Search found 14 matches
- Wed Nov 25, 2009 21:36
- Forum: CEGUI Library Development Discussion
- Topic: CEGUI Scripting Binds for Game Monkey Script (Not done)
- Replies: 1
- Views: 4940
CEGUI Scripting Binds for Game Monkey Script (Not done)
I am currently writing a ScriptingModule for CEGUI that will use GameMonkey ( http://www.somedude.net/gamemonkey/ ) it is not done yet, but I am curious how many people here might be interested in it, because that will determine if I will bother to bind all the classes or just some of the ones I nee...
- Fri Nov 20, 2009 00:38
- Forum: Help
- Topic: [solved] Default text colour.
- Replies: 5
- Views: 3917
Re: Default text colour.
Haven't use it, but it looks like you can use this property with your font to change it, so you might want to try it:
http://www.cegui.org.uk/api_reference/c ... 170b703bfe
~DtD
http://www.cegui.org.uk/api_reference/c ... 170b703bfe
~DtD
- Tue Nov 17, 2009 19:27
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: optimize CEGUI::System::injectTimePulse
- Replies: 14
- Views: 13147
Re: optimize CEGUI::System::injectTimePulse
Perhaps a new "isActivated" function and an "activated" property would be better. That way the widget can decide if it wants to run when it is invisible or not.
~DtD
~DtD
- Tue Nov 17, 2009 00:24
- Forum: Help
- Topic: [Resloved]appear error when adds ListHeader
- Replies: 5
- Views: 3428
- Tue Nov 17, 2009 00:23
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: optimize CEGUI::System::injectTimePulse
- Replies: 14
- Views: 13147
Re: optimize CEGUI::System::injectTimePulse
Great find on that optimization!
~DtD
~DtD
- Tue Nov 17, 2009 00:15
- Forum: Offtopic Discussion
- Topic: Firing an event costs so much FPS?
- Replies: 3
- Views: 4250
Re: Firing an event costs so much FPS?
It might be worth while to go down the stack and see what CEGUI is doing internally with those. See if some optimizations can be made.
~DtD
~DtD
- Tue Nov 17, 2009 00:14
- Forum: Offtopic Discussion
- Topic: Making cegui more mobile - oriented.
- Replies: 38
- Views: 34022
Re: Making cegui more mobile - oriented.
Because multi-touch is a application specific thing, it might be a better idea to allow multiple click events at multiple positions to occur, but nothing else fancy for the most part. Things like the "scroll inertia" should probably be implemented by the application. As for an iPhone port,...
- Sat Nov 14, 2009 20:06
- Forum: Help
- Topic: Irrlicht 1.6 and CEGUI 0.7.1 weird crash
- Replies: 1
- Views: 1996
Re: Irrlicht 1.6 and CEGUI 0.7.1 weird crash
I might try
Instead of casting it as a DefaultWindow, that is how it is working in my code. Nice to see another Irrlicht user here!
~DtD
Code: Select all
CEGUI::Window* root = wmgr->createWindow("DefaultWindow","root");
Instead of casting it as a DefaultWindow, that is how it is working in my code. Nice to see another Irrlicht user here!
~DtD
- Mon Nov 09, 2009 00:29
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [BUG]Screen Flicker with Irrlicht on Windows Resize
- Replies: 9
- Views: 8015
[BUG]Screen Flicker with Irrlicht on Windows Resize
The best way to describe this problem is to show it in action: http://www.dtdsoft.com/temp/Sample_FirstWindow_Static_d.exe (Place in your CEGUI/bin directory so it can access the default imagesets and such) Basically: When a window is resized in CEGUI the other things rendered by Irrlicht flicker bl...
- Thu Nov 05, 2009 18:15
- Forum: Help
- Topic: CEGUI 0.7 and Irrlicht 1.6
- Replies: 15
- Views: 15234
Re: CEGUI 0.7 and Irrlicht 1.6
Thank you very much for your help! I tried compiling CEGUI without SILLY, but without it there are linker errors: ------ Build started: Project: Archetype, Configuration: Debug Win32 ------ Linking... CEGUIBase_Static_d.lib(CEGUISystem.obj) : error LNK2019: unresolved external symbol _createImageCod...
- Sat Oct 17, 2009 18:42
- Forum: Help
- Topic: CEGUI 0.7 and Irrlicht 1.6
- Replies: 15
- Views: 15234
Re: CEGUI 0.7 and Irrlicht 1.6
Ah, ok. Thanks, I will look into that! I am also going to look into getting CEGUI to use IrrXML (Built in to Irrlicht, but can be used stand-alone) for XML phrasing, and maybe getting it to use Irrlicht's image loader. The only dependency left over would be PCRE which I honestly don't need anyway ex...
- Sat Oct 10, 2009 16:15
- Forum: Help
- Topic: CEGUI 0.7 and Irrlicht 1.6
- Replies: 15
- Views: 15234
Re: CEGUI 0.7 and Irrlicht 1.6
Ok, I switched out my self-compiled Static Irrlicht for the Dynamic Vanilla one and I cleaned the solution and it compiled everything. Except it seems I compiled CEGUI without FreeType, so none of the samples run. DOH >.< Hopefully it was the clean that fixed it, not the dynamic Irrlicht because I'd...
- Sat Oct 10, 2009 16:00
- Forum: Help
- Topic: CEGUI 0.7 and Irrlicht 1.6
- Replies: 15
- Views: 15234
Re: CEGUI 0.7 and Irrlicht 1.6
Thank you very much for your reply, Yeah, I ended up getting the dependency package. I got CEGUI to compile but I get a ton of "libcmtd.lib(dbgheap.obj) : error LNK2005: __CrtSetCheckCount already defined in MSVCRTD.lib(MSVCR90D.dll)" type errors. Other topics on the forums...
- Fri Oct 09, 2009 19:12
- Forum: Help
- Topic: CEGUI 0.7 and Irrlicht 1.6
- Replies: 15
- Views: 15234
CEGUI 0.7 and Irrlicht 1.6
Hey, I'm new to CEGUI and am trying to compile it with Irrlicht 1.6 using MSVS on Windows. When I try to compile most things go good but I get several errors like this: Error 2 error C2039: 'c16' : is not a member of 'irr' c:\dev\tower_defense2\development2\cegui-0.7.0\cegui\include\renderermodules\...