Search found 4 matches
- Sun Mar 21, 2010 19:14
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: FrameWindows created after first render appear white
- Replies: 3
- Views: 3351
Re: FrameWindows created after first render appear white
I wasn't aware of the demos. They run great, in Sample_ScrollablePaneDemo I can create windows without a problem. So this seems to be a Delta3D related problem. Thanks for your help!
- Sat Mar 20, 2010 09:40
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: FrameWindows created after first render appear white
- Replies: 3
- Views: 3351
FrameWindows created after first render appear white
Hi, I am using the Delta3D wrappers of CEGui. Render module is OpenGL on Windows, NVidia card. Problem appears in 0.7.1 and in current SVN head. I can load layouts containing FrameWindows and everything works fine. I can also create windows using CEGUI::WindowManager::createWindow. This only works b...
- Wed Sep 30, 2009 06:09
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: 0.6.2: OpenGLRenderer: glInterleavedArrays
- Replies: 9
- Views: 5559
Re: 0.6.2: OpenGLRenderer: glInterleavedArrays
Oops, didn't see that. Sorry. Anyway, that seems to have fixed it! Awesome! For me, too, the crashes happened very irregularly. It seems to have been timing related, as when I changed something totally unrelated to the graphics code, the crashes happened. Good catch!
- Tue Sep 29, 2009 07:45
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: 0.6.2: OpenGLRenderer: glInterleavedArrays
- Replies: 9
- Views: 5559
Re: 0.6.2: OpenGLRenderer: glInterleavedArrays
Hi Jamarr,
I ran into exactly the same problem (NVidia card, Visual Studio 2008, crashes in debug mode).
Could you post your replacement for the glInterleavedArrays command? I'm a big dummy in all things OpenGL, so I was not able to quickly figure out a replacement.
Thank you!
Martin
I ran into exactly the same problem (NVidia card, Visual Studio 2008, crashes in debug mode).
Could you post your replacement for the glInterleavedArrays command? I'm a big dummy in all things OpenGL, so I was not able to quickly figure out a replacement.
Thank you!
Martin