Search found 16 matches
- Fri Oct 11, 2019 09:47
- Forum: CEGUI Library Development Discussion
- Topic: Development status at 2018-2019
- Replies: 4
- Views: 39520
Re: Development status at 2018-2019
Fogive my lame question, but is it true that CEGUI 0 8 7 is not compatible with the newest ogre 1 * branch ? That is 1 12 0 ? Someone said that to me on openSuseBuildSerice : https://build.opensuse.org/package/show/games%3AWorldForge/cegui . What needs to be done to make it compatible with 1 12 0 ?
- Fri Jan 02, 2015 15:30
- Forum: Help
- Topic: Strange mouse behavior
- Replies: 0
- Views: 11077
Strange mouse behavior
When setting this with OIS I keep getting aa whiole bunch of problems : paramList.insert(std::make_pair(std::string("x11_mouse_grab"), std::string("true"))); 1) On first system it blcoks tke keyboard from getting proper focus ( no key typing inside the window ) . 2) On second sys...
- Thu Dec 18, 2014 15:15
- Forum: Help
- Topic: Custom MulitLineEditbox
- Replies: 15
- Views: 12437
Re: Custom MulitLineEditbox
Hello , I reburry this post , in order to learn : si it possible to have widget similat to MLEb ? In that there could be always some new input appended ( liike say for the continous debug logging ) .
- Mon Jun 16, 2014 15:53
- Forum: Help
- Topic: Custom MulitLineEditbox
- Replies: 15
- Views: 12437
Re: Custom MulitLineEditbox
Well CEGUI is really boosting my creativity. What I have come up with is to use fixed pool of Editbox like 1K and arrange multiline scrolling, by changing their positions. When the new line comes in , the content of the last Editbox is changed, which comes to the front of the stack, while all others...
- Sat Jun 14, 2014 23:20
- Forum: Help
- Topic: Custom MulitLineEditbox
- Replies: 15
- Views: 12437
Re: Custom MulitLineEditbox
1) The append methods of MLEb seems to have linear complexity of O(n) , where n is the size of already outputed text. This way, any logging session is going to bring down the FPS --> 0 ,when t-> +oo :\ . And what complexity did you expect? Well I dream of course about constant time O(1), if you wou...
- Sat Jun 14, 2014 14:16
- Forum: Help
- Topic: Custom MulitLineEditbox
- Replies: 15
- Views: 12437
Re: Custom MulitLineEditbox
Hello hello, I have further problems with working with the window logger. There are at least two problems : 1) The append methods of MLEb seems to have linear complexity of O(n) , where n is the size of already outputed text. This way, any logging session is going to bring down the FPS --> 0 ,when t...
- Mon Jun 09, 2014 11:22
- Forum: Help
- Topic: Custom MulitLineEditbox
- Replies: 15
- Views: 12437
- Mon Jun 09, 2014 01:01
- Forum: Help
- Topic: Custom MulitLineEditbox
- Replies: 15
- Views: 12437
Re: Custom MulitLineEditbox
<Section section="main"> <Colours bottomLeft="FF7F7F7F" bottomRight="FF7F7F7F" topLeft="FF7F7F7F" topRight="FF7F7F7F" /> </Section> From the other looknfeels , I swear that this, in proper <ImagiarySection> should set the proper background color , a...
- Sat Jun 07, 2014 12:17
- Forum: Help
- Topic: Custom MulitLineEditbox
- Replies: 15
- Views: 12437
Re: Custom MulitLineEditbox
That's all nice , but using your method I managed to change the color of a caret so far ( the text position marker ) :( , cause only it had the ImageryComponent part :( <WidgetLook name="OD/MultiLineEditbox"> <PropertyDefinition initialValue="FFFFFFFF" name="NormalTextColour...
- Sat Jun 07, 2014 11:12
- Forum: Help
- Topic: Custom MulitLineEditbox
- Replies: 15
- Views: 12437
Custom MulitLineEditbox
I need the functionality of the MulitLineEditbox http://static.cegui.org.uk/docs/0.8.3/classCEGUI_1_1MultiLineEditbox.html for a logger output. Could one create without problem and append some text to it , but there are some problems : first of I cannot set the background color , neither the docs sh...
- Fri Dec 27, 2013 13:31
- Forum: Help
- Topic: Switching visibility of windows
- Replies: 2
- Views: 3563
Re: Switching visibility of windows
Ohh I solved the problem myself, here is how it should be done in current CEGUI 0.8 verison : /*! \brief loads the specified gui sheet */ void Gui::loadGuiSheet(const guiSheet& newSheet) { activeSheet = newSheet; CEGUI::System::getSingletonPtr()->getDefaultGUIContext().setRootWindow(sheets[newSh...
- Thu Dec 26, 2013 08:55
- Forum: Help
- Topic: Switching visibility of windows
- Replies: 2
- Views: 3563
Switching visibility of windows
Hi, I have several main windows each read from the LayoutFile. Each defines some GUI layout intendent to be shown at diffrent times exclusivly on screen, Previously I achived that by setting the rootWindow to the one I desire . Now each window is set to the main dummy Root window. How do I achieve w...
- Sun Dec 22, 2013 14:16
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: No module named ceed
- Replies: 1
- Views: 10873
Re: No module named ceed
MY_OWN_ANSWER: In PYTHON language there is no explicit module keyword or construct, instead every file with .py or directory with __init__.py is a module. Such file is at ceed/ceed/__init__.py So one has to add it to $PYTHONPATH var. So far I have ended with such bash command : export PYTHONPATH=/ho...
- Sun Dec 22, 2013 13:49
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: No module named ceed
- Replies: 1
- Views: 10873
No module named ceed
After building and launching CEED my joy hasn't last long (( .
After one app crash ( should it matter ?! >_> ) Now I get
Tough everything is set as before ... >_>
After one app crash ( should it matter ?! >_> ) Now I get
Code: Select all
ImportError: No module named ceed
Tough everything is set as before ... >_>
- Sat Dec 21, 2013 20:25
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: C++error : Type redeclaration on v0-8 and OGRE renderer
- Replies: 2
- Views: 12504
C++error : Type redeclaration on v0-8 and OGRE renderer
Hello , I follow this wiki , and use v0-8 branches. From the IRC channel I know OGRE renderer is not supposed to work, however such stupid mistake as type redeclaration should be fixed , this is output from my make : Linking CXX shared module ../../../../../lib/PyCEGUINullRenderer.so [ 91%] Built ta...