Search found 5 matches
- Sat Feb 02, 2013 14:56
- Forum: Help
- Topic: [SOLVED] Colours show up differently in CEED than Photoshop
- Replies: 2
- Views: 1865
Re: Colours show up differently in CEED than Photoshop
Hi there! Since I don't own a Photoshop license I will have to guess a little. According to screenshots found and a documentation reference [1] I think it outputs RRGGBB. Maybe sometimes it outputs RRGGBBAA but I can't verify this. CEGUI takes AARRGGBB, in retrospect I think it was a bad call to us...
- Sat Feb 02, 2013 13:01
- Forum: Help
- Topic: [SOLVED] Colours show up differently in CEED than Photoshop
- Replies: 2
- Views: 1865
[SOLVED] Colours show up differently in CEED than Photoshop
Been actively creating layouts since I noticed CEED's existance and enjoying the awesome editor so far but one thing that I don't understand is how colours are handled. Everywhere I read in documentation it seems to suggest that the first two characters are the alpha and the remaining 6 are RGB, but...
- Tue Jun 12, 2012 12:40
- Forum: Help
- Topic: Resize/Scale CEGUI on notifyDisplaySizeChanged
- Replies: 2
- Views: 1809
Re: Resize/Scale CEGUI on notifyDisplaySizeChanged
Hi, I think this is probably related to the fact that some of your content is using absolute pixel offsets and sizes whereas some other parts are using scaled positions and sizes. I'm not 100% sure about that because it's something hard to mentally 'test'. Just to clarify one thing (in case you thi...
- Tue Jun 12, 2012 09:45
- Forum: Help
- Topic: Resize/Scale CEGUI on notifyDisplaySizeChanged
- Replies: 2
- Views: 1809
Resize/Scale CEGUI on notifyDisplaySizeChanged
When I initially load CEGUI in my game at default resolution it looks fine, but when I resize the window it doesn't scale. I call notifyDisplaySizeChanged and have the attribute AutoScaled="true" in my imageset, what am I doing wrong? Thanks for taking your time helping Screens showing the...
- Tue May 15, 2012 10:46
- Forum: Help
- Topic: Clipping/Frame Problem
- Replies: 15
- Views: 9509
Re: Clipping/Frame Problem
Whats your Ogre version? Are you using OpenGL or DX Ogre renderer? ... tons of questions that can simply be answered by logs... metro, you are asked to do that without trying to see the reason. If you can't see the reason, that doesn't there is none. No logs - no help. If you want our help, work WI...