Search found 35 matches
- Mon Sep 02, 2013 14:02
- Forum: Help
- Topic: [SOLVED] What happened to the Checkbox?
- Replies: 3
- Views: 3808
Re: What happened to the Checkbox?
Thanks Kulik, indeed: Using ToggleButton instead seems to be straightforward.
- Mon Sep 02, 2013 00:22
- Forum: Help
- Topic: [SOLVED] What happened to the Checkbox?
- Replies: 3
- Views: 3808
[SOLVED] What happened to the Checkbox?
Hello,
I am porting my project from CEGUI 0.7 to CEGUI 0.8 and noticed that the Checkbox class is missing. Is that on purpose? Do I have to use the ToggleButton instead, now?
Greetings
BrightBit
I am porting my project from CEGUI 0.7 to CEGUI 0.8 and noticed that the Checkbox class is missing. Is that on purpose? Do I have to use the ToggleButton instead, now?
Greetings
BrightBit
- Sun Sep 01, 2013 22:14
- Forum: Help
- Topic: [SOLVED] 'ostream' is not a member of 'std'
- Replies: 1
- Views: 5901
Re: 'ostream' is not a member of 'std'
I found the reason for my problem. In my build system one of the additional include directories was: "C:\InstallDir\cegui\include\cegui-0\CEGUI". However at some point during the compilation process a <cstring> header is implicitly called, that in turn looks for a "string.h" file...
- Sun Sep 01, 2013 11:52
- Forum: Help
- Topic: [SOLVED] 'ostream' is not a member of 'std'
- Replies: 1
- Views: 5901
[SOLVED] 'ostream' is not a member of 'std'
Compiling my own project results in the error message: error C2039: 'ostream' : is not a member of 'std' C:\Programming\Install\cegui\include\cegui-0\CEGUI\Base.h 183 My problem seems to be similar to this one on the Ogre forums: CEGUI 0.8.1 bugged? except that I am already using CEGUI 0.8.2. 1>----...
- Sat Aug 31, 2013 19:05
- Forum: Help
- Topic: CEGUI 0.8.2 w/ Ogre 1.9 compilation problems OS X
- Replies: 8
- Views: 12256
Re: CEGUI 0.8.2 w/ Ogre 1.9 compilation problems OS X
Hi soulstorm,
welcome to the CEGUI forums. Did you call hg update v1-9 on your Ogre source directory first?
How does your OgrePrerequisites.h look like?
Greetings
BrightBit
welcome to the CEGUI forums. Did you call hg update v1-9 on your Ogre source directory first?
How does your OgrePrerequisites.h look like?
Greetings
BrightBit
- Thu Aug 29, 2013 22:05
- Forum: Help
- Topic: [SOLVED] Redefinition of Ogre::TexturePtr while compiling
- Replies: 2
- Views: 5372
Re: Redefinition of Ogre::TexturePtr while compiling CEGUI
Hi Kulik, thank you for this hint. I forgot to call hg update v1-9 on my Ogre sources, so CEGUI's config.h looked like this: #ifndef CEGUI_OGRE_VERSION_MAJOR # define CEGUI_OGRE_VERSION_MAJOR 2 #endif #ifndef CEGUI_OGRE_VERSION_MINOR # define CEGUI_OGRE_VERSION_MINOR 0 #endif #ifndef CEGUI_OGRE_VERS...
- Wed Aug 28, 2013 21:54
- Forum: Help
- Topic: [SOLVED] Redefinition of Ogre::TexturePtr while compiling
- Replies: 2
- Views: 5372
[SOLVED] Redefinition of Ogre::TexturePtr while compiling
Hi CEGUI community, I got the current sources of CEGUI, Ogre and their dependencies by their corresponding repositories. Microsoft Visual Studio Express 2012 (v11) was used to compile all these sources, i.e. right now I am using Windows 7. I've compiled all dependencies and Ogre without problems but...
