Search found 4 matches

by kingIZZZY
Sun Oct 18, 2009 16:27
Forum: Help
Topic: Having numerous problems with CEGUI/Ogre
Replies: 6
Views: 4787

Re: Having numerous problems with CEGUI/Ogre

May I suggest a tiny bit more noob-friendly rephrase;

"For users of the Ogre3D library, you should ....<fill in details about createOgreResourceProvider etc, these details in your above post arent mentioned anywhere in the tutorials>.... and then skip the parts about ....."
by kingIZZZY
Sun Oct 18, 2009 14:02
Forum: CEGUI Library Development Discussion
Topic: Falagard Visual Skin / Scheme Editor
Replies: 65
Views: 61727

Re: Falagard Visual Skin / Scheme Editor

A bit expensive for me (was considering buying The Orange Box recently which is also for $30 and includes the Source SDK Base which is prolly a smarter way to develop my game idea than manually coding it with Ogre/CEGUI/Bullet/OIS/etc etc...) I'll prolly be one of those asking for a discount :) But ...
by kingIZZZY
Sun Oct 18, 2009 12:27
Forum: Help
Topic: Having numerous problems with CEGUI/Ogre
Replies: 6
Views: 4787

Re: Having numerous problems with CEGUI/Ogre

This means that to continue to use the Ogre based resource system (as I'm sure you will) you now need to either explicitly create an instance of the CEGUI::OgreResourceProvider and pass it to the system constructor, I must be a noob or something, but i seem to have read something to the opposite ef...
by kingIZZZY
Sun Oct 18, 2009 07:50
Forum: Offtopic Discussion
Topic: Making cegui more mobile - oriented.
Replies: 38
Views: 33729

Re: Making cegui more mobile - oriented.

Googled and landed here, went through the bother of signing up to vote for this.

Code: Select all

critical_mass++;

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