Search found 23 matches
- Fri Jun 10, 2011 02:39
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: Snapshot2 release
- Replies: 5
- Views: 12773
Re: Snapshot2 release
awesome, I like it.
- Mon Jun 06, 2011 02:58
- Forum: Help
- Topic: Does CEGUI Destroy the lua_state automatically?
- Replies: 4
- Views: 4180
Re: Does CEGUI Destroy the lua_state automatically?
well, when I can't solve the problem in one way, I choose another way. Now I use the template Singleton class to implement the singleton and now it works fine... BTW tolua++ is really simple and easy to use (luabind just sucks, I need to write all the parent singleton class and I just don't use them...
- Sun Jun 05, 2011 08:32
- Forum: Help
- Topic: Does CEGUI Destroy the lua_state automatically?
- Replies: 4
- Views: 4180
Re: Does CEGUI Destroy the lua_state automatically?
well, I decide to use tolua++ to bind my class and just use the CEGUI's own lua_state. But I have a problem, in my code I define a macro that will add Singleton code to my class: class UICreditState : public UIState { DECLARE_SINGLETON(UICreditState) I don't know how to export the code which the mac...
- Sun Jun 05, 2011 04:47
- Forum: Help
- Topic: Does CEGUI Destroy the lua_state automatically?
- Replies: 4
- Views: 4180
Re: Does CEGUI Destroy the lua_state automatically?
I looked into the CEGUI source, and found that if I didn't pass a lua_state* to CEGUI it will not destroy for me. I changed my code: LuaScriptManager::LuaScriptManager() { m_pLuaState = luaL_newstate(); luaL_openlibs(m_pLuaState); } //-----------------------------------------------------------------...
- Sun Jun 05, 2011 03:37
- Forum: Help
- Topic: Does CEGUI Destroy the lua_state automatically?
- Replies: 4
- Views: 4180
Does CEGUI Destroy the lua_state automatically?
Hi, I use the LuaScriptModule of CEGUI in my code: CEGUI::LuaScriptModule& scriptmod(CEGUI::LuaScriptModule::create()); m_pLuaState = scriptmod.getLuaState(); m_pGUISystem->setScriptingModule(&scriptmod); and I also have a LuaScriptManager which I use it for get the global datas from lua and...
- Fri May 20, 2011 15:56
- Forum: User Projects
- Topic: MMiX.Me 3D Music Player (v0.2.2)
- Replies: 10
- Views: 21275
Re: MMiX.Me 3D Music Player
I like your GUI effect, very cool . One thing I am thinking is how you guys implemented the 3D Window in CEGUI ? I mean I only use betajaen's Gorilla for 3D GUI effect, I have no try in CEGUI for this effect.
- Tue May 03, 2011 02:33
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: Snapshot1 release
- Replies: 7
- Views: 13097
Re: Snapshot1 release
awesome! really looking forward to the complete version! cheers for the milestone!
- Fri Apr 29, 2011 10:29
- Forum: Help
- Topic: CEGUI setup help
- Replies: 6
- Views: 5697
Re: CEGUI setup help
Sorry for the late reply, i've been working crazy hours lately. Anyways i've gotten it basically setup (been fighting with the dx sdk, but i THINK i finally worked it out). My only remaining issue is code itself. Im trying to follow the rendering for dummies tutorial (lol or what ever its called) a...
- Thu Apr 28, 2011 03:56
- Forum: Help
- Topic: CEGUI setup help
- Replies: 6
- Views: 5697
Re: CEGUI setup help
Im new to c++ (not programming, just the language itself) so i dont have much experience with SDK's. I've only used ONE so far and it was NO WHERE near the magnitude of this framework (honestly the SDK i used was 4 files big lol).Could you help me out and do a bit of a step by step (i know how to l...
- Thu Apr 28, 2011 02:02
- Forum: Help
- Topic: CEGUI setup help
- Replies: 6
- Views: 5697
Re: CEGUI setup help
Hello everyone, i was wondering if someone could help me set up CEGUI? I downloaded the precompied version, and have NO idea how to set this up at all. What exactly do i link? Just use it like the other SDK (setup the include and the lib) ! Do i have to get directx as well? CEGUI support many kinds...
- Sat Apr 23, 2011 09:33
- Forum: Help
- Topic: [SOLVED]Want a TorchLight's Tooltip System
- Replies: 7
- Views: 8114
Re: Want a TorchLight's Tooltip System
Jabberwocky wrote:Yeah, the problem is your tooltip text is black. You need to change it to white, then everything will work properly.
Yeah, now it works right. Thank you very much!
- Sat Apr 23, 2011 03:50
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: CELE2 won't run after SVN update
- Replies: 2
- Views: 4360
Re: CELE2 won't run after SVN update
I downloaded the zip from the "Initial post - CEGUI Unified Editor" thread and it works. When I do svn update, however, it no longer works. When I run "CELayoutEditor.bat", a command window opens up for a split second, then closes and that's it. I noticed that the update only ge...
- Fri Apr 22, 2011 04:23
- Forum: Help
- Topic: [SOLVED]Want a TorchLight's Tooltip System
- Replies: 7
- Views: 8114
Re: Want a TorchLight's Tooltip System
You can make nice looking tooltips using just font and image tags in your tooltip text. No .layout changes or custom tooltips needed. ...... Hey, I just implement your tooltip system, but a little problem. Here is what I get: http://upload.ouliu.net/h/876495c2f57dbfa8fdcc54a36aaa2f76.png I change t...
- Fri Apr 22, 2011 02:32
- Forum: Help
- Topic: [SOLVED]Want a TorchLight's Tooltip System
- Replies: 7
- Views: 8114
Re: Want a TorchLight's Tooltip System
Jabberwocky wrote:You can make nice looking tooltips using just font and image tags in your tooltip text. No .layout changes or custom tooltips needed.
Thanks for your so helpful tips to me! You save my time!
- Thu Apr 21, 2011 10:06
- Forum: Help
- Topic: [SOLVED]Want a TorchLight's Tooltip System
- Replies: 7
- Views: 8114
Re: Want a TorchLight's Tooltip System
I imagine they either did not use the inbuilt tooltip functionality, implementing a custom solution in which they show/hide the window holding the 'tooltip layout' as needed, or they created some kind of custom Tooltip subclass and used that - which could have some logic whereby instead of setting ...