Search found 8 matches
- Wed May 04, 2011 07:04
- Forum: Help
- Topic: CEGUI 0.6.2 v 0.7.5: Button letting fast clicks pass through
- Replies: 1
- Views: 1771
CEGUI 0.6.2 v 0.7.5: Button letting fast clicks pass through
I'm using CEGUI with Ogre and for various reasons need my app to work on machines with version 0.6.2. I have a couple problems that are only happening in the 0.6.2 compile. (1) In my app I have code like this: bool control::mousePressed( const OIS::MouseEvent &evt, OIS::MouseButtonID id ) { if (...
- Sun Apr 24, 2011 06:06
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: CELE2 pixel mode
- Replies: 3
- Views: 4448
Re: CELE2 pixel mode
Ah, I wasn't even thinking about my changes being committed. I posted them just so people could see. Though it would be nice if there was a checkbox or even a simple key-binding to enable the same swap. But CELE2 isn't being developed anymore and I've never done any GUI programming in Python, so I'm...
- Sun Apr 24, 2011 02:12
- Forum: Help
- Topic: CEGUI 0.6.2 v 0.7.5: Frame/Button Padding and Mouseover
- Replies: 2
- Views: 1799
Re: CEGUI 0.6.2 v 0.7.5: Frame/Button Padding and Mouseover
Thanks, Kulik! You were dead on with MousePassThrough. Seems in 0.6.2 it is enabled by default. As for the bigger problem, 0.6.2 doesn't have getChildWindowContentArea. However, getUnclippedInnerRect exists in both versions and gives the same result as getChildWindowContentArea. So I tried using get...
- Sat Apr 23, 2011 21:21
- Forum: Help
- Topic: CEGUI 0.6.2 v 0.7.5: Frame/Button Padding and Mouseover
- Replies: 2
- Views: 1799
CEGUI 0.6.2 v 0.7.5: Frame/Button Padding and Mouseover
I'm using Ogre with CEGUI and I'm developing with 0.7.5. But for various reasons, I also need my app to run on a machine with CEGUI 0.6.2. Initially this was easy, just a few minor changes in initialization. But I've ran into a couple snags. The big problem: In CEGUI 0.6.2, the position of a button ...
- Sat Apr 23, 2011 10:59
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: CELE2 pixel mode
- Replies: 3
- Views: 4448
Re: CELE2 pixel mode
Figured it out for CELE2. In qtwidgets.py, there are two if statements at 175 and 181. For each if statement, swap the if and else bodies. This will make it so moving by pixels is the default and holding shift moves by scaling. Original: def __createUDimAdjusterFromModifierKeys(self, modifier_keys):...
- Sat Apr 23, 2011 10:49
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: CELE2 won't run after SVN update
- Replies: 2
- Views: 4346
Re: CELE2 won't run after SVN update
Got it working. There were several things going wrong. Some program I installed a while ago came with its own little python. It also happened to add itself to the system path. And, when you install Python, apparently, it does not add itself to the path. So, after installing Python, when I ran python...
- Sat Apr 23, 2011 01:59
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: CELE2 pixel mode
- Replies: 3
- Views: 4448
CELE2 pixel mode
I know CELE2 isn't being developed, but I find it a bit easier to use then CELE1. The "snap" ability of CELE1 seems to apply only to scale settings, but I'm doing all my work at the pixel level. Also it doesn't work as you're moving objects, but instead requires you to press 'g' after movi...
- Sat Apr 23, 2011 01:52
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: CELE2 won't run after SVN update
- Replies: 2
- Views: 4346
CELE2 won't run after SVN update
I downloaded the zip from the "Initial post - CEGUI Unified Editor" thread and it works. When I do svn update, however, it no longer works. When I run "CELayoutEditor.bat", a command window opens up for a split second, then closes and that's it. I noticed that the update only get...