Search found 7 matches
- Wed Apr 14, 2010 15:53
- Forum: Skins and Themes
- Topic: [PATCH] AquaLook.looknfeel for CEGUI 0.7.1
- Replies: 1
- Views: 21190
[PATCH] AquaLook.looknfeel for CEGUI 0.7.1
I make that in few minutes. It's just a first step. ( I compare with WinMerge the new and old TaharezLook.looknfeel ) I add NonClient and other property : <Property name="NonClient" value="True" /> http://lh5.ggpht.com/_6lFk8qYDyBo/S8XpKhfpYiI/AAAAAAAAAEM/Kjiw9GUvPXk/s800/Capture...
- Wed Apr 14, 2010 09:58
- Forum: Help
- Topic: [SOLVED] CEGUI 0.7.1 Render CEGUI to Ogre::Texture
- Replies: 8
- Views: 6346
Re: CEGUI 0.7.1 Render CEGUI to Ogre::Texture
Thanks CE ;). It works. I continue with using the 'first option' approach. My is illustrated on the following video : http://www.dailymotion.com/video/xcxyx8_cegui-0-7-1-render-cegui-mousecurso_videogames MouseWindow header : class Mouse : public Ogre::FrameListener { protected: CEGUI::Window *m_Win...
- Thu Apr 08, 2010 16:59
- Forum: Help
- Topic: [SOLVED] CEGUI 0.7.1 Render CEGUI to Ogre::Texture
- Replies: 8
- Views: 6346
Re: CEGUI 0.7.1 Render CEGUI to Ogre::Texture
Thanks Crazy Eddie ;). It works, except for the mouse cursor ( Is there a mouse window or is it just an image ? ) My is illustrated on the following video : http://www.dailymotion.com/video/xcvmh0_cegui-0-7-1-render-cegui-to-ogre-te_videogames material GuiMat { technique { pass { lighting off scene_...
- Tue Apr 06, 2010 16:16
- Forum: Help
- Topic: [SOLVED] CEGUI 0.7.1 Render CEGUI to Ogre::Texture
- Replies: 8
- Views: 6346
Re: CEGUI 0.7.1 Render CEGUI to Ogre::Texture
CEGUI.log en part : 06/04/2010 18:04:15 (Info) ---- Resource loading for GUI scheme 'WindowsLookSkin' completed ---- 06/04/2010 18:04:18 (Info) ---- Beginning loading of GUI layout from 'MainMenu.layout' ---- 06/04/2010 18:04:18 (Info) Window 'CaName_4Root' of type 'DefaultWindow' has been created. ...
- Tue Apr 06, 2010 16:15
- Forum: Help
- Topic: [SOLVED] CEGUI 0.7.1 Render CEGUI to Ogre::Texture
- Replies: 8
- Views: 6346
Re: CEGUI 0.7.1 Render CEGUI to Ogre::Texture
The maximum number of allowed characters is 60000. :p 06/04/2010 18:04:15 (Std) ===== Falagard 'root' element: look and feel parsing begins ===== 06/04/2010 18:04:15 (Info) ---> Start of definition for widget look 'TaharezLook/Button'. 06/04/2010 18:04:15 (Info) ---< End of definition for widget loo...
- Tue Apr 06, 2010 14:57
- Forum: Help
- Topic: [SOLVED] CEGUI 0.7.1 Render CEGUI to Ogre::Texture
- Replies: 8
- Views: 6346
Re: CEGUI 0.7.1 rendering CEGUI into Ogre::Texture
I can do that with CEGUI 0.6.2 but not with 0.7.1 ? http://lh6.ggpht.com/_6lFk8qYDyBo/S7tKDVgN6sI/AAAAAAAAACU/bOQtopt_dqU/s800/screenshot_Menu_On_Cylinder_01.jpg My CEGUI.log : 06/04/2010 18:04:15 (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 06/04/2010 18:04:...
- Fri Apr 02, 2010 14:27
- Forum: Help
- Topic: [SOLVED] CEGUI 0.7.1 Render CEGUI to Ogre::Texture
- Replies: 8
- Views: 6346
[SOLVED] CEGUI 0.7.1 Render CEGUI to Ogre::Texture
Hiii CEGUI community :) . My goal is rendering CEGUI into Ogre::Texture. Before CEGUI Ogre was precompiled by. Now I try with CEGUI 0.7.1. With CEGUI 0.7.1 my GUI rendering is OFF. For init GUI system, my code was like this : void Ca::Gui::Manager::CreateGuiSystem() { if( !m_InitGui ) { m_InitGui = ...