Search found 25 matches

by KishukuOni
Thu Sep 11, 2014 19:06
Forum: Official Announcements, Works in Progress, and Future Directions
Topic: Discussion on future removal or rework of CEGUI::ColourRect
Replies: 20
Views: 51881

Re: Discussion on future removal or rework of CEGUI::ColourR

I have always found ColourRect to be a little gimmicky. I think it looks cool and it's fun to play with, but I've never needed it.
by KishukuOni
Tue Aug 19, 2014 20:46
Forum: Help
Topic: [Solved] Disabled button gets no Events
Replies: 5
Views: 5564

Re: Disabled button gets no Events

Yep, great idea. I set the Disabled image to the Normal, Hover, and Pushed properties so it looks disabled and everything works great. Much easier, thanks for the help.
by KishukuOni
Mon Aug 18, 2014 17:37
Forum: Help
Topic: [Solved] Disabled button gets no Events
Replies: 5
Views: 5564

Re: Disabled button gets no Events

Ident, My apologies, I missed your reply. This is the sort of easy solution I was looking for, but setting Mouse input propagation to false does not solve my issue. This is (I think) because the button never sees the event at all and thus never gets to the decision about propagating or not. It is li...
by KishukuOni
Thu Jul 24, 2014 20:49
Forum: Help
Topic: [Solved] Disabled button gets no Events
Replies: 5
Views: 5564

[Solved] Disabled button gets no Events

Greetings, I am pretty sure I understand what is happening, but I wanted to hear it from the experts. I have a button inside another window. Both the button and the parent window have Window::EventMouseClick handlers. I end up disabling that button. Now when I click on the button the parent's EventM...
by KishukuOni
Sat May 17, 2014 20:17
Forum: Help
Topic: [SOLVED] Issue with Loading/Unloading Resources
Replies: 5
Views: 5902

Re: Issue with Loading/Unloading Resources

Thanks for the replies. I started digging deeper into where in CEGUI the access violation was coming from and I figured out the issue. The default font. window::getFont it is returning the default font in the code I originally posted in window::getRenderedString(). The problem is the default font wa...
by KishukuOni
Wed May 14, 2014 16:58
Forum: Help
Topic: [SOLVED] Issue with Loading/Unloading Resources
Replies: 5
Views: 5902

Re: Issue with Loading/Unloading Resources

Oh yeah, sorry. 14/05/2014 12:54:02 (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 14/05/2014 12:54:02 (Std) + Crazy Eddie's GUI System - Event log + 14/05/2014 12:54:02 (Std) + (http://www.cegui.org.uk/) + 14/05/2014 12:54:02 (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-...
by KishukuOni
Tue May 13, 2014 14:30
Forum: Help
Topic: [SOLVED] Issue with Loading/Unloading Resources
Replies: 5
Views: 5902

[SOLVED] Issue with Loading/Unloading Resources

Here is what I am trying to do. 1) Load base resources A. 2) Load extra resources B. 3) Unload extra resources B. 4) Load extra resources C that are just different versions of resources B (same names, different pictures) I can't find a good way to do this. I found this thread http://cegui.org.uk/for...
by KishukuOni
Wed Mar 12, 2014 17:30
Forum: Modifications / Integrations / Customisations
Topic: Fun Trick: Draw OpenGL on StaticImage
Replies: 1
Views: 10598

Fun Trick: Draw OpenGL on StaticImage

I figured out how to do something pretty cool last night and I wanted to post it. I would love to hear any corrections, criticisms, or suggestions. I wanted to render something in OpenGL and then take a snapshot of it and put that inside a StaticImage. Parts of my program are running entirely in Ope...
by KishukuOni
Thu Dec 19, 2013 21:44
Forum: Help
Topic: It's too slow because using layout to create window
Replies: 4
Views: 5455

Re: It's too slow because using layout to create window

For us the slowdown was more in creating all the windows, not parsing the xml. Regardless, we now load in stages. We load one layout at start-up. This is a simple loading screen layout with a progress bar, a fancy background, and some text. Then we show that screen while we load the main menu and a ...
by KishukuOni
Mon Sep 02, 2013 13:43
Forum: Help
Topic: Porting to 0.8 Fun - Slow like I'm in Debug
Replies: 2
Views: 3497

Re: Porting to 0.8 Fun - Slow like I'm in Debug

I ported my clone function over to 0.8 and it performed just as slow as the built in one. After I dug into the source code I realized that what I was doing was almost exactly the same as the official clone function. Therefore, that is not the problem. I recompiled CEGUI in debug mode but it runs abo...
by KishukuOni
Sun Sep 01, 2013 19:56
Forum: Bug Reports, Suggestions, Feature Requests
Topic: SubscriberSlot copy - segfault on cleanup
Replies: 0
Views: 11415

SubscriberSlot copy - segfault on cleanup

I am having issues with SubscriberSlot in 0.8.2. The system is giving me a SEGFAULT on cleanup of the subscriber slot. (Which I cant trace back to a point in my code because its happening I believe during the static destruction of CEGUI) I have a list of objects that need the same events. Each objec...
by KishukuOni
Sun Aug 18, 2013 19:55
Forum: Help
Topic: Porting to 0.8 Fun - Slow like I'm in Debug
Replies: 2
Views: 3497

Porting to 0.8 Fun - Slow like I'm in Debug

I've been porting from 0.7.4 to 0.8.2. 18/08/2013 15:19:23 (Std) ---- Version: 0.8.2 (Build: Jul 13 2013 GNU/Linux g++ 4.7.2 64 bit) ---- 18/08/2013 15:19:23 (Std) ---- Renderer module is: CEGUI::OpenGLRenderer - Official OpenGL based 2nd generation renderer module. TextureTarget support enabled via...
by KishukuOni
Tue Feb 21, 2012 15:26
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [BUGFIX] SILLY and libpng15
Replies: 4
Views: 5311

Re: [BUGFIX] SILLY and libpng15

I ran into the exact same thing oven the weekend. I also like Undefined's patch better than what I came up with.
by KishukuOni
Wed Jan 25, 2012 19:23
Forum: Help
Topic: Windows Name Management : Create a bunch of windows
Replies: 7
Views: 5932

Re: Windows Name Management : Create a bunch of windows

Thanks for the clarification.
by KishukuOni
Tue Jan 24, 2012 21:29
Forum: Help
Topic: Windows Name Management : Create a bunch of windows
Replies: 7
Views: 5932

Re: Windows Name Management : Create a bunch of windows

In my project (uses CEGUI 0.7.5) we use empty "" names for all of the windows that are created in code (as opposed to xml). We are using the WindowManager to create windows. CE, it sounds like you are saying that that capability will not be in 0.8. Even if things HAVE to have names, it wou...

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