Search found 6 matches
- Sat Aug 20, 2011 20:18
- Forum: Help
- Topic: Property named "Area" ?
- Replies: 7
- Views: 3814
Re: Property named "Area" ?
Oh, i didn't saw the dependencies. I've used Unified Editor, to create a layout, but I'm recieving message: GUILayout_xmlHandler::elementGUILayoutStart - You are attempting to load a layout of version 'unknown' but this CEGUI version is only meant to load layouts of version '4'. Consider using the m...
- Sat Aug 20, 2011 18:06
- Forum: Help
- Topic: Property named "Area" ?
- Replies: 7
- Views: 3814
Re: Property named "Area" ?
Ok. I have downloaded 0.8, but I'm recieving exception:
I guess I'm missing a config.h right? But why I didn't get it from CMake?
Code: Select all
CEGUI was compiled without freetype support.
I guess I'm missing a config.h right? But why I didn't get it from CMake?
- Sat Aug 20, 2011 14:56
- Forum: Help
- Topic: Property named "Area" ?
- Replies: 7
- Views: 3814
Re: Property named "Area" ?
I've tried to change it, to get it work with 0.7.5, and I'm recieving exception with expression : d_left.getDimensionType() == DT_LEFT_EDGE || d_left.getDimensionType() == DT_X_POSITION When i'm trying to create an object with CELayout Editor. But the question is, from where can i take the 0.8?
- Sat Aug 20, 2011 14:34
- Forum: Help
- Topic: Property named "Area" ?
- Replies: 7
- Views: 3814
Property named "Area" ?
I'm trying to compile AfliskoSkin.scheme but I'm recieving this error: 20/08/2011 16:28:17 (Std) Creating falagard mapping for type 'AlfiskoSkin/Button' using base type 'CEGUI/PushButton', window renderer 'Falagard/Button' Look'N'Feel 'AlfiskoSkin/Button' and RenderEffect ''. (0014CF2C) 20/08/2011 1...
- Mon Jun 27, 2011 06:48
- Forum: Help
- Topic: Integrating Esenthel with CEGUI
- Replies: 1
- Views: 1271
Integrating Esenthel with CEGUI
Hi. Is there anyone, who have used CEGUI with Esenthel Engine?
How can I get acces to the D3D device which is required with CEGUI in Esenthel?
How can I get acces to the D3D device which is required with CEGUI in Esenthel?
- Sun Apr 10, 2011 07:32
- Forum: Help
- Topic: DirectX backbuffer problems with CEGUI.
- Replies: 2
- Views: 2389
DirectX backbuffer problems with CEGUI.
Hi. I've made a CEGUI test project to check GUI rendering with custom objects on the screen. But when I run it iit seem to me, that CEGUI blocks backbuffer clearing. I've tried the MRT, but my graphic card doesn't support it. Problems looks like that: while(dx.run()) //winapi etc. { dx.device -> Beg...