May I suggest a tiny bit more noob-friendly rephrase;
"For users of the Ogre3D library, you should ....<fill in details about createOgreResourceProvider etc, these details in your above post arent mentioned anywhere in the tutorials>.... and then skip the parts about ....."
Search found 4 matches
- Sun Oct 18, 2009 16:27
- Forum: Help
- Topic: Having numerous problems with CEGUI/Ogre
- Replies: 6
- Views: 4787
- Sun Oct 18, 2009 14:02
- Forum: CEGUI Library Development Discussion
- Topic: Falagard Visual Skin / Scheme Editor
- Replies: 65
- Views: 61727
Re: Falagard Visual Skin / Scheme Editor
A bit expensive for me (was considering buying The Orange Box recently which is also for $30 and includes the Source SDK Base which is prolly a smarter way to develop my game idea than manually coding it with Ogre/CEGUI/Bullet/OIS/etc etc...) I'll prolly be one of those asking for a discount :) But ...
- Sun Oct 18, 2009 12:27
- Forum: Help
- Topic: Having numerous problems with CEGUI/Ogre
- Replies: 6
- Views: 4787
Re: Having numerous problems with CEGUI/Ogre
This means that to continue to use the Ogre based resource system (as I'm sure you will) you now need to either explicitly create an instance of the CEGUI::OgreResourceProvider and pass it to the system constructor, I must be a noob or something, but i seem to have read something to the opposite ef...
- Sun Oct 18, 2009 07:50
- Forum: Offtopic Discussion
- Topic: Making cegui more mobile - oriented.
- Replies: 38
- Views: 33729
Re: Making cegui more mobile - oriented.
Googled and landed here, went through the bother of signing up to vote for this.
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critical_mass++;