Search found 15 matches
- Sat Mar 08, 2014 18:46
- Forum: Help
- Topic: Adding a pixmap font
- Replies: 5
- Views: 4107
Re: Adding a pixmap font
Given that the aim is to release a new UI for the community to use (free, ofc) then it's probably easier to work in 0.6.0 that to require others to upgrade, so I downloaded a version of 0.6.0 and the documentation. Thanks for the pointer. The xml schema for fonts is as follows: <?xml version="1...
- Sat Mar 08, 2014 08:04
- Forum: Help
- Topic: Adding a pixmap font
- Replies: 5
- Views: 4107
Re: Adding a pixmap font
Ok, tried all that. No joy and I get the following error message: 08/03/2014 08:00:02 (InfL1) Attempting to create an Imageset from the information specified in file 'BBFontDode.imageset'. 08/03/2014 08:00:02 (Error) Imageset::getImage - The Image named '' could not be found in Imageset ''. 08/03/20...
- Fri Mar 07, 2014 20:41
- Forum: Help
- Topic: Adding a pixmap font
- Replies: 5
- Views: 4107
Adding a pixmap font
So, I've created the font (using this ), and the imageset file, and the font file and added the files into the font folder. I've added the imageset to the scheme. There are widgets (I believe that is the term) which point to this font as an attribute. It isn't showing up. The old font which used to ...
- Thu Mar 06, 2014 08:37
- Forum: Help
- Topic: Reverse engineering an existing GUI
- Replies: 12
- Views: 7785
Re: Reverse engineering an existing GUI
Tried moving the relevant image to another dds file and put it in the respective imageset while pointing the layout in the right place, but it still doesn't show. Must be something to do with the image itself, although I am stumped as to what it could be. I presume there is no issue with images havi...
- Sun Mar 02, 2014 20:10
- Forum: Help
- Topic: [SOLVED] Installation issue - dependencies
- Replies: 5
- Views: 3933
Re: Installation issue - dependencies
Fair enough. I tried again using your excellent video as a guide. The only difference apart from the destination location is that I am using MinGW, and everything appears to work correctly in CMake - there are no error messages at any point. This is a comparison between your video (left) and my own ...
- Sun Mar 02, 2014 12:41
- Forum: Help
- Topic: [SOLVED] Installation issue - dependencies
- Replies: 5
- Views: 3933
- Sun Mar 02, 2014 10:50
- Forum: Help
- Topic: [SOLVED] Installation issue - dependencies
- Replies: 5
- Views: 3933
[SOLVED] Installation issue - dependencies
Tried to install CEGUI onto a win7-64 PC using mingw and the method at http://risc.blogspot.co.uk/2013/08/how-to-build-cegui-082-on-mingw-with.html There were issues with dependency installation as shown in the link to the screenshot. Any ideas? http://i1013.photobucket.com/albums/af259/dode74/CEGUI...
- Sat Mar 01, 2014 21:36
- Forum: Help
- Topic: Reverse engineering an existing GUI
- Replies: 12
- Views: 7785
Re: Reverse engineering an existing GUI
Ok, so CEED won't import any of the underlying .dds files to work from, even the originals. The imagesets show up as frames, along with the code, but trying to load the .dds does nothing - I just get the checkerboard. I changed the relevant .dds to a .png and this loaded into CEED and showed up just...
- Sat Mar 01, 2014 20:53
- Forum: Help
- Topic: Reverse engineering an existing GUI
- Replies: 12
- Views: 7785
Re: Reverse engineering an existing GUI
I've not got ceed installed at all, or any of the CEGUI stuff. Having real issues with installing it. I'm solely editing xmls and creating .dds files (with DTX3 Explicit Alpha for transparency) and making the .dds in paint.net. The file looks fine in paint.net, ofc.
- Sat Mar 01, 2014 18:41
- Forum: Help
- Topic: Reverse engineering an existing GUI
- Replies: 12
- Views: 7785
Re: Reverse engineering an existing GUI
It does indeed: 01/03/2014 18:05:43 (InfL1) Attempting to create an Imageset from the information specified in file 'Data/Gui/Imagesets/BBLookDode.imageset'. 01/03/2014 18:05:43 (InfL1) Started creation of Imageset from XML specification: 01/03/2014 18:05:43 (InfL1) ---- CEGUI Imageset name: BBLookD...
- Sat Mar 01, 2014 18:01
- Forum: Help
- Topic: Reverse engineering an existing GUI
- Replies: 12
- Views: 7785
Re: Reverse engineering an existing GUI
No warnings, no errors, simply... no image. This is what should happen: http://i1013.photobucket.com/albums/af259/dode74/MainMenu140301_zps0aef369b.png This is what does happen: http://i1013.photobucket.com/albums/af259/dode74/MainMenu140301MissingBanner_zps506ae444.png I got the "should" ...
- Sat Mar 01, 2014 15:56
- Forum: Help
- Topic: Reverse engineering an existing GUI
- Replies: 12
- Views: 7785
Re: Reverse engineering an existing GUI
A little light reading suggested I needed to add any new imageset files to the scheme file. That seemed to partially work - some new graphics showed up from a new dds and a new imageset, but one did not. <GUILayout > <Window Type="BBLook/StaticImage" Name="MainMenuBackground" > <...
- Sat Mar 01, 2014 14:21
- Forum: Help
- Topic: Reverse engineering an existing GUI
- Replies: 12
- Views: 7785
Reverse engineering an existing GUI
So, I'm attempting to reverse-engineer an existing GUI by creating/editing dds, layout and imageset files (mainly because I have been having real issues installing CEGUI, but there you go...) I've managed to put new graphics onto existing dds files while changing the size of the dds and get them int...
- Wed Feb 26, 2014 16:43
- Forum: User Projects
- Topic: Blood Bowl: Chaos Edition
- Replies: 3
- Views: 14963
Re: Blood Bowl: Chaos