Search found 17 matches

by gregee123
Fri Nov 02, 2012 18:48
Forum: Help
Topic: Modifying L&F programmatically ?
Replies: 4
Views: 3006

Re: Modifying L&F programmatically ?

I'll keep that in mind. Thanks.
by gregee123
Wed Oct 31, 2012 15:16
Forum: Help
Topic: advanced string rendering sources ?
Replies: 2
Views: 2149

Re: advanced string rendering sources ?

Thanks a lot.
by gregee123
Wed Oct 31, 2012 15:15
Forum: Help
Topic: Modifying L&F programmatically ?
Replies: 4
Views: 3006

Re: Modifying L&F programmatically ?

Thanks!

Can each and every of those named properties be animated as well?
by gregee123
Tue Oct 30, 2012 11:43
Forum: Help
Topic: advanced string rendering sources ?
Replies: 2
Views: 2149

advanced string rendering sources ?

(last one for today...)

Sorry guys but I can't seem to find sources for the advanced string rendering anywhere. Would you care to help me ?

http://www.youtube.com/watch?v=eRC5R9aA_Zs
by gregee123
Tue Oct 30, 2012 11:39
Forum: Help
Topic: Modifying L&F programmatically ?
Replies: 4
Views: 3006

Modifying L&F programmatically ?

What (if any?) properties of look and feel can be changed programmatically ? Can I change the label color on a pushbutton at runtime ? How would I do that ?

CEGUI 0.7.7
by gregee123
Tue Oct 30, 2012 11:35
Forum: Help
Topic: GridLayout
Replies: 0
Views: 3099

GridLayout

Is GridLayout class (http://www.cegui.org.uk/wiki/index.php/GridLayout) now obsoleted by GridLayoutContainer in the main API ? If not how are these two related to one another ? Is there an example on how to use the GridLayoutContainer ?
by gregee123
Mon Oct 29, 2012 17:34
Forum: Help
Topic: turn off the logging?
Replies: 4
Views: 2881

Re: turn off the logging?

OK. I got the answer I wanted and I don't feel the need to start a discussion about differences between professional software and GNU/Linux (and that's coming from a guy who spent quite a few years on debian then gentoo then ubuntu ).
by gregee123
Mon Oct 29, 2012 10:55
Forum: Help
Topic: turn off the logging?
Replies: 4
Views: 2881

Re: turn off the logging?

How are you going to do support for your users with no logs? My answer to this question is rather obvious: Have you ever come across a professionally written app that needs to have it's GUI operations logged ? Wouldn't that indicate the devs aren't confident that their GUI layer is stable enough to...
by gregee123
Fri Oct 26, 2012 10:08
Forum: Help
Topic: turn off the logging?
Replies: 4
Views: 2881

turn off the logging?

How do I turn the logging off? Is there a simpler way other than to subclass the logger with some null logger implementation?
by gregee123
Thu Oct 25, 2012 18:15
Forum: Help
Topic: TaharezLook translucency
Replies: 2
Views: 2601

Re: TaharezLook translucency

Ok. Got it to work. Basically CEGUI doesn't set one of the render states in beginrender(). The "host" game is tinkering with that state but it's not accounted for in the CEGUI renderer.
by gregee123
Wed Oct 24, 2012 21:34
Forum: Help
Topic: TaharezLook translucency
Replies: 2
Views: 2601

TaharezLook translucency

The blue background of TaharezLook windows is very translucent almost fully see-thru.

- is it normal?

- how can I decrease the translucency of that background ? Should I modify the look and feel file somehow ?
by gregee123
Tue Oct 23, 2012 12:39
Forum: Help
Topic: Saving render state and the like
Replies: 0
Views: 2916

Saving render state and the like

Because CEGUI DirectX renderer alters the device's render state, transform, FVF and what not without backing it up I would like to ask if you would you happen to have a piece of code that saves all that and then restores the original state after CEGUI finishes rendering ? Hope it's not too much to a...
by gregee123
Mon Oct 22, 2012 20:43
Forum: Help
Topic: new D3D device -> CEGUI
Replies: 9
Views: 6139

Re: new D3D device -> CEGUI

Thanks for the answers!

It turns out that with all these objects so tightly coupled with each other I need to destroy the "system object" and initialize it from scratch with all the singletons/managers.
by gregee123
Mon Oct 22, 2012 15:10
Forum: Help
Topic: new D3D device -> CEGUI
Replies: 9
Views: 6139

Re: new D3D device -> CEGUI

Accessing the d_renderer is no good anyway as it's a reference not a pointer so I don't think it can be reinitialized.

Wonder how this lib would go about rendering the GUI in a multi-monitor environment.... guess that's simply not supported, right? Unless you put all of it on one monitor.
by gregee123
Mon Oct 22, 2012 12:27
Forum: Help
Topic: new D3D device -> CEGUI
Replies: 9
Views: 6139

Re: new D3D device -> CEGUI

Problem is you cannot send the new device to the system object you need to create a new system which in turn recreates all the managers hence I'll need to reload everything, right ?

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