Search found 12 matches
- Thu Apr 17, 2014 01:54
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Render module/advice request
- Replies: 1
- Views: 3685
Render module/advice request
Hi! Unreal Engine 4 has full source access and it's lacking for a free and simple GUI system. I don't want to demand this but it'll be great if someone make such module. Still the wiki states that "it is fairly simple to write your own renderer module for CEGUI". Is there a guide or someth...
- Mon Sep 23, 2013 01:25
- Forum: Help
- Topic: Cannot execute lua function from the ui event
- Replies: 2
- Views: 2287
Re: Cannot execute lua function from the ui event
I've added this to my lua file
Works now. Why didn't it worked with <Event> tag in layout file?
Code: Select all
myRoot:getChild("TextDemo/Button2"):subscribeEvent("Clicked", "button_clicked")
Works now. Why didn't it worked with <Event> tag in layout file?
- Sun Sep 22, 2013 15:29
- Forum: Help
- Topic: how to use CEGUI Layout editor and Imageset Editor
- Replies: 1
- Views: 1829
Re: how to use CEGUI Layout editor and Imageset Editor
I think you should use CEGUI Unified Editor. It's newer and better. You can load TaharezLook and edit it.
- Sun Sep 22, 2013 05:01
- Forum: Help
- Topic: Cannot execute lua function from the ui event
- Replies: 2
- Views: 2287
Cannot execute lua function from the ui event
Hi! I want to execute a lua function by clicking on a button. First of all here is my log and gui creation code (just to confirm that everything loaded OK) 22/09/2013 08:02:18 (Std) ******************************************************************************** 22/09/2013 08:02:18 (Std) * -------- ...
- Thu Dec 15, 2011 12:02
- Forum: Help
- Topic: Vertical title bar?
- Replies: 2
- Views: 2219
Re: Vertical title bar?
Thank you! Didnt knew about that.
- Thu Dec 15, 2011 01:55
- Forum: Help
- Topic: Vertical title bar?
- Replies: 2
- Views: 2219
Vertical title bar?
Hi!
Can I make a frame window with vertical title bar, similiar to Lineage 2's panels?
Notice you can drag it holding the left bar.
Thanks.
Can I make a frame window with vertical title bar, similiar to Lineage 2's panels?
Notice you can drag it holding the left bar.
Thanks.
- Sat Sep 10, 2011 23:32
- Forum: Help
- Topic: [solved] getText().c_str() unicode problem
- Replies: 3
- Views: 3066
Re: [solved] getText().c_str() unicode problem
Yeah, everything works fine now!
- Fri Sep 09, 2011 22:31
- Forum: Help
- Topic: [solved] getText().c_str() unicode problem
- Replies: 3
- Views: 3066
Re: getText().c_str() unicode problem
That strange!
I've discovered that there is (#10) symbol in the edit box. So I looked in my layout file and here it is!
For some odd reason, the default CEGUI layout editor placed the caret return symbol.
I've discovered that there is (#10) symbol in the edit box. So I looked in my layout file and here it is!
<Property Name="Text" >тест
</Property>
For some odd reason, the default CEGUI layout editor placed the caret return symbol.
- Fri Sep 09, 2011 12:51
- Forum: Help
- Topic: [solved] getText().c_str() unicode problem
- Replies: 3
- Views: 3066
[solved] getText().c_str() unicode problem
Hello again. I use the md5(string) function that returns a md5 hash of the string. I need to get the md5 hash of the CEGUI editbox. When there is english text in the txtPass edit window, everything is OK and my md5 function returns the same hash as the PHP md5() does. But when it comes to cyrillic c...
- Thu Sep 08, 2011 09:44
- Forum: Help
- Topic: Very newb problem (Irrlicht and C::B)
- Replies: 3
- Views: 3326
Re: Very newb problem (Irrlicht and C::B)
Oh. I've just read this page http://www.sfml-dev.org/forum/viewtopic ... 7dba3f4f07 and added the required .a libs to project properties. Now everything works. Thank you anyway!
- Thu Sep 08, 2011 08:41
- Forum: Help
- Topic: Very newb problem (Irrlicht and C::B)
- Replies: 3
- Views: 3326
Re: Very newb problem (Irrlicht and C::B)
Which version of irrlicht & cegui you're using? Have u build the irrlichtrenderer against your version of irrlicht? Irrlicht 1.7.2 and CEGUI 0.7.5. I thought I don't need to build the irrlichtrenderer because I already have the CEGUIIrrlichtRenderer.dll file. Should I build "CEGUI 0.7.5 Li...
- Wed Sep 07, 2011 23:07
- Forum: Help
- Topic: Very newb problem (Irrlicht and C::B)
- Replies: 3
- Views: 3326
Very newb problem (Irrlicht and C::B)
Hi there! I'm trying to add CEGUI to my Irrlicht project but I use Code::Blocks. Using the experimental MinGW binaries. Search directories are Compiler: cegui\include include\RendererModules\Irrlicht dependencies\include Linker: lib dependencies\lib\static dependencies\lib\dynamic Code: #include <CE...