Search found 17 matches
- Fri Nov 02, 2012 18:48
- Forum: Help
- Topic: Modifying L&F programmatically ?
- Replies: 4
- Views: 3006
Re: Modifying L&F programmatically ?
I'll keep that in mind. Thanks.
- Wed Oct 31, 2012 15:16
- Forum: Help
- Topic: advanced string rendering sources ?
- Replies: 2
- Views: 2149
Re: advanced string rendering sources ?
Thanks a lot.
- Wed Oct 31, 2012 15:15
- Forum: Help
- Topic: Modifying L&F programmatically ?
- Replies: 4
- Views: 3006
Re: Modifying L&F programmatically ?
Thanks!
Can each and every of those named properties be animated as well?
Can each and every of those named properties be animated as well?
- Tue Oct 30, 2012 11:43
- Forum: Help
- Topic: advanced string rendering sources ?
- Replies: 2
- Views: 2149
advanced string rendering sources ?
(last one for today...)
Sorry guys but I can't seem to find sources for the advanced string rendering anywhere. Would you care to help me ?
http://www.youtube.com/watch?v=eRC5R9aA_Zs
Sorry guys but I can't seem to find sources for the advanced string rendering anywhere. Would you care to help me ?
http://www.youtube.com/watch?v=eRC5R9aA_Zs
- Tue Oct 30, 2012 11:39
- Forum: Help
- Topic: Modifying L&F programmatically ?
- Replies: 4
- Views: 3006
Modifying L&F programmatically ?
What (if any?) properties of look and feel can be changed programmatically ? Can I change the label color on a pushbutton at runtime ? How would I do that ?
CEGUI 0.7.7
CEGUI 0.7.7
- Tue Oct 30, 2012 11:35
- Forum: Help
- Topic: GridLayout
- Replies: 0
- Views: 3099
GridLayout
Is GridLayout class (http://www.cegui.org.uk/wiki/index.php/GridLayout) now obsoleted by GridLayoutContainer in the main API ? If not how are these two related to one another ? Is there an example on how to use the GridLayoutContainer ?
- Mon Oct 29, 2012 17:34
- Forum: Help
- Topic: turn off the logging?
- Replies: 4
- Views: 2881
Re: turn off the logging?
OK. I got the answer I wanted and I don't feel the need to start a discussion about differences between professional software and GNU/Linux (and that's coming from a guy who spent quite a few years on debian then gentoo then ubuntu ).
- Mon Oct 29, 2012 10:55
- Forum: Help
- Topic: turn off the logging?
- Replies: 4
- Views: 2881
Re: turn off the logging?
How are you going to do support for your users with no logs? My answer to this question is rather obvious: Have you ever come across a professionally written app that needs to have it's GUI operations logged ? Wouldn't that indicate the devs aren't confident that their GUI layer is stable enough to...
- Fri Oct 26, 2012 10:08
- Forum: Help
- Topic: turn off the logging?
- Replies: 4
- Views: 2881
turn off the logging?
How do I turn the logging off? Is there a simpler way other than to subclass the logger with some null logger implementation?
- Thu Oct 25, 2012 18:15
- Forum: Help
- Topic: TaharezLook translucency
- Replies: 2
- Views: 2601
Re: TaharezLook translucency
Ok. Got it to work. Basically CEGUI doesn't set one of the render states in beginrender(). The "host" game is tinkering with that state but it's not accounted for in the CEGUI renderer.
- Wed Oct 24, 2012 21:34
- Forum: Help
- Topic: TaharezLook translucency
- Replies: 2
- Views: 2601
TaharezLook translucency
The blue background of TaharezLook windows is very translucent almost fully see-thru.
- is it normal?
- how can I decrease the translucency of that background ? Should I modify the look and feel file somehow ?
- is it normal?
- how can I decrease the translucency of that background ? Should I modify the look and feel file somehow ?
- Tue Oct 23, 2012 12:39
- Forum: Help
- Topic: Saving render state and the like
- Replies: 0
- Views: 2916
Saving render state and the like
Because CEGUI DirectX renderer alters the device's render state, transform, FVF and what not without backing it up I would like to ask if you would you happen to have a piece of code that saves all that and then restores the original state after CEGUI finishes rendering ? Hope it's not too much to a...
- Mon Oct 22, 2012 20:43
- Forum: Help
- Topic: new D3D device -> CEGUI
- Replies: 9
- Views: 6139
Re: new D3D device -> CEGUI
Thanks for the answers!
It turns out that with all these objects so tightly coupled with each other I need to destroy the "system object" and initialize it from scratch with all the singletons/managers.
It turns out that with all these objects so tightly coupled with each other I need to destroy the "system object" and initialize it from scratch with all the singletons/managers.
- Mon Oct 22, 2012 15:10
- Forum: Help
- Topic: new D3D device -> CEGUI
- Replies: 9
- Views: 6139
Re: new D3D device -> CEGUI
Accessing the d_renderer is no good anyway as it's a reference not a pointer so I don't think it can be reinitialized.
Wonder how this lib would go about rendering the GUI in a multi-monitor environment.... guess that's simply not supported, right? Unless you put all of it on one monitor.
Wonder how this lib would go about rendering the GUI in a multi-monitor environment.... guess that's simply not supported, right? Unless you put all of it on one monitor.
- Mon Oct 22, 2012 12:27
- Forum: Help
- Topic: new D3D device -> CEGUI
- Replies: 9
- Views: 6139
Re: new D3D device -> CEGUI
Problem is you cannot send the new device to the system object you need to create a new system which in turn recreates all the managers hence I'll need to reload everything, right ?