Search found 7 matches
- Mon Feb 13, 2012 20:37
- Forum: Help
- Topic: [CRASH] Game breaks when a Window calls an EventSet function
- Replies: 5
- Views: 3034
Re: [CRASH] Game breaks when a Window calls an EventSet func
So I've attempted to do a side-by-side review of both the CEGUIBase project settings and the project settings of my application (in this case, the CryEngine GameDll). I went through each line item in the C++ and Linker properties and removed any discrepancy I found but unfortunately, it didn't solve...
- Sat Feb 11, 2012 00:30
- Forum: Help
- Topic: [CRASH] Game breaks when a Window calls an EventSet function
- Replies: 5
- Views: 3034
Re: [CRASH] Game breaks when a Window calls an EventSet func
On further investigation, I've found that when the EventSet class is inherited second, the game is crashing when attempting to access the d_events EventMap. Still not sure why this is happening.
- Fri Feb 10, 2012 23:46
- Forum: Help
- Topic: [CRASH] Game breaks when a Window calls an EventSet function
- Replies: 5
- Views: 3034
Re: [CRASH] Game breaks when a Window calls an EventSet func
I was playing around with the CEGUI code base and tried flipping the order in which the class Window inherited its parents. So I changed: class CEGUIEXPORT Window : public PropertySet, public EventSet to class CEGUIEXPORT Window : public EventSet, public PropertySet I built it and behold, the EventS...
- Fri Feb 10, 2012 22:14
- Forum: Help
- Topic: [CRASH] Game breaks when a Window calls an EventSet function
- Replies: 5
- Views: 3034
[CRASH] Game breaks when a Window calls an EventSet function
Hey there, I've been having issues with CEGUI (version 0.7.5) crashing whenever I invoke any Window function calls that belongs to the EventSet class. It started with this code snippet that crashes: WindowManager& wmgr = WindowManager::getSingleton(); Window* myRoot = wmgr.createWindow( "De...
- Sat Jan 28, 2012 09:09
- Forum: Help
- Topic: PCRE Linker error
- Replies: 2
- Views: 2128
Re: PCRE Linker error
What am I missing? I don't know what you're missing, but I can tell you that this post is missing a lot of information. While the content that might be needed here may not be explicitly covered, please follow the 'spirit' of the guidelines and include as much pertinent information as possible (vers...
- Sat Jan 28, 2012 04:58
- Forum: Help
- Topic: PCRE Linker error
- Replies: 2
- Views: 2128
PCRE Linker error
Hey there, I'm trying to rebuild CEGUIBase and I've included the PCRE, Freetype2 and ZLIB libraries. However, I get the following linker error: 1>CEGUIPCRERegexMatcher.obj : error LNK2019: unresolved external symbol _pcre_free referenced in function "private: void __thiscall CEGUI::PCRERegexMat...
- Sat Sep 17, 2011 07:07
- Forum: Modifications / Integrations / Customisations
- Topic: Integrating with CryEngine
- Replies: 1
- Views: 3568
Integrating with CryEngine
Has anyone here attempted to use CEGUI with the CryEngine? I've been attempting it for the past while and I'm unfortunately running into problems with the STLPort yelling about being unable to use iostreams. Has anyone run into similar situations? And if so, how did you resolve this? fatal error C11...