Search found 21 matches

by wondersye
Sat Aug 13, 2011 20:59
Forum: Help
Topic: Proper CEGUI shutdown / Valgrind
Replies: 3
Views: 3377

Re: Proper CEGUI shutdown / Valgrind

Hello MarkR, Thanks for your information, indeed this call improved a lot the situation. Now the only still-reachable block I see that it is related to CEGUI is: ==30421== 24 bytes in 1 blocks are still reachable in loss record 15 of 167 ==30421== at 0x4C28FAC: malloc (vg_replace_malloc.c:236) ==304...
by wondersye
Fri Aug 12, 2011 21:20
Forum: Help
Topic: Proper CEGUI shutdown / Valgrind
Replies: 3
Views: 3377

Proper CEGUI shutdown / Valgrind

Hi, I was running Valgrind against a CEGUI-using program and saw a very large number of blocks that were still reachable (not true memory leaks). Indeed (like most available examples), no clean-up was down before halting the program. What is the recommended way of doing so with CEGUI? Are we suppose...
by wondersye
Fri Jun 17, 2011 19:16
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Finding 'automagically' resource installation paths?
Replies: 2
Views: 3929

Re: Finding 'automagically' resource installation paths?

Hi, Yes, one could copy locally datafiles and refer to them with relative paths. I thought that pointing directly to installed CEGUI's built-in ones (ex: for the Taharez look) could be cleaner (no duplication among user's data, and a single version can be shared between all CEGUI-using apps) and saf...
by wondersye
Fri Jun 17, 2011 12:53
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Which CEGUI tools shall be used now?
Replies: 3
Views: 4042

Re: Which CEGUI tools shall be used now?

Hi,

So I would like to give a try to CELE2, on Linux. Is there any better guideline than http://www.cegui.org.uk/wiki/index.php/ ... outEditor2 which looks mostly Windows-centered?

Thanks in advance,

Olivier.
by wondersye
Fri Jun 17, 2011 12:26
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Finding 'automagically' resource installation paths?
Replies: 2
Views: 3929

Finding 'automagically' resource installation paths?

Hi, I am not sure it is fully relevant, but an issue for me was to tell the CEGUI library where to find the various resources it relies on (ex: 'defaultResProvider.setResourceGroupDirectory("schemes",..' etc. for imagesets, fonts, layouts, etc.). As the library I am integrating CEGUI into,...
by wondersye
Fri Jun 17, 2011 10:43
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Enforcing stricter compile flags?
Replies: 1
Views: 3327

Enforcing stricter compile flags?

Hi, Apparently, when compiling code making use of CEGUI 0.7.5 on Ubuntu 10.04.2 with g++ (gcc i486-linux-gnu, version 4.4.3) and following compilation flags (which are a bit stricter than CEGUI's native ones): -Wno-unknown-pragmas -D_REENTRANT -g -ggdb -O0 -fno-inline -Wall -Werror -Woverloaded-virt...
by wondersye
Tue Jun 14, 2011 15:30
Forum: Help
Topic: How to use CEGUI with SDL and OpenGL
Replies: 7
Views: 4855

Re: How to use CEGUI with SDL and OpenGL

I suppose I understand better now, looking at TaharezLook.scheme: [..] <FalagardMapping WindowType="TaharezLook/AlternateProgressBar" TargetType="CEGUI/ProgressBar" Renderer="Falagard/ProgressBar" LookNFeel="TaharezLook/AltProgressBar" /> <FalagardMapping Wind...
by wondersye
Tue Jun 14, 2011 14:49
Forum: Help
Topic: How to use CEGUI with SDL and OpenGL
Replies: 7
Views: 4855

Re: How to use CEGUI with SDL and OpenGL

The important thing to note is that widget classes in C++ coupled with widget renderer and looknfeel are mapped to the target type. For example static text also doesn't exist in C++ as you don't need any native class for it, CEGUI::Window suffices and looknfeel suffices. I think AlternateProgressBa...
by wondersye
Tue Jun 14, 2011 14:36
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Finding link-time CEGUI version
Replies: 2
Views: 3449

Re: Finding link-time CEGUI version

CrazyEddie wrote:I had a quick look and it seems that unfortunately this information is not currently available at runtime. Please add a request on the mantis tracker to see the added :)

CE.


Done! (http://www.cegui.org.uk/mantis/view.php?id=459)
by wondersye
Tue Jun 14, 2011 12:19
Forum: Help
Topic: How to use CEGUI with SDL and OpenGL
Replies: 7
Views: 4855

Re: How to use CEGUI with SDL and OpenGL

- single-line editbox: if the number of entries is too small to require scrollbars, entries will be rendered in a drop-down area that is too tall I think you mean combo box? This is normal - though perhaps undesired - behaviour; the size does not auto-adjust (add a feature request on mantis if you'...
by wondersye
Tue Jun 14, 2011 11:53
Forum: Help
Topic: How to use CEGUI with SDL and OpenGL
Replies: 7
Views: 4855

Re: How to use CEGUI with SDL and OpenGL

The radio buttons have to all be in the same Window according to the source code. Only siblings are checked for groupID. Indeed, it was definitively the case with the group box. But it was also the case before, as both buttons were defined in the same window, alongside with other widgets. Maybe rad...
by wondersye
Sun Jun 12, 2011 19:09
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Finding link-time CEGUI version
Replies: 2
Views: 3449

Finding link-time CEGUI version

Hi, I have seen that System::initialiseVersionString() updates d_strVersion, which apparently is private and has no public accessor. It would be nice if a user program could retrieve easily the version of the CEGUI library it has been dynamically linked to, either as three numbers or as a string (ex...
by wondersye
Sun Jun 12, 2011 14:01
Forum: Help
Topic: How to use CEGUI with SDL and OpenGL
Replies: 7
Views: 4855

How to use CEGUI with SDL and OpenGL

Hi, Just to open a thread about a small HOW-TO I just added: http://www.cegui.org.uk/wiki/index.php?title=How_to_use_CEGUI_with_SDL_and_OpenGL . Any (constructive) feedback welcome! By the way, here are a few remarks that I gathered during this (mostly successful - a real pleasure) test: - single-li...
by wondersye
Sun Jun 05, 2011 11:06
Forum: Bug Reports, Suggestions, Feature Requests
Topic: PNG Loading
Replies: 4
Views: 4422

Re: PNG Loading

Thank you again. As indeed it is probably not of paramount priority, I think I will send a bug report and/or a patch iff the newer 0.8 build will not allow it.

Best regards,

Olivier.
by wondersye
Sun Jun 05, 2011 10:57
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Which CEGUI tools shall be used now?
Replies: 3
Views: 4042

Re: Which CEGUI tools shall be used now?

Thanks for your quick answer.
I had not realized that CELayoutEditor2 == CELE2! Will try it soon.

Best regards,

Olivier.

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