Search found 25 matches
- Thu Sep 11, 2014 19:06
- Forum: Official Announcements, Works in Progress, and Future Directions
- Topic: Discussion on future removal or rework of CEGUI::ColourRect
- Replies: 20
- Views: 51881
Re: Discussion on future removal or rework of CEGUI::ColourR
I have always found ColourRect to be a little gimmicky. I think it looks cool and it's fun to play with, but I've never needed it.
- Tue Aug 19, 2014 20:46
- Forum: Help
- Topic: [Solved] Disabled button gets no Events
- Replies: 5
- Views: 5564
Re: Disabled button gets no Events
Yep, great idea. I set the Disabled image to the Normal, Hover, and Pushed properties so it looks disabled and everything works great. Much easier, thanks for the help.
- Mon Aug 18, 2014 17:37
- Forum: Help
- Topic: [Solved] Disabled button gets no Events
- Replies: 5
- Views: 5564
Re: Disabled button gets no Events
Ident, My apologies, I missed your reply. This is the sort of easy solution I was looking for, but setting Mouse input propagation to false does not solve my issue. This is (I think) because the button never sees the event at all and thus never gets to the decision about propagating or not. It is li...
- Thu Jul 24, 2014 20:49
- Forum: Help
- Topic: [Solved] Disabled button gets no Events
- Replies: 5
- Views: 5564
[Solved] Disabled button gets no Events
Greetings, I am pretty sure I understand what is happening, but I wanted to hear it from the experts. I have a button inside another window. Both the button and the parent window have Window::EventMouseClick handlers. I end up disabling that button. Now when I click on the button the parent's EventM...
- Sat May 17, 2014 20:17
- Forum: Help
- Topic: [SOLVED] Issue with Loading/Unloading Resources
- Replies: 5
- Views: 5902
Re: Issue with Loading/Unloading Resources
Thanks for the replies. I started digging deeper into where in CEGUI the access violation was coming from and I figured out the issue. The default font. window::getFont it is returning the default font in the code I originally posted in window::getRenderedString(). The problem is the default font wa...
- Wed May 14, 2014 16:58
- Forum: Help
- Topic: [SOLVED] Issue with Loading/Unloading Resources
- Replies: 5
- Views: 5902
Re: Issue with Loading/Unloading Resources
Oh yeah, sorry. 14/05/2014 12:54:02 (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 14/05/2014 12:54:02 (Std) + Crazy Eddie's GUI System - Event log + 14/05/2014 12:54:02 (Std) + (http://www.cegui.org.uk/) + 14/05/2014 12:54:02 (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-...
- Tue May 13, 2014 14:30
- Forum: Help
- Topic: [SOLVED] Issue with Loading/Unloading Resources
- Replies: 5
- Views: 5902
[SOLVED] Issue with Loading/Unloading Resources
Here is what I am trying to do. 1) Load base resources A. 2) Load extra resources B. 3) Unload extra resources B. 4) Load extra resources C that are just different versions of resources B (same names, different pictures) I can't find a good way to do this. I found this thread http://cegui.org.uk/for...
- Wed Mar 12, 2014 17:30
- Forum: Modifications / Integrations / Customisations
- Topic: Fun Trick: Draw OpenGL on StaticImage
- Replies: 1
- Views: 10598
Fun Trick: Draw OpenGL on StaticImage
I figured out how to do something pretty cool last night and I wanted to post it. I would love to hear any corrections, criticisms, or suggestions. I wanted to render something in OpenGL and then take a snapshot of it and put that inside a StaticImage. Parts of my program are running entirely in Ope...
- Thu Dec 19, 2013 21:44
- Forum: Help
- Topic: It's too slow because using layout to create window
- Replies: 4
- Views: 5455
Re: It's too slow because using layout to create window
For us the slowdown was more in creating all the windows, not parsing the xml. Regardless, we now load in stages. We load one layout at start-up. This is a simple loading screen layout with a progress bar, a fancy background, and some text. Then we show that screen while we load the main menu and a ...
- Mon Sep 02, 2013 13:43
- Forum: Help
- Topic: Porting to 0.8 Fun - Slow like I'm in Debug
- Replies: 2
- Views: 3497
Re: Porting to 0.8 Fun - Slow like I'm in Debug
I ported my clone function over to 0.8 and it performed just as slow as the built in one. After I dug into the source code I realized that what I was doing was almost exactly the same as the official clone function. Therefore, that is not the problem. I recompiled CEGUI in debug mode but it runs abo...
- Sun Sep 01, 2013 19:56
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: SubscriberSlot copy - segfault on cleanup
- Replies: 0
- Views: 11415
SubscriberSlot copy - segfault on cleanup
I am having issues with SubscriberSlot in 0.8.2. The system is giving me a SEGFAULT on cleanup of the subscriber slot. (Which I cant trace back to a point in my code because its happening I believe during the static destruction of CEGUI) I have a list of objects that need the same events. Each objec...
- Sun Aug 18, 2013 19:55
- Forum: Help
- Topic: Porting to 0.8 Fun - Slow like I'm in Debug
- Replies: 2
- Views: 3497
Porting to 0.8 Fun - Slow like I'm in Debug
I've been porting from 0.7.4 to 0.8.2. 18/08/2013 15:19:23 (Std) ---- Version: 0.8.2 (Build: Jul 13 2013 GNU/Linux g++ 4.7.2 64 bit) ---- 18/08/2013 15:19:23 (Std) ---- Renderer module is: CEGUI::OpenGLRenderer - Official OpenGL based 2nd generation renderer module. TextureTarget support enabled via...
- Tue Feb 21, 2012 15:26
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [BUGFIX] SILLY and libpng15
- Replies: 4
- Views: 5311
Re: [BUGFIX] SILLY and libpng15
I ran into the exact same thing oven the weekend. I also like Undefined's patch better than what I came up with.
- Wed Jan 25, 2012 19:23
- Forum: Help
- Topic: Windows Name Management : Create a bunch of windows
- Replies: 7
- Views: 5932
Re: Windows Name Management : Create a bunch of windows
Thanks for the clarification.
- Tue Jan 24, 2012 21:29
- Forum: Help
- Topic: Windows Name Management : Create a bunch of windows
- Replies: 7
- Views: 5932
Re: Windows Name Management : Create a bunch of windows
In my project (uses CEGUI 0.7.5) we use empty "" names for all of the windows that are created in code (as opposed to xml). We are using the WindowManager to create windows. CE, it sounds like you are saying that that capability will not be in 0.8. Even if things HAVE to have names, it wou...