Search found 9 matches

by Fra3ture
Tue Nov 16, 2010 14:44
Forum: Help
Topic: DirectX 9.0c scalable image
Replies: 7
Views: 3347

Re: DirectX 9.0c scalable image

Is there anything I should set it to? I've tried setFalagardType(ProgressBar) and setPropertity with the same function. But still get the same problem.

My code is as follows:

Code: Select all

WindowManager::getSingleton().getWindow("Menu/Hud")
by Fra3ture
Tue Nov 16, 2010 14:21
Forum: Help
Topic: DirectX 9.0c scalable image
Replies: 7
Views: 3347

Re: DirectX 9.0c scalable image

Right o. I am currently using a progress bar and I'm trying to get the bar to increase when I click on the left mouse button. My layout code is as follows: <Window Type="TaharezLook/ProgressBar" Name="Menu/Hud"> <Property Name="UnifiedPosition" Value="{{0.25,0},{0....
by Fra3ture
Mon Nov 15, 2010 21:22
Forum: Help
Topic: DirectX 9.0c scalable image
Replies: 7
Views: 3347

Re: DirectX 9.0c scalable image

By bugs I meant it didn't work. I assume because I did something wrong. I can't give any further information further to that as I just generally don't know what I did wrong. All I know is, what ever I did, CEGUI didn't like it. So out it came. I gave you as much information as I could. Thank you for...
by Fra3ture
Mon Nov 15, 2010 21:05
Forum: Help
Topic: DirectX 9.0c scalable image
Replies: 7
Views: 3347

DirectX 9.0c scalable image

At the moment I have CEGUI working as a perfectly fine set of buttons that carry out the required actions as and when I need them. Now I'm onto my games main hud. I'm currently in the process of making a very simple 3D racing game and want a simple bar to increase and decrease when the player accele...
by Fra3ture
Mon Nov 08, 2010 20:19
Forum: Help
Topic: Static Image help
Replies: 1
Views: 1418

Static Image help

I'm trying to display a sprite at the top of my screen with my buttons for starting and exiting the game at the bottom. The problem is that my sprite wont render while my GUI is rendering. I've looked about the place and I read that I need to use a static image to get my game title sprite on screen ...
by Fra3ture
Wed Oct 20, 2010 19:53
Forum: Help
Topic: DirectX 9 message pumping and event handling
Replies: 3
Views: 1963

Re: DirectX 9 message pumping and event handling

Ah, ok. Thanks.

How about event handling though? I.e getting the application to quit when I hit the exit button on the gui?
by Fra3ture
Wed Oct 20, 2010 19:04
Forum: Help
Topic: DirectX 9 message pumping and event handling
Replies: 3
Views: 1963

DirectX 9 message pumping and event handling

I have CEGUI working DirectX 9. I have managed to get it to read in XML files and create a few buttons with it. The only problem I have now is getting both getting user input and proper event handling working. I've looked through the documentation on both but I was very confused about how both of th...
by Fra3ture
Wed Oct 13, 2010 18:52
Forum: Help
Topic: Rendering in DirectX9
Replies: 2
Views: 2128

Re: Rendering in DirectX9

So, in laymen terms: don't put the stuff in the header?
by Fra3ture
Wed Oct 13, 2010 15:07
Forum: Help
Topic: Rendering in DirectX9
Replies: 2
Views: 2128

Rendering in DirectX9

Hi there I'm having a few problems getting CEGUI to render. This is what I have: In my .h file I have the following code CEGUI::Direct3D9Renderer* d_renderer; In my GUI method in the .cpp file I have this code: CEGUI::Direct3D9Renderer::bootstrapSystem(m_pD3DDevice9); CEGUI::System::create(d_rendere...

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