Hi Eddie,
Putting my FreeGLUT includes below the CEGUI includes indeed solved the problem!
I can understand that you have no contact to the package maintainers, as most people probably use the library on microsoft windows anyway...
Thank you very much for your help!
Ray McCooney
Search found 11 matches
- Mon Mar 22, 2010 08:36
- Forum: Offtopic Discussion
- Topic: Ubuntu binary package and compiler errors
- Replies: 7
- Views: 6250
- Fri Mar 19, 2010 09:06
- Forum: Offtopic Discussion
- Topic: Ubuntu binary package and compiler errors
- Replies: 7
- Views: 6250
Re: Ubuntu binary package and compiler errors
Hi Eddie, Thank you for your answer. Isn't 0.6.2-3 greater than 0.6.2-1? Sure, what I wanted to point out is why there is "only" a 0.6.2-3 release when you've already commited 0.7.x in your svn trunk. I don't recall any issues with out version(s) of the files - I can't speak for downstream...
- Wed Mar 17, 2010 15:44
- Forum: Offtopic Discussion
- Topic: Ubuntu binary package and compiler errors
- Replies: 7
- Views: 6250
Ubuntu binary package and compiler errors
Hello CrazyEddie, Out of curiosity, do you know by chance why Ubuntu 10.04 ships libcegui-mk2-1 with version 0.6.2-3 only while Ubuntu 9.10 had already been shipped with version 0.6.2-1? Second question: Is it known that the Ubuntu 9.10 binary package 'libcegui-mk2-1' in combination with its develop...
- Wed Aug 12, 2009 20:08
- Forum: Help
- Topic: [SOLVED] LNK2001: Can't createWindow in MSVC++2008
- Replies: 12
- Views: 5291
Re: [SOLVED] LNK2001: Can't createWindow in MSVC++2008
Hi Eddie, thank you very much - it indeed was the problem, you are my new hero ;) 9 Hours debugging and the solution would have been so easy :cry: :cry: :cry: Anyways, do you by chance know why Ogre still sticks to Cegui 0.5? Or when they ship cegui, why they don't ship the scripting modules as well?
- Wed Aug 12, 2009 09:22
- Forum: Help
- Topic: [SOLVED] LNK2001: Can't createWindow in MSVC++2008
- Replies: 12
- Views: 5291
Re: [SOLVED] LNK2001: Can't createWindow in MSVC++2008
Hi Eddie, Sorry to bother you again, but I still don't get it running, I'm absolutely clueless... :cry: Here's what I've done: 1) Downloaded the newest Ogre 1.6.3 sourcecode via SVN and recompiled OgreMain and OgreCEGUIRenderer. I copied the resulted dll's to my executables directory 2) SVN checkout...
- Mon Aug 10, 2009 09:47
- Forum: Help
- Topic: [SOLVED] LNK2001: Can't createWindow in MSVC++2008
- Replies: 12
- Views: 5291
Re: [SOLVED] LNK2001: Can't createWindow in MSVC++2008
Hi Eddie, thanks for your quick reply! As I only need the Scripting Module, the last possibility seems to be the most reasonable for me. But how do I detect which 0.5.X release I need to take? Does it even matter? Do you think the 0.5.0 final release could possibly work with the Ogre SDK? NB: I've j...
- Sun Aug 09, 2009 19:19
- Forum: Help
- Topic: [SOLVED] LNK2001: Can't createWindow in MSVC++2008
- Replies: 12
- Views: 5291
Re: [SOLVED] LNK2001: Can't createWindow in MSVC++2008
Hi Eddie I have a similar problem, maybe you know what that might be? I'm currently using cegui which comes shipped with the Ogre 1.6.2 SDK, so the necessary dll's and lib's are available in the SDK directory. However, the lua scripting module is not precompiled, so i downloaded the newest precompil...
- Tue Jul 28, 2009 12:08
- Forum: Modifications / Integrations / Customisations
- Topic: Resizing SDL Ogre window without resizing CEGUI elements
- Replies: 11
- Views: 14955
Re: Resizing SDL Ogre window without resizing CEGUI elements
Thanks eddie, that was exactly the solution: Absolute positioning.
Ray McCooney
Ray McCooney
- Mon Jul 27, 2009 12:08
- Forum: Modifications / Integrations / Customisations
- Topic: Resizing SDL Ogre window without resizing CEGUI elements
- Replies: 11
- Views: 14955
Re: Resizing SDL Ogre window without resizing CEGUI elements
Hello guys, I have the same problem as Ben811 in the first post, but all your advises didn't work for me. Whenever the SDL/OpenGL window is scaled, the CEGUI elements are being scaled as well, whereas I want them to stay fixed in size. I already did: // init section: Imageset *imageset = ImagesetMan...
- Sun Jul 19, 2009 10:34
- Forum: Help
- Topic: CEGUI & Ubuntu 9.04 without Xerces
- Replies: 3
- Views: 2172
Re: CEGUI & Ubuntu 9.04 without Xerces
Hi Eddie, Thanks for the quick reply! First, I need to apologise, the error occured because I forgot to update the paths in my application, pkg-config returns the right paths :D. I first didn't notice the error because I ran ./configure with --prefix=/usr (I somehow hate the /usr/local path, don't k...
- Sat Jul 18, 2009 23:54
- Forum: Help
- Topic: CEGUI & Ubuntu 9.04 without Xerces
- Replies: 3
- Views: 2172
CEGUI & Ubuntu 9.04 without Xerces
Hi guys I already searched through this forum but couldn't find any hints regarding my problem: When trying to install the Ubuntu packages libcegui-mk2-1 and libcegui-mk2-dev the packet manager installs the 'old' version 0.6.1. That isn't a problem for me, but since the 0.6.1 package is built with t...