Search found 34 matches

by Nitro
Mon Dec 14, 2009 02:04
Forum: Help
Topic: Panning/zooming
Replies: 1
Views: 1916

Panning/zooming

Hello, imagine the windows in my application are spread within an area of say 10,000x10,000 . Now I have the default viewport of say 800x600. I want to be able to move this viewport around, so I can see the different windows. Furthermore I'd like to zoom out, at the most extreme level displaying all...
by Nitro
Sun Dec 13, 2009 17:47
Forum: Help
Topic: Falagard question (modifying Vanilla skin)
Replies: 3
Views: 5021

Re: Falagard question (modifying Vanilla skin)

Ohhhh damnit. I tried that before, but it made my application crash. Now I realize why... The Moved/Sized events are fired now when I do addChildWindow(). They didn't do this when the NonClient flag wasn't there. I should've debugged further I guess :)

Thanks again, CrazyGeniusEddy :)
by Nitro
Sun Dec 13, 2009 17:13
Forum: Help
Topic: Falagard question (modifying Vanilla skin)
Replies: 3
Views: 5021

Falagard question (modifying Vanilla skin)

Hello, simple question: How do I make the close button in a FrameWindow of the vanilla skin appear in the titlebar instead of somewhere below it? I tried modifying the looknfeel, even copied and pasted the FrameWindow code from the TaharezLook and WindowsLook, but that only made the button appear on...
by Nitro
Sun Dec 13, 2009 17:09
Forum: Help
Topic: CEGUI D3DX10, release missing CEGUIBase_d.dll?
Replies: 8
Views: 6934

Re: CEGUI D3DX10, release missing CEGUIBase_d.dll?

Thanks for looking into this and adding the note!
by Nitro
Sat Dec 12, 2009 16:24
Forum: Help
Topic: CEGUI D3DX10, release missing CEGUIBase_d.dll?
Replies: 8
Views: 6934

Re: CEGUI D3DX10, release missing CEGUIBase_d.dll?

This just got me too. At least the stock VC9 release libraries are built with the _DEBUG flag enabled. Maybe the 0.7.1 release should be fixed or the download page should get a note like "release mode libraries are unusable, please build from source".

-Matthias
by Nitro
Wed Dec 09, 2009 11:36
Forum: Modifications / Integrations / Customisations
Topic: Issues after upgrading to 0.7.1 renderer
Replies: 6
Views: 6354

Re: Issues after upgrading to 0.7.1 renderer

Hey CrazyEddie, Thanks for your reply! Regarding 3) I mean it wasn't a noop before and now it is. Not important at all. Regarding the render targets, yes I was using frame windows with the default looks, so I got the situation that you describe. But now that I know how this part works, I can use it ...
by Nitro
Tue Dec 08, 2009 12:24
Forum: Modifications / Integrations / Customisations
Topic: Issues after upgrading to 0.7.1 renderer
Replies: 6
Views: 6354

Re: Issues after upgrading to 0.7.1 renderer

Ok, I tried creating lots of windows and this causes tons of render targets to be created. I also noticed that resizing a window which uses a render target is sluggish. Tried setting setUsingAutoRenderingSurface(false), but it doesn't seem to have any effect.
by Nitro
Mon Dec 07, 2009 16:18
Forum: Modifications / Integrations / Customisations
Topic: Issues after upgrading to 0.7.1 renderer
Replies: 6
Views: 6354

Re: Issues after upgrading to 0.7.1 renderer

Oh, and a last question. Say I create 1000 windows. Will CEGUI create a render target for each of them?
by Nitro
Mon Dec 07, 2009 16:16
Forum: Modifications / Integrations / Customisations
Topic: Issues after upgrading to 0.7.1 renderer
Replies: 6
Views: 6354

Issues after upgrading to 0.7.1 renderer

Hello, I've upgraded to cegui 0.7.1 from 0.6.2. In the process I had to rewrite the renderer module so it would use my own renderer. Upgrading to the new system went quite smooth, except for three issues: Issue 1) Antialiased text blends over the background. --- Here's a screenshot: http://www.dr-co...
by Nitro
Sun Jun 07, 2009 17:49
Forum: CEGUI Library Development Discussion
Topic: 64-bit?
Replies: 15
Views: 14462

Re: 64-bit?

Thanks for your answer. It took me some time to get back to this. I managed to compile cegui on vc9 in 64-bit mode (had to compile FreeType 64-bit as well). I've only built ceguibase, ceguifalagard_wr and ceguixercesparser, no image handlers (since I don't need them and I'm not keen to build all the...
by Nitro
Tue May 05, 2009 09:04
Forum: CEGUI Library Development Discussion
Topic: 64-bit?
Replies: 15
Views: 14462

64-bit?

Hello,

are there any plans to make a 64-bit version of cegui? I am especially interested in an MSVC 9.0 64-bit binary.

-Matthias
by Nitro
Mon Sep 29, 2008 15:20
Forum: Help
Topic: Relative coordinates and aspect ratio
Replies: 3
Views: 2799

Thanks for your help. I guess this is a step in the right direction, but it doesn't quite work. The window layout is not affected by these calls at all, probably because they only affect imagesets and fonts internally somehow.
by Nitro
Mon Sep 29, 2008 13:09
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Feature Request] Renderer
Replies: 2
Views: 3268

[Feature Request] Renderer

Hello, Right now I am using a single effect file to render the whole gui. Sometimes it was nice if I could specify different effects (mainly pixel shaders) for different windows. I'm using a custom renderer and the addQuad methods do not have a parameter which tell the window from which this quad or...
by Nitro
Mon Sep 29, 2008 12:58
Forum: Help
Topic: Relative coordinates and aspect ratio
Replies: 3
Views: 2799

Relative coordinates and aspect ratio

Hello, I run into this situation quite often: I am using relative coordinates so the gui works at different sizes and resolutions. Somtimes the gui consists of circles and I set relative their size to e.g. (0.1, 0.1). When the circle is displayed it doesn't appear as a circle, but as an ellipse. Thi...
by Nitro
Wed Jun 25, 2008 09:43
Forum: CEGUI Library Development Discussion
Topic: 0.6.X What do you want to see in 0.6 series
Replies: 52
Views: 56763

Oh, coolies - I'll stay tuned!

And I'd like to take the opportunity to thank you (and the other guys) for all the passion, time and devotion you put into this project. Every time I am using CEGUI I am amazed by this masterpiece.

-Matthias

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