Search found 10 matches

by gamecoder4
Tue Feb 23, 2010 20:05
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Button image bug?
Replies: 3
Views: 3628

Re: Button image bug?

Hi, Swap from using "TaharezLook/Button" to "TaharezLook/ImageButton" :) As a point of interest there are techniques that could be used to control the regular imagery via a property (in fact, we used to have that at some stage), though the 'stock' taharez look now has these two ...
by gamecoder4
Mon Feb 22, 2010 20:24
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Button image bug?
Replies: 3
Views: 3628

Re: Button image bug?

Well I now found the right format to set the image in the properties but the button still shows the default button under my image:
screenshot

how do i get rid of the default button? :D
by gamecoder4
Mon Feb 22, 2010 18:54
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Button image bug?
Replies: 3
Views: 3628

Button image bug?

hi i was trying to set image to button via the layout editor v0.7.1 but the button's image didnt change and log shows these erros: 22/02/2010 20:48:24 (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 22/02/2010 20:48:24 (Std) + Crazy Eddie's GUI System - Event lo...
by gamecoder4
Sun Feb 21, 2010 20:08
Forum: Help
Topic: Root window clicks?
Replies: 4
Views: 2409

Re: Root window clicks?

oh i found this was needed :
if(me.sysKeys & SystemKey::LeftMouse) instead of: if(me.sysKeys == 1)

thx! solved now
by gamecoder4
Sun Feb 21, 2010 19:48
Forum: Help
Topic: Root window clicks?
Replies: 4
Views: 2409

Re: Root window clicks?

hi CE well i have function like this: bool editorMouseMove(const CEGUI::EventArgs& e) { const MouseEventArgs &me = static_cast<const MouseEventArgs&>(e); // me.button if(me.sysKeys == 1) // left click { } } but me.button never has correct MouseButton::LeftButton etc but only NoButton. an...
by gamecoder4
Sun Feb 21, 2010 18:56
Forum: Help
Topic: Root window clicks?
Replies: 4
Views: 2409

Root window clicks?

Hi how can i find out when the user clicks the very root window? i was trying this: Window* main = dynamic_cast<Window*>(winMgr.getWindow("editor")); main->subscribeEvent(Window::EventMouseMove, Event::Subscriber(editorMouseMove)); but the EventArgs holds wierd data so I thought this must ...
by gamecoder4
Mon Feb 15, 2010 16:24
Forum: Help
Topic: subscribeEvent crashes
Replies: 6
Views: 3459

Re: subscribeEvent crashes

thanks CE! It works now, the new binaries fixed it.
by gamecoder4
Sun Feb 14, 2010 17:30
Forum: Help
Topic: subscribeEvent crashes
Replies: 6
Views: 3459

Re: subscribeEvent crashes

Hi ty CE! , so the more info you provide, the better chance there is of spotting the issue. the error message box says: Unhandled exception at 0x0041c3af in gamevc9debug.exe: 0xC0000005: Access violation reading location 0x00000008. so the simplest solution here is to change the runtime setting of y...
by gamecoder4
Sat Feb 13, 2010 21:57
Forum: Help
Topic: subscribeEvent crashes
Replies: 6
Views: 3459

Re: subscribeEvent crashes

Hi CE thanks for responding . Here they are: Stack: > gamevc9debug.exe!SDL_main(int argc=1, char * * argv=0x0012fee0) Line 396 + 0x4c bytes C++ gamevc9debug.exe!_main() + 0xfd bytes C gamevc9debug.exe!_WinMain@16() + 0x1cd bytes C gamevc9debug.exe!__tmainCRTStartup() Line 578 + 0x1d bytes C kernel32...
by gamecoder4
Tue Feb 09, 2010 20:56
Forum: Help
Topic: subscribeEvent crashes
Replies: 6
Views: 3459

subscribeEvent crashes

Hi all im trying to load gui from xml and it works but once i try the subscribeEvent function the app crashes. here's the code: myRoot = WindowManager::getSingleton().loadWindowLayout( "editor2.layout" ); System::getSingleton().setGUISheet( myRoot ); WindowManager& winMgr = WindowManag...

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