Hello all,
I need to parse own xml files, so why not using the xml parsers already existing in CEGUI ?
But I don't find any tuto nor example about how to parse by myself a custom xml file.
Any idea ?
Search found 13 matches
- Thu May 24, 2007 13:14
- Forum: Help
- Topic: how to use CEGUI xml parsers ?
- Replies: 3
- Views: 2786
- Fri May 04, 2007 07:40
- Forum: Help
- Topic: [Solved] How to highlight selected items in a ListBox
- Replies: 2
- Views: 2446
- Thu May 03, 2007 11:47
- Forum: Help
- Topic: [Solved] How to highlight selected items in a ListBox
- Replies: 2
- Views: 2446
[Solved] How to highlight selected items in a ListBox
Hi all, I'm trying to use ListBox with an IrrlichtRenderer. My problem is very simple : the events seem not to be used on my ListBox. Basically, clics on the ListBox should highlight the selected item but they don't. My events are correctly injected into CEGUI because I can trigger pushbuttons, chec...
- Tue Mar 27, 2007 07:30
- Forum: Help
- Topic: custom items in a multicolumnlist
- Replies: 2
- Views: 2637
custom items in a multicolumnlist
Hello all,
I would like to use custom items in a multicolumnlist. For example, I would like the items to be [a statictext, a combobox, a spinner, a statictext]. Is it possible or can we only use statictexts ?
thanks
I would like to use custom items in a multicolumnlist. For example, I would like the items to be [a statictext, a combobox, a spinner, a statictext]. Is it possible or can we only use statictexts ?
thanks
- Fri Mar 23, 2007 13:56
- Forum: Help
- Topic: [Solved] Compiling CEGUI for Irrlicht 1.3
- Replies: 3
- Views: 3093
- Fri Mar 23, 2007 10:30
- Forum: Help
- Topic: [Solved] Compiling CEGUI for Irrlicht 1.3
- Replies: 3
- Views: 3093
[Solved] Compiling CEGUI for Irrlicht 1.3
Hi all, I am trying to compile CEGUI for Irrlicht 1.3 on VS2005 I have run the build_vs2005.bat script and compiled the generated CEGUI.sln file. It works fine but IrrlichtRenderer is not compiled, as well as all the other RendererModules. And even, any project about IrrlichtRenderer is generated, s...
- Wed Mar 21, 2007 13:50
- Forum: Help
- Topic: [solved] how to access a StaticText ?
- Replies: 5
- Views: 4178
- Wed Mar 21, 2007 12:19
- Forum: Help
- Topic: [solved] how to access a StaticText ?
- Replies: 5
- Views: 4178
Levia wrote:for 0.5 I think it isCode: Select all
CEGUI::Static * myTextEntry = (CEGUI::Static*)CEGUI::WindowManager::getSingletonPtr()->getWindow("nameofthewindow");
CEGUI::Static does not exist ...
- Wed Mar 21, 2007 08:34
- Forum: Help
- Topic: [solved] how to access a StaticText ?
- Replies: 5
- Views: 4178
[solved] how to access a StaticText ?
Hi all In CEGUI Layout Editor, there is the possibility to add staticText widgets, but how to access them from the code ? the class CEGUI::StaticText does not exist ... Maybe I didn't choose correctly the widget I need. I need a widget only displaying a text, that I could could modify from c++ code....
- Wed Mar 21, 2007 08:31
- Forum: Help
- Topic: ItemListBox vs ListBox
- Replies: 3
- Views: 3407
ItemListBox vs ListBox
Hi all,
I don't see the differences between the ItemListBox and the ListBox
I need a widget able to list strings in order to select them by clicking, which one will fit the best ?
I don't see the differences between the ItemListBox and the ListBox
I need a widget able to list strings in order to select them by clicking, which one will fit the best ?
- Sat Jul 01, 2006 15:11
- Forum: Help
- Topic: [Solved] something missing to make events work ?
- Replies: 5
- Views: 4691
- Sat Jul 01, 2006 13:13
- Forum: Help
- Topic: [Solved] something missing to make events work ?
- Replies: 5
- Views: 4691
- Thu Jun 29, 2006 20:36
- Forum: Help
- Topic: [Solved] something missing to make events work ?
- Replies: 5
- Views: 4691
[Solved] something missing to make events work ?
hi all, I think something is missing in my code because the events seem not to work properly (The GUI is correctly displayed) what I've done : CEGUI::LuaScriptModule *scriptmod = new CEGUI::LuaScriptModule(); new CEGUI::System(myRenderer, scriptmod, (CEGUI::utf8*)"cegui.conf...