Search found 12 matches
- Tue Jul 26, 2011 18:15
- Forum: Modifications / Integrations / Customisations
- Topic: Clip a stretched image.
- Replies: 5
- Views: 5631
Re: Clip a stretched image.
I'll try, thanks.
- Mon Jul 25, 2011 05:00
- Forum: Modifications / Integrations / Customisations
- Topic: Clip a stretched image.
- Replies: 5
- Views: 5631
Re: Clip a stretched image.
Is that not understandable?
- Thu Jul 14, 2011 15:51
- Forum: Modifications / Integrations / Customisations
- Topic: Clip a stretched image.
- Replies: 5
- Views: 5631
Re: Clip a stretched image.
In the looknfeel file only. The XOR question was also about the looknfeel file.
So:
1) Stretch an image. (left, top, width, height) <-- "Stretched" property.
2) Clip the stretched image. (left, top, width, height) <-- can't be done?
So:
1) Stretch an image. (left, top, width, height) <-- "Stretched" property.
2) Clip the stretched image. (left, top, width, height) <-- can't be done?
- Wed Jul 13, 2011 17:05
- Forum: Modifications / Integrations / Customisations
- Topic: Clip a stretched image.
- Replies: 5
- Views: 5631
Clip a stretched image.
How do you clip a stretched image? (using scale values, no absolutes)
Doesn't seem to be a way to both stretch and clip, or to stretch tiled images and then clip them...
Doesn't seem to be a way to both stretch and clip, or to stretch tiled images and then clip them...
- Wed Jul 13, 2011 16:03
- Forum: Modifications / Integrations / Customisations
- Topic: XORing textures...
- Replies: 1
- Views: 3275
XORing textures...
Hi, I want to draw one texture on top of another so that the second texture is only drawn on the opaque parts of the first texture, and is tiled with a position and size. The specific example is for instance something like a cup or other object being filled in a button... the partly transparent text...
- Sat Mar 05, 2011 20:56
- Forum: Help
- Topic: Determining ListBox's Size
- Replies: 7
- Views: 4279
- Thu Jan 06, 2011 18:46
- Forum: Help
- Topic: Determining ListBox's Size
- Replies: 7
- Views: 4279
Re: Determining ListBox's Size
...
ItemListbox and ItemEntry, the non-deprecated objects, do not have any way to automatically make dropdown lists, like the deprecated ones do.
This is a problem.
ItemListbox and ItemEntry, the non-deprecated objects, do not have any way to automatically make dropdown lists, like the deprecated ones do.
This is a problem.
- Mon Jan 03, 2011 19:14
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Width+RightEdge?
- Replies: 1
- Views: 3582
Re: Width+RightEdge?
Yes, it would. Does not seem to work like LeftEdge. You cannot define both a RightEdge and a width. Would be useful.
- Fri Dec 31, 2010 09:51
- Forum: Help
- Topic: Determining ListBox's Size
- Replies: 7
- Views: 4279
Re: Determining ListBox's Size
Dropdown lists.
- Sat Dec 18, 2010 19:14
- Forum: Help
- Topic: Determining ListBox's Size
- Replies: 7
- Views: 4279
Re: Determining ListBox's Size
Something else:
If Listbox & ListboxItem are deprecated, how do we do dropdown lists?
If Listbox & ListboxItem are deprecated, how do we do dropdown lists?
- Sat Dec 18, 2010 04:34
- Forum: Help
- Topic: Determining ListBox's Size
- Replies: 7
- Views: 4279
- Fri Sep 10, 2010 18:14
- Forum: Help
- Topic: How to render window with texture?
- Replies: 2
- Views: 2291
How to render window with texture?
Hi.
I am trying to put a cegui texture directly into a window, via:
(myWindow->getGeometryBuffer()).setActiveTexture( (myImageset->getTexture()) );
It's just a blank... what extra code is needed?
Thanks in advance.
I am trying to put a cegui texture directly into a window, via:
(myWindow->getGeometryBuffer()).setActiveTexture( (myImageset->getTexture()) );
It's just a blank... what extra code is needed?
Thanks in advance.