Search found 2 matches
- Thu Oct 17, 2013 12:59
- Forum: Modifications / Integrations / Customisations
- Topic: RTT in 0.8
- Replies: 4
- Views: 24672
Re: RTT in 0.8
I found a solution (well, somebody else did), i'll post it here too. Instead of CEGUI::BasicImage image("RTTImage", &guiTex, rect, CEGUI::Vector2f(0, 0), CEGUI::AutoScaledMode::ASM_Both, CEGUI::Sizef(0, 0)); // add the image to the image manager CEGUI::ImageManager::getSingleton().addI...
- Thu Oct 17, 2013 11:29
- Forum: Modifications / Integrations / Customisations
- Topic: RTT in 0.8
- Replies: 4
- Views: 24672
Re: RTT in 0.8
I have the same question. Based on a lot of puzzling with old code snippets, the documentation and the 0.8 changelog I've come up with the following code. But I'm still doing something wrong // make the texture CEGUI::Texture &guiTex = mRenderer->createTexture("texname", tex); // put t...