The best way I think to correct this bug without changing to much code would be to have 2 differents functions.
One that could be called preRender and whit the aim to recreate the Gui's texture if needed.
The other would be the renderGui.
Regards
Search found 2 matches
- Sun Jan 10, 2010 04:31
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [BUG]Screen Flicker with Irrlicht on Windows Resize
- Replies: 9
- Views: 8005
- Sat Jan 09, 2010 15:48
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [BUG]Screen Flicker with Irrlicht on Windows Resize
- Replies: 9
- Views: 8005
Re: [BUG]Screen Flicker with Irrlicht on Windows Resize
One way to solve this problem is to render the GUI two times. On before the Irrlicht scenegraph rendering and one after. I'll explain. The flicker seems to appear when the texture from the GUI need to be redrawn (so when there is a mouse hover, a news input in an edit box, a scrolling, etc...). Howe...