Search found 7 matches

by knight666
Tue Jun 01, 2010 13:27
Forum: Help
Topic: Text showing up as blocks [FIXED]
Replies: 5
Views: 2870

Re: Text showing up as blocks

I upgraded to the latest version, it didn't fix my problem. But I did find out what the problem was. The template I'm using uses OpenGL to manipulate pixels of a texture directly. It starts a VBO and never exits. It then binds GL_PIXEL_UNPACK_BUFFER_ARB like this: const int sizeMemory = 4 * SCRWIDTH...
by knight666
Mon May 31, 2010 17:50
Forum: Help
Topic: Text showing up as blocks [FIXED]
Replies: 5
Views: 2870

Re: Text showing up as blocks

Sorry. ;) I'm using CEGUI 0.7.1, which is the latest stable build on the main site. 31/05/2010 08:18:49 (Std) ---- Version 0.7.1 (Build: May 29 2010 Microsoft Windows MSVC++ 9.0 32 bit) ---- 31/05/2010 08:18:49 (Std) ---- Renderer module is: CEGUI::OpenGLRenderer - Official OpenGL based 2nd generati...
by knight666
Sun May 30, 2010 19:06
Forum: Help
Topic: Text showing up as blocks [FIXED]
Replies: 5
Views: 2870

Text showing up as blocks [FIXED]

I'm trying to integrate CEGUI into my template, which uses SDL to render to a texture, which is then displayed as a quad. These are the results I'm getting: http://imgur.com/twRB2.png And this is (hopefully) the relevant bit of code: void Renderer::Swap() { #ifdef SWAP_OLD glClear(GL_COLOR_BUFFER_BI...
by knight666
Sun Jul 19, 2009 12:19
Forum: Help
Topic: [SOLVED] LNK2001: Can't createWindow in MSVC++2008
Replies: 12
Views: 6853

Re: LNK2001: Can't createWindow in MSVC++2008

Fixed it. :)

The clue was in the ogre.log, it was complaining it couldn't load some plugin dll's.
Recompiled those (RenderSystem_Direct3D9_d.dll, Plugin_ParticleFX_d.dll, Plugin_BSPSceneManager_d.dll, Plugin_OctreeSceneManager_d.dll, Plugin_CgProgramManager_d.dll) and now it loads! >^_^<
by knight666
Sun Jul 19, 2009 10:59
Forum: Help
Topic: [SOLVED] LNK2001: Can't createWindow in MSVC++2008
Replies: 12
Views: 6853

Re: LNK2001: Can't createWindow in MSVC++2008

Okay, I found http://www.cegui.org.uk/phpBB2/viewtopic.php?p=17027#p17027 this post, and that solved a lot of linker errors, but I still have library errors. :( I recompiled OgreGUIRenderer_d.[lib/dll] and OgreMain_d.[lib/dll], but I still get an error in OgreMain_d.dll: http://imgur.com/j8wpy.png
by knight666
Sun Jul 19, 2009 09:20
Forum: Help
Topic: [SOLVED] LNK2001: Can't createWindow in MSVC++2008
Replies: 12
Views: 6853

Re: LNK2001: Can't createWindow in MSVC++2008

You were right! :D

I spent six hours yesterday trying to get it to compile, and you fixed it in five seconds. :P

I now have a brand new DLL error though:

Image

And copying the 0.6.2 DLL's didn't work. :(
by knight666
Sat Jul 18, 2009 21:38
Forum: Help
Topic: [SOLVED] LNK2001: Can't createWindow in MSVC++2008
Replies: 12
Views: 6853

[SOLVED] LNK2001: Can't createWindow in MSVC++2008

Hello, I'm trying to convert an open source project from a build based on Code::Blocks to MSVC++ 9, and I'm running into a bit of trouble. No matter what I link, I get the following linker errors: chara_menu.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class CE...

Go to advanced search