order to create the package/binding and whatnot So I'd like to know the simplest way to get Lua++ to work...
by vimes
Fri May 26, 2006 01:39
Forum: Help
Topic: setSelectionBrushImage ABOVE the Text
Replies: 1
Views: 3313

setSelectionBrushImage ABOVE the Text

When I'm using a combobox, I always get the following problem : when I select an item, it is hidden by an image which I suspect to be the selectionBrushImage... which should appear in the background. here is a screenshot to explain what I mean http://pix.nofrag.com/19/b6/a5d4ca6e3a207acecc09d605b12d...
by vimes
Wed May 24, 2006 01:55
Forum: Help
Topic: Titlebar text not appearing
Replies: 5
Views: 5790

Titlebar text not appearing

I've been trying to add a title to my menus by using titlebars but even though the titlebar seems active (it responds to double click and drag) it isn't displaying the text I want it to display. Here is the incriminated code in my layout <Window Type="GlobalLook/FrameWindow" Name="Cam...

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