Search found 34 matches
- Mon Dec 14, 2009 02:04
- Forum: Help
- Topic: Panning/zooming
- Replies: 1
- Views: 1916
Panning/zooming
Hello, imagine the windows in my application are spread within an area of say 10,000x10,000 . Now I have the default viewport of say 800x600. I want to be able to move this viewport around, so I can see the different windows. Furthermore I'd like to zoom out, at the most extreme level displaying all...
- Sun Dec 13, 2009 17:47
- Forum: Help
- Topic: Falagard question (modifying Vanilla skin)
- Replies: 3
- Views: 5021
Re: Falagard question (modifying Vanilla skin)
Ohhhh damnit. I tried that before, but it made my application crash. Now I realize why... The Moved/Sized events are fired now when I do addChildWindow(). They didn't do this when the NonClient flag wasn't there. I should've debugged further I guess
Thanks again, CrazyGeniusEddy
Thanks again, CrazyGeniusEddy
- Sun Dec 13, 2009 17:13
- Forum: Help
- Topic: Falagard question (modifying Vanilla skin)
- Replies: 3
- Views: 5021
Falagard question (modifying Vanilla skin)
Hello, simple question: How do I make the close button in a FrameWindow of the vanilla skin appear in the titlebar instead of somewhere below it? I tried modifying the looknfeel, even copied and pasted the FrameWindow code from the TaharezLook and WindowsLook, but that only made the button appear on...
- Sun Dec 13, 2009 17:09
- Forum: Help
- Topic: CEGUI D3DX10, release missing CEGUIBase_d.dll?
- Replies: 8
- Views: 6934
Re: CEGUI D3DX10, release missing CEGUIBase_d.dll?
Thanks for looking into this and adding the note!
- Sat Dec 12, 2009 16:24
- Forum: Help
- Topic: CEGUI D3DX10, release missing CEGUIBase_d.dll?
- Replies: 8
- Views: 6934
Re: CEGUI D3DX10, release missing CEGUIBase_d.dll?
This just got me too. At least the stock VC9 release libraries are built with the _DEBUG flag enabled. Maybe the 0.7.1 release should be fixed or the download page should get a note like "release mode libraries are unusable, please build from source".
-Matthias
-Matthias
- Wed Dec 09, 2009 11:36
- Forum: Modifications / Integrations / Customisations
- Topic: Issues after upgrading to 0.7.1 renderer
- Replies: 6
- Views: 6354
Re: Issues after upgrading to 0.7.1 renderer
Hey CrazyEddie, Thanks for your reply! Regarding 3) I mean it wasn't a noop before and now it is. Not important at all. Regarding the render targets, yes I was using frame windows with the default looks, so I got the situation that you describe. But now that I know how this part works, I can use it ...
- Tue Dec 08, 2009 12:24
- Forum: Modifications / Integrations / Customisations
- Topic: Issues after upgrading to 0.7.1 renderer
- Replies: 6
- Views: 6354
Re: Issues after upgrading to 0.7.1 renderer
Ok, I tried creating lots of windows and this causes tons of render targets to be created. I also noticed that resizing a window which uses a render target is sluggish. Tried setting setUsingAutoRenderingSurface(false), but it doesn't seem to have any effect.
- Mon Dec 07, 2009 16:18
- Forum: Modifications / Integrations / Customisations
- Topic: Issues after upgrading to 0.7.1 renderer
- Replies: 6
- Views: 6354
Re: Issues after upgrading to 0.7.1 renderer
Oh, and a last question. Say I create 1000 windows. Will CEGUI create a render target for each of them?
- Mon Dec 07, 2009 16:16
- Forum: Modifications / Integrations / Customisations
- Topic: Issues after upgrading to 0.7.1 renderer
- Replies: 6
- Views: 6354
Issues after upgrading to 0.7.1 renderer
Hello, I've upgraded to cegui 0.7.1 from 0.6.2. In the process I had to rewrite the renderer module so it would use my own renderer. Upgrading to the new system went quite smooth, except for three issues: Issue 1) Antialiased text blends over the background. --- Here's a screenshot: http://www.dr-co...
- Sun Jun 07, 2009 17:49
- Forum: CEGUI Library Development Discussion
- Topic: 64-bit?
- Replies: 15
- Views: 14462
Re: 64-bit?
Thanks for your answer. It took me some time to get back to this. I managed to compile cegui on vc9 in 64-bit mode (had to compile FreeType 64-bit as well). I've only built ceguibase, ceguifalagard_wr and ceguixercesparser, no image handlers (since I don't need them and I'm not keen to build all the...
- Tue May 05, 2009 09:04
- Forum: CEGUI Library Development Discussion
- Topic: 64-bit?
- Replies: 15
- Views: 14462
64-bit?
Hello,
are there any plans to make a 64-bit version of cegui? I am especially interested in an MSVC 9.0 64-bit binary.
-Matthias
are there any plans to make a 64-bit version of cegui? I am especially interested in an MSVC 9.0 64-bit binary.
-Matthias
- Mon Sep 29, 2008 15:20
- Forum: Help
- Topic: Relative coordinates and aspect ratio
- Replies: 3
- Views: 2799
- Mon Sep 29, 2008 13:09
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Feature Request] Renderer
- Replies: 2
- Views: 3268
[Feature Request] Renderer
Hello, Right now I am using a single effect file to render the whole gui. Sometimes it was nice if I could specify different effects (mainly pixel shaders) for different windows. I'm using a custom renderer and the addQuad methods do not have a parameter which tell the window from which this quad or...
- Mon Sep 29, 2008 12:58
- Forum: Help
- Topic: Relative coordinates and aspect ratio
- Replies: 3
- Views: 2799
Relative coordinates and aspect ratio
Hello, I run into this situation quite often: I am using relative coordinates so the gui works at different sizes and resolutions. Somtimes the gui consists of circles and I set relative their size to e.g. (0.1, 0.1). When the circle is displayed it doesn't appear as a circle, but as an ellipse. Thi...
- Wed Jun 25, 2008 09:43
- Forum: CEGUI Library Development Discussion
- Topic: 0.6.X What do you want to see in 0.6 series
- Replies: 52
- Views: 56763