- Mon Jun 11, 2012 10:27
- Forum: Modifications / Integrations / Customisations
- Topic: [SOLVED] Cleanup problem of GroupBox
- Replies: 12
- Views: 27547
Re: Cleanup problem of GroupBox with additional AutoWindows
Great. You've been amazingly helpful. Thank you so much CrazzyEddie.
- Sun Jun 10, 2012 23:26
- Forum: Modifications / Integrations / Customisations
- Topic: [SOLVED] Cleanup problem of GroupBox
- Replies: 12
- Views: 27547
It works
Thanks in heaps. It works.
I hope this is no silly question but I am not that familiar with mercurial's branching model. Will future fixes of the 0-7 branch be integrated into the incompatible-fixes branch, too?
Greetings and thank you very much
BrightBit
I hope this is no silly question but I am not that familiar with mercurial's branching model. Will future fixes of the 0-7 branch be integrated into the incompatible-fixes branch, too?
Greetings and thank you very much
BrightBit
- Wed Jun 06, 2012 15:31
- Forum: Modifications / Integrations / Customisations
- Topic: [SOLVED] Cleanup problem of GroupBox
- Replies: 12
- Views: 27547
NamedArea not updated
Thanks again. :) The NamedArea technique did work except for the fact that this area isn't updated if I change properties that are flaged with redrawOnWrite or layoutOnWrite (or both). Here's a small video to illustrate what I mean: https://www.youtube.com/watch?v=0jg3-XJg7Fc On the top left corner ...
- Wed Jun 06, 2012 12:56
- Forum: Modifications / Integrations / Customisations
- Topic: [SOLVED] Cleanup problem of GroupBox
- Replies: 12
- Views: 27547
Order of AutoWindows seems to be important now
Thank you CrazyEddie. :) The cleanup seems to work and the exceptions due to the "layoutOnWrite" attribute are gone, too. However, the order in which I define the AutoWindows in the looknfeel file seems to be important now. Is this the intention? For my custom GroupBox I created two AutoWi...
- Tue Jun 05, 2012 19:06
- Forum: Modifications / Integrations / Customisations
- Topic: [SOLVED] Cleanup problem of GroupBox
- Replies: 12
- Views: 27547
Re: Cleanup problem of GroupBox with additional AutoWindows
You're welcome as always. :) Here's another thing I noticed. I'm not sure if this is related to the "Additional AutoWindow" problem I mentioned above, so I didn't open a new post: When I add the attribute "layoutOnWrite='true'" to a PropertyDefinition AND have an additional AutoW...
- Tue Jun 05, 2012 14:47
- Forum: Modifications / Integrations / Customisations
- Topic: [SOLVED] Cleanup problem of GroupBox
- Replies: 12
- Views: 27547
[SOLVED] Cleanup problem of GroupBox
I created a custom GroupBox that has some extra AutoWindows (in addition to "__auto_contentpane__"). Everything works fine. However, during its cleanup these additional windows aren't removed. This is the corresponding entry in my looknfeel file: <WidgetLook name="BNBWidgets/Belt"...
- Sat Jun 02, 2012 15:20
- Forum: Modifications / Integrations / Customisations
- Topic: [SOLVED] Label colour of pushed ToggleButton too dark
- Replies: 7
- Views: 16866
Re: Label colour of pushed ToggleButton too dark
You're welcome. I'm glad that I was able to help. It's the least I can do. I mean you already helped me by supplying your GUI library. :) BTW: By version attribute you mean the following line? <Imageset version="2" Name="TaharezLook" Imagefile="TaharezLook.tga" NativeHo...
- Fri Jun 01, 2012 11:46
- Forum: Modifications / Integrations / Customisations
- Topic: [SOLVED] Label colour of pushed ToggleButton too dark
- Replies: 7
- Views: 16866
Re: Label colour of pushed ToggleButton too dark
I modified/patched the TaharezLook.looknfeel, TaharezLook.scheme and Demo7Windows.layout to add a modified version of my toggle button: http://img850.imageshack.us/img850/314/togglebuttonlocation.png Here are the files: Modified Datafiles Just in case I wasn't precisely enough about my problem with ...