Search found 12 matches

by Herpderp
Thu Apr 17, 2014 01:54
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Render module/advice request
Replies: 1
Views: 3685

Render module/advice request

Hi! Unreal Engine 4 has full source access and it's lacking for a free and simple GUI system. I don't want to demand this but it'll be great if someone make such module. Still the wiki states that "it is fairly simple to write your own renderer module for CEGUI". Is there a guide or someth...
by Herpderp
Mon Sep 23, 2013 01:25
Forum: Help
Topic: Cannot execute lua function from the ui event
Replies: 2
Views: 2287

Re: Cannot execute lua function from the ui event

I've added this to my lua file

Code: Select all

myRoot:getChild("TextDemo/Button2"):subscribeEvent("Clicked", "button_clicked")


Works now. Why didn't it worked with <Event> tag in layout file?
by Herpderp
Sun Sep 22, 2013 15:29
Forum: Help
Topic: how to use CEGUI Layout editor and Imageset Editor
Replies: 1
Views: 1829

Re: how to use CEGUI Layout editor and Imageset Editor

I think you should use CEGUI Unified Editor. It's newer and better. You can load TaharezLook and edit it.
by Herpderp
Sun Sep 22, 2013 05:01
Forum: Help
Topic: Cannot execute lua function from the ui event
Replies: 2
Views: 2287

Cannot execute lua function from the ui event

Hi! I want to execute a lua function by clicking on a button. First of all here is my log and gui creation code (just to confirm that everything loaded OK) 22/09/2013 08:02:18 (Std) ******************************************************************************** 22/09/2013 08:02:18 (Std) * -------- ...
by Herpderp
Thu Dec 15, 2011 12:02
Forum: Help
Topic: Vertical title bar?
Replies: 2
Views: 2219

Re: Vertical title bar?

Thank you! Didnt knew about that.
by Herpderp
Thu Dec 15, 2011 01:55
Forum: Help
Topic: Vertical title bar?
Replies: 2
Views: 2219

Vertical title bar?

Hi!
Can I make a frame window with vertical title bar, similiar to Lineage 2's panels?
Image
Notice you can drag it holding the left bar.
Thanks.
by Herpderp
Sat Sep 10, 2011 23:32
Forum: Help
Topic: [solved] getText().c_str() unicode problem
Replies: 3
Views: 3066

Re: [solved] getText().c_str() unicode problem

Yeah, everything works fine now!
by Herpderp
Fri Sep 09, 2011 22:31
Forum: Help
Topic: [solved] getText().c_str() unicode problem
Replies: 3
Views: 3066

Re: getText().c_str() unicode problem

That strange!
I've discovered that there is (#10) symbol in the edit box. So I looked in my layout file and here it is!
<Property Name="Text" >тест
</Property>

For some odd reason, the default CEGUI layout editor placed the caret return symbol.
by Herpderp
Fri Sep 09, 2011 12:51
Forum: Help
Topic: [solved] getText().c_str() unicode problem
Replies: 3
Views: 3066

[solved] getText().c_str() unicode problem

Hello again. I use the md5(string) function that returns a md5 hash of the string. I need to get the md5 hash of the CEGUI editbox. When there is english text in the txtPass edit window, everything is OK and my md5 function returns the same hash as the PHP md5() does. But when it comes to cyrillic c...
by Herpderp
Thu Sep 08, 2011 09:44
Forum: Help
Topic: Very newb problem (Irrlicht and C::B)
Replies: 3
Views: 3326

Re: Very newb problem (Irrlicht and C::B)

Oh. I've just read this page http://www.sfml-dev.org/forum/viewtopic ... 7dba3f4f07 and added the required .a libs to project properties. Now everything works. Thank you anyway!
by Herpderp
Thu Sep 08, 2011 08:41
Forum: Help
Topic: Very newb problem (Irrlicht and C::B)
Replies: 3
Views: 3326

Re: Very newb problem (Irrlicht and C::B)

Which version of irrlicht & cegui you're using? Have u build the irrlichtrenderer against your version of irrlicht? Irrlicht 1.7.2 and CEGUI 0.7.5. I thought I don't need to build the irrlichtrenderer because I already have the CEGUIIrrlichtRenderer.dll file. Should I build "CEGUI 0.7.5 Li...
by Herpderp
Wed Sep 07, 2011 23:07
Forum: Help
Topic: Very newb problem (Irrlicht and C::B)
Replies: 3
Views: 3326

Very newb problem (Irrlicht and C::B)

Hi there! I'm trying to add CEGUI to my Irrlicht project but I use Code::Blocks. Using the experimental MinGW binaries. Search directories are Compiler: cegui\include include\RendererModules\Irrlicht dependencies\include Linker: lib dependencies\lib\static dependencies\lib\dynamic Code: #include <CE...

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