Search found 8 matches

by frigopie
Tue Jul 19, 2016 19:06
Forum: Help
Topic: ListboxItemText selection brush padding.
Replies: 2
Views: 4034

ListboxItemText selection brush padding.

Hi, I'm trying to add a padding to the selection brush in a Combobox. I have created a subclass of ListboxTextItem for creating my custom items. In the constructor of this subclass I am appending the string "[padding='l:5 t:3 r:0 b:3']" to create the required padding, but then, when an ite...
by frigopie
Wed Sep 18, 2013 06:06
Forum: Help
Topic: [SOLVED]Buttons, Labels, etc. not rendering when in Debug
Replies: 3
Views: 2735

Re: Buttons, Labels, etc. not rendering when in Debug mode

SOLVED The problem is that you must initialize UVector2 with values for both scale and offset (set 0.0 to scale if you are working with offset). Looks like in Release mode they are set to 0.0 by default (by the compiler) but not in Debug mode, so initialization is required (I was used to my vector c...
by frigopie
Mon Sep 16, 2013 21:49
Forum: Help
Topic: [SOLVED]Buttons, Labels, etc. not rendering when in Debug
Replies: 3
Views: 2735

Re: Buttons, Labels, etc. not rendering when in Debug mode

it is strange, because even in release mode, sometimes it fails. If I set a position to an element, even if is the same position it has, the element will not be visible. It has to be a cegui bug, i will try to examine the code...
by frigopie
Fri Sep 13, 2013 02:50
Forum: Help
Topic: [SOLVED]Buttons, Labels, etc. not rendering when in Debug
Replies: 3
Views: 2735

[SOLVED]Buttons, Labels, etc. not rendering when in Debug

Hi! I am using VS2010 and cegui 0.7.2, I haven't had problems until now. VS configuration is ok, include path, lib path and *_d.lib to use, also *_d.dll are on their place. I have a problem visualizing this elements when they are created dynamically and in Debug mode. If I run the Release configurat...
by frigopie
Tue Mar 02, 2010 01:41
Forum: Help
Topic: Exception when subscribing an event
Replies: 1
Views: 1409

Exception when subscribing an event

Hi, I have the following code: class GUI{ public: bool onRightClick(const EventArgs& pEventArgs) { const MouseEventArgs mouseEventArgs = static_cast<const MouseEventArgs&>(pEventArgs); if(mouseEventArgs.button == CEGUI::RightButton) { exit(0); //return false; // Do not propagate this event t...
by frigopie
Mon Mar 01, 2010 23:01
Forum: Help
Topic: [SOLVED] Assertion failed! ms_Singleton
Replies: 4
Views: 2856

Re: Assertion failed! ms_Singleton

It worked, thanks!!
by frigopie
Mon Mar 01, 2010 22:24
Forum: Help
Topic: [SOLVED] Assertion failed! ms_Singleton
Replies: 4
Views: 2856

Re: Assertion failed! ms_Singleton

sorry i forgot to post the log :( 01/03/2010 22:49:27 (Std) ******************************************************************************** 01/03/2010 22:49:27 (Std) * -------- START OF ESSENTIAL SECTION TO BE POSTED ON THE FORUM -------- * 01/03/2010 22:49:27 (Std) ********************************...
by frigopie
Mon Mar 01, 2010 22:04
Forum: Help
Topic: [SOLVED] Assertion failed! ms_Singleton
Replies: 4
Views: 2856

[SOLVED] Assertion failed! ms_Singleton

Hi all! I have been trying to get CEGUI work in a little game i am making, but I have a problem i can´t solve after reading here and there... I have this error message when i try to load a scheme with the SchemeManager: http://img59.imageshack.us/img59/8965/errorcegui.jpg Here is the code of my CEGU...

Go to advanced search