Done: https://bitbucket.org/cegui/cegui/issue ... tcontainer
Good to know it is not necessary, thanks
Though it might become so if I add more at that location, of course.
Search found 33 matches
- Sat Apr 11, 2015 19:23
- Forum: Help
- Topic: LayoutContainer, wrong child position (bug or feature?)
- Replies: 2
- Views: 3581
- Fri Apr 10, 2015 11:16
- Forum: Help
- Topic: LayoutContainer, wrong child position (bug or feature?)
- Replies: 2
- Views: 3581
LayoutContainer, wrong child position (bug or feature?)
I am using LayoutContainers for layout in a widget of mine. Here is the XML of the widget: <GUILayout version="4" > <Window type="DefaultWindow" name="Console_LuaTab" > <Property name="Area" value="{{0,0},{0,0},{1,0},{1,0}}" /> <Property name="T...
- Thu Apr 09, 2015 14:03
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: TabControl not really implemented?
- Replies: 2
- Views: 11780
Re: TabControl not really implemented?
Yes, I am already using LayoutContainers (in CEED), thanks
Well, at least I know now that I'll have to use a workaround to design single tabs in CEGUI - design them as single layouts, then add at runtime.
Small inconvenience, but it could be worse.
Well, at least I know now that I'll have to use a workaround to design single tabs in CEGUI - design them as single layouts, then add at runtime.
Small inconvenience, but it could be worse.
- Thu Apr 09, 2015 13:40
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: TabControl not really implemented?
- Replies: 2
- Views: 11780
TabControl not really implemented?
Hello again :) I am just trying to design a widget which is supposed to use a TabControl. In CEED, I can add a TabControl based widget. But as soon as I am adding something (let's say a DefaultWindow with a Vanilla/Button in it) to that TabControl in CEED, it does not display (though it does seem to...
- Wed Apr 08, 2015 11:02
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: [SOLVED] Linux Mint (Ubuntu based): libCEGUI.so not found
- Replies: 14
- Views: 24360
Re: Linux Mint (Ubuntu based): libCEGUI.so not found
Huh. I am back at my linux machine, did the whole build again and now everything works fine.
Maybe I installed a missing lib (freeimage or expat, maybe?) in the meantime which resolved the problem.
Still, I think the above problem remains a valid one.
Maybe I installed a missing lib (freeimage or expat, maybe?) in the meantime which resolved the problem.
Still, I think the above problem remains a valid one.
- Fri Mar 27, 2015 10:26
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: [SOLVED] Linux Mint (Ubuntu based): libCEGUI.so not found
- Replies: 14
- Views: 24360
Re: Linux Mint (Ubuntu based): libCEGUI.so not found
And for the vast majority, it will be an error. The vast majority is always what should count considering ease of use. Who'd use their own XML parser, really? It is such a minor thing. Image codec is more likely, but still... The best solution IMO would be a CMake flag that can be checked in the GUI...
- Fri Mar 27, 2015 09:02
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: [SOLVED] Linux Mint (Ubuntu based): libCEGUI.so not found
- Replies: 14
- Views: 24360
Re: Linux Mint (Ubuntu based): libCEGUI.so not found
I agree. It will be a few days until I can look into this again, but even if this is not the issue I am facing, this should be an error as it makes the lib practically unusable.
- Tue Mar 24, 2015 08:35
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: [SOLVED] Linux Mint (Ubuntu based): libCEGUI.so not found
- Replies: 14
- Views: 24360
Re: Linux Mint (Ubuntu based): libCEGUI.so not found
I'm currently on another machine and can't check it.
But I do not remember setting those manually.
I remember that on Windows they were set automatically, does it behave differently on linux?
But I do not remember setting those manually.
I remember that on Windows they were set automatically, does it behave differently on linux?
- Sun Mar 22, 2015 09:19
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: [SOLVED] Linux Mint (Ubuntu based): libCEGUI.so not found
- Replies: 14
- Views: 24360
Re: Linux Mint (Ubuntu based): libCEGUI.so not found
Yes, I can see now that I made one typo of replacing linux with Windows. Fixed
- Sat Mar 21, 2015 22:23
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: [SOLVED] Linux Mint (Ubuntu based): libCEGUI.so not found
- Replies: 14
- Views: 24360
Re: Linux Mint (Ubuntu based): libCEGUI.so not found
No. I try to build CEED on Linux for Linux
- Sat Mar 21, 2015 08:17
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: [Solved] Install CEED on ubuntu. Problems with PyCEGUI
- Replies: 10
- Views: 20794
Re: Install CEED on ubuntu. Problems with PyCEGUI
The make "-jX" command is just a command to allow parallel building. -j4, for example will use 4 threads for that. Makes building a lot faster. And using only "-j" will allow the building to use as many threads as it wants (not sure what is the limit there), which can really slow...
- Fri Mar 20, 2015 09:25
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: [SOLVED] Linux Mint (Ubuntu based): libCEGUI.so not found
- Replies: 14
- Views: 24360
[SOLVED] Linux Mint (Ubuntu based): libCEGUI.so not found
Hey there, I built CEGUI successfully in linux and can use it in my program. Now I am trying to get CEED to work, on linux too. I followed the guide ( http://cegui.org.uk/wiki/CEED ) to build CEGUI for that purpose and did not get any errors. CEED also does start, but as soon as I want to do somethi...
- Wed Mar 18, 2015 18:32
- Forum: Help
- Topic: [SOLVED] Rendering to Ogre texture, nothing shows up
- Replies: 27
- Views: 16479
Re: Rendering to Ogre texture, nothing shows up
I will research this, my guess is it has something to do with the compositors, but I am not sure... At least this time, I was correct. Note: Do not set the texture of a material in a compositor listener each single frame. I am not sure why this lead to the problem, though. Now I'll correct my wiki ...
- Wed Mar 18, 2015 18:17
- Forum: Help
- Topic: [SOLVED] Rendering to Ogre texture, nothing shows up
- Replies: 27
- Views: 16479
Re: Rendering to Ogre texture, nothing shows up
Anyways, try the following: use the CEGUI stuff and after drawing always call clear() on the CEGUITextureTarget. What do you see? The result is exactly the same as in the second screenshot. Wait that makes no sense. Your GUI is still drawn? Yes. Anyway... Progress! I think our assumption about alph...
- Wed Mar 18, 2015 17:51
- Forum: Help
- Topic: [SOLVED] Rendering to Ogre texture, nothing shows up
- Replies: 27
- Views: 16479
Re: Rendering to Ogre texture, nothing shows up
Ident wrote:Anyways, try the following: use the CEGUI stuff and after drawing always call clear() on the CEGUITextureTarget. What do you see?
The result is exactly the same as in the second screenshot.
Btw... I am using a DefaultWindow now as the root. Did not change anything about the result.