Is there anything I should set it to? I've tried setFalagardType(ProgressBar) and setPropertity with the same function. But still get the same problem.
Right o. I am currently using a progress bar and I'm trying to get the bar to increase when I click on the left mouse button. My layout code is as follows: <Window Type="TaharezLook/ProgressBar" Name="Menu/Hud"> <Property Name="UnifiedPosition" Value="{{0.25,0},{0....
By bugs I meant it didn't work. I assume because I did something wrong. I can't give any further information further to that as I just generally don't know what I did wrong. All I know is, what ever I did, CEGUI didn't like it. So out it came. I gave you as much information as I could. Thank you for...
At the moment I have CEGUI working as a perfectly fine set of buttons that carry out the required actions as and when I need them. Now I'm onto my games main hud. I'm currently in the process of making a very simple 3D racing game and want a simple bar to increase and decrease when the player accele...
I'm trying to display a sprite at the top of my screen with my buttons for starting and exiting the game at the bottom. The problem is that my sprite wont render while my GUI is rendering. I've looked about the place and I read that I need to use a static image to get my game title sprite on screen ...
I have CEGUI working DirectX 9. I have managed to get it to read in XML files and create a few buttons with it. The only problem I have now is getting both getting user input and proper event handling working. I've looked through the documentation on both but I was very confused about how both of th...
Hi there I'm having a few problems getting CEGUI to render. This is what I have: In my .h file I have the following code CEGUI::Direct3D9Renderer* d_renderer; In my GUI method in the .cpp file I have this code: CEGUI::Direct3D9Renderer::bootstrapSystem(m_pD3DDevice9); CEGUI::System::create(d_rendere...