Search found 13 matches
- Wed Oct 24, 2012 22:20
- Forum: Help
- Topic: TaharezLook translucency
- Replies: 2
- Views: 2592
Re: TaharezLook translucency
At least in the samplebrowser of current mercurial default branch I did not notice any transparency with TaharezLook Demos. Check proprty reference for what options are available: http://cegui.org.uk/static/TaharezLookProperties.html#FrameWindow If it's not the alpha property, maybe a transparent co...
- Wed Oct 24, 2012 12:00
- Forum: CEGUI Library Development Discussion
- Topic: build CEGUI rev3764+ with MinGW GCC 4.7, OGRE 1.8, Python3.3
- Replies: 4
- Views: 14002
Re: build CEGUI rev3764+ with MinGW GCC 4.7, OGRE 1.8, Pytho
Hey, awesome tutorial, that should be linked first page on the wiki!
Will try that the next couple of days, thx.
Edit: The samples all work fine now and the scrollbar just didn't show due to the small 800x600 window resolution I used before.
Will try that the next couple of days, thx.
Edit: The samples all work fine now and the scrollbar just didn't show due to the small 800x600 window resolution I used before.
- Wed Oct 24, 2012 06:58
- Forum: CEGUI Library Development Discussion
- Topic: build CEGUI rev3764+ with MinGW GCC 4.7, OGRE 1.8, Python3.3
- Replies: 4
- Views: 14002
Re: build CEGUI rev3764+ with MinGW GCC 4.7, OGRE 1.8, Pytho
while forums were down yesterday, I continued investigate above issue -fipa-cp-clone Perform function cloning to make interprocedural constant propagation stronger. When enabled, interprocedural constant propagation performs function cloning when externally visible function can be called with consta...
- Mon Oct 22, 2012 20:06
- Forum: CEGUI Library Development Discussion
- Topic: build CEGUI rev3764+ with MinGW GCC 4.7, OGRE 1.8, Python3.3
- Replies: 4
- Views: 14002
Re: build CEGUI rev3764+ with MinGW GCC 4.7, OGRE 1.8, Pytho
Well I now ported http://www.ogre3d.org/tikiwiki/Basic+Tutorial+7 for simpler testing than with the samplebrowser and I get same error for release build with VS halting at getImage method line 172 in falagard FrameComponent.cpp just creating a simple taharezlook default window + button. Unhandled ex...
- Mon Oct 22, 2012 15:36
- Forum: Help
- Topic: new D3D device -> CEGUI
- Replies: 9
- Views: 6096
Re: new D3D device -> CEGUI
Accessing the d_renderer is no good anyway as it's a reference not a pointer so I don't think it can be reinitialized. internally the renderer is stored by a simple pointer, the reference in constuctor is simply to prevent passing NULL I guess: Renderer* d_renderer; //!< Holds the pointer to the Re...
- Mon Oct 22, 2012 14:53
- Forum: Help
- Topic: new D3D device -> CEGUI
- Replies: 9
- Views: 6096
Re: new D3D device -> CEGUI
agreed, you really shouldn't need to create a new device for this beside, taking a glance at the system header you could try to derive from system class to access the protected renderer attribute (ofc you'd have to implement your own bootstrap then) but that might well cause trouble with cegui and p...
Re: PyCEGUI
CMake Error: The source directory "/home/knoppix/cegui_mk2/cegui/src/ScriptModules/Python/bindings/CMakeFiles/PyCEGUI.dir/output/CEGUI" does not appear to contain CMakeLists.txt. Well I just built PyCEGUI successfully on weekend (default branch rev3764) using MinGW GCC 4.7 32bit and Pytho...
- Mon Oct 22, 2012 11:53
- Forum: Help
- Topic: new D3D device -> CEGUI
- Replies: 9
- Views: 6096
Re: new D3D device -> CEGUI
for resizing or switching fullscreen you rather should reset the device instead I guess the renderer takes notice automaticly, using OGRE myself too, but there are two public support functions for a device reset: http://www.cegui.org.uk/docs/current/classCEGUI_1_1Direct3D9Renderer.html In case you r...
- Sun Oct 21, 2012 13:28
- Forum: CEGUI Library Development Discussion
- Topic: build CEGUI rev3764+ with MinGW GCC 4.7, OGRE 1.8, Python3.3
- Replies: 4
- Views: 14002
build CEGUI rev3764+ with MinGW GCC 4.7, OGRE 1.8, Python3.3
First, yes I got that build, second, samples in Debug and ReleaseWithDebugInfo configuration work for me but in Release I encounter a runtime error I analysed some in Assembler using VS + IDA Pro + try&error, but hope to get some help to identify and fix. Maybe it's just the sample browser, but ...
- Sat Feb 05, 2011 19:58
- Forum: Help
- Topic: [SOLVED] unset window mouse cursor, but don't default
- Replies: 5
- Views: 3225
Re: unset window mouse cursor, but don't default
CrazyEddie wrote:The correct and intended way is simply:Code: Select all
someWindow->setMouseCursor(CEGUI::BlankMouseCursor);
Thanks alot, works perfectly within my toLua++ script.
- Sat Feb 05, 2011 18:42
- Forum: Help
- Topic: [SOLVED] unset window mouse cursor, but don't default
- Replies: 5
- Views: 3225
Re: unset window mouse cursor, but don't default
Besides that I don't understand why you can't set a fake 0x0 cursor for the root default window and then use the default in the windows inside it? That's exactly what I did and I said it works fine just wondered if there's a way to say not to show any cursor instead of a faked/invisible one. Thanks...
- Sat Feb 05, 2011 15:52
- Forum: Help
- Topic: [SOLVED] unset window mouse cursor, but don't default
- Replies: 5
- Views: 3225
[SOLVED] unset window mouse cursor, but don't default
Hello folks, in my layout I have a full screen default window as root that I don't want any cursor to be shown in, however I don't want to define a cursor (MouseCursorImage property) for every single subwindow. If the mouse cursor would get inherited from parent window I'd just wrap all windows show...
- Sun Nov 21, 2010 21:51
- Forum: Help
- Topic: [Solved] Button animation on hover/click (from XML/Lua)
- Replies: 7
- Views: 5201
Re: Button animation on hover/click (from XML/Lua)
This is one of the problems with current animation system. It can't interpolate between 2 images. Your only option is to have some bright image as the button and modulate it with ColourRect. You then animate the ColourRect value and this fades in/out the button. If you want to interpolate between 2...