Search found 5 matches
- Tue Feb 12, 2019 22:00
- Forum: Help
- Topic: Menubar in 0.8
- Replies: 6
- Views: 17036
Re: Menubar in 0.8
Hmmm I did not try to compile and run the demo, just copy pasted in a clean project but I'll try to build the demo then to see what I've missed. Thanks for your help. Btw, I might better start a new thread for that but is there any documentation on editing the looknfeel ? I've ran into this article ...
- Tue Feb 12, 2019 15:31
- Forum: Help
- Topic: Menubar in 0.8
- Replies: 6
- Views: 17036
Re: Menubar in 0.8
Well, I can figure out how the menubar should be layed out easily in the TaharezOverview sample, but then, in the code, I can't find where the logic lie to handle the mouse. I thought it would be automatic then but I can see in the wiki that in old 0.5, it had to be manually handled. However, 0.5 co...
- Mon Feb 11, 2019 17:46
- Forum: Help
- Topic: Menubar in 0.8
- Replies: 6
- Views: 17036
Menubar in 0.8
Hey, I'm looking forward to implement a Menubar, so to make things the easiest as possible, I'm using the TaharezLook where it's already implemented. I've put in my layout the following : <?xml version="1.0" ?> <GUILayout version="4"> <Window type="TaharezLook/Menubar" ...
- Sun Dec 25, 2011 18:01
- Forum: Help
- Topic: Compiling with MinGW
- Replies: 1
- Views: 2052
Re: Compiling with MinGW
Okay, finally, i found how to link CEGUI correctly. So for anyone who have the same problem, here is the needed links, in my case, in the right order, in debug mode : ⋅ CEGUIOpenGL_Static_d => CEGUI ⋅ CEGUIBase_Static_d => CEGUI ⋅ CEGUIFalagardWRBase_Static_d => CEGUI &...
- Sun Dec 25, 2011 02:21
- Forum: Help
- Topic: Compiling with MinGW
- Replies: 1
- Views: 2052
Compiling with MinGW
Hi, I'm trying to compile using the precompiled sdk 0.7.5 for MinGW. The compilation works fine but i'm having trouble on linking operation. Here is the error : undefined reference to `_imp___ZN5CEGUI14OpenGLRenderer6createENS0_17TextureTargetTypeE' I'm having this error on the following line: CEGUI...