Search found 11 matches
- Mon Nov 22, 2010 10:26
- Forum: Help
- Topic: Non square button caps with Falagard button.
- Replies: 2
- Views: 1853
Re: Non square button caps with Falagard button.
Sorry for that, I should have said. I'm basing my looknfeel on TaharezLook. My button looknfeel looks like this right now: <WidgetLook name="Anakha/Button"> <PropertyDefinition name="VertLabelFormatting" initialValue="CentreAligned" /> <PropertyDefinition name="Hor...
- Sun Nov 14, 2010 15:53
- Forum: Help
- Topic: Non square button caps with Falagard button.
- Replies: 2
- Views: 1853
Non square button caps with Falagard button.
Hi again. In the process of rewriting the default skin, which is going well all-in-all, I came across a problem that I have not been able to find the solution for in the forums. I have made new graphics for the standard button and in the course of this the button caps (left and right ends) became wi...
- Sun Nov 14, 2010 15:36
- Forum: Help
- Topic: [Solved] Button animation on hover/click (from XML/Lua)
- Replies: 7
- Views: 5214
Re: [Solved] Button animation on hover/click (from XML/Lua)
Well, long time since I said I'd try it out (have a master thesis going at the same time so ...) but now I have. It works nicely ;o) A few follow up questions on the animation. The modulation seems to be additive, is that correct? Is there any other modulations available? I'd much rather use saturat...
- Sun Oct 24, 2010 14:56
- Forum: Help
- Topic: [Solved] Singelton assert failes when calling setLogFilename
- Replies: 4
- Views: 3311
Re: singelton assert failes when calling Logger setLogFilename
Thanks again Kulik.
I have been thinking about the log manager since I last posted and have convinced myself that writing my own might be handy after all. So I'll probable replace both CEGUIs and Ogres defaults with my own (tomorrow I think, or maybe the day after that ;o)
I have been thinking about the log manager since I last posted and have convinced myself that writing my own might be handy after all. So I'll probable replace both CEGUIs and Ogres defaults with my own (tomorrow I think, or maybe the day after that ;o)
- Sun Oct 24, 2010 14:17
- Forum: Help
- Topic: [Solved] Singelton assert failes when calling setLogFilename
- Replies: 4
- Views: 3311
Re: singelton assert failes when calling Logger setLogFilename
Oh :oops: Might have been expected to figure that out on my own I guess ;o) It works nicely (however, to anyone comming along later, the CEGUI::Logger is partially virtual and you want to use the CEGUI::DefaultLogger instead). Thanks for that Kulik ;o) BTW, is there any way to pass CEGUI the Ogre lo...
- Sun Oct 24, 2010 14:04
- Forum: Help
- Topic: Complete GUI reload (including resources from disk)
- Replies: 2
- Views: 2043
Re: Complete GUI reload (including resources from disk)
Basically I want to be able to modify any resource belonging to the GUI, imagesets, looknfeel, fonts, schema, the lot. I infer from your comment that my intuition about having to basically destroy the GUI system and reload it all is correct? ;o)
- Sun Oct 24, 2010 13:42
- Forum: Help
- Topic: [Solved] Singelton assert failes when calling setLogFilename
- Replies: 4
- Views: 3311
[Solved] Singelton assert failes when calling setLogFilename
Hi all. I ran in to a irritating problem today. It's a simple matter of wanting to change the CEGUI log file path to my apps directory (I'm on linux and CEGUI defaults to putting it in ~/ while I have a cross platform script to resolve the resource path for my app that yields ~/.app_name on linux). ...
- Sun Oct 24, 2010 13:26
- Forum: Help
- Topic: Complete GUI reload (including resources from disk)
- Replies: 2
- Views: 2043
Complete GUI reload (including resources from disk)
Hi all. I have a question that I have not been able to find the answer to on/in the forums/tutorials. I'd like to be able to do a complete GUI reload from within the GUI. This might seem strange but I have all of my GUI code in Lua/XML and for prototyping the GUI it would be awesome to be able to pr...
- Sun Oct 24, 2010 13:18
- Forum: Help
- Topic: [Solved] Button animation on hover/click (from XML/Lua)
- Replies: 7
- Views: 5214
Re: Button animation on hover/click (from XML/Lua)
Thanks a lot Kulik. I'll try it out as soon as possible (just need to work out another problem, see separate post, first ;o) and get back to you if I have any problems (don't think so though. Seems straight forward ;o)
- Fri Oct 22, 2010 11:39
- Forum: Help
- Topic: [Solved] Button animation on hover/click (from XML/Lua)
- Replies: 7
- Views: 5214
Re: Button animation on hover/click (from XML/Lua)
Hi Kulik ;o) Thank you for your work on the animation system btw, it's a nice new step for CEGUI. My thought was that, even if you can not animate between images, you could animate the alpha of two images on top of each other to blend the top one from alpha 0.0 to 1.0 and thus achieve a illusion of ...
- Wed Oct 20, 2010 19:39
- Forum: Help
- Topic: [Solved] Button animation on hover/click (from XML/Lua)
- Replies: 7
- Views: 5214
[Solved] Button animation on hover/click (from XML/Lua)
Hi I have a short question and if the answer is positive I'll add all the details you might need to help me with the "how". But first the "if" ... Well the title kinda says it all ;o) I have a Ogre/CEGUI/Lua app setup with all of the UI code banished to Lua with all of the layout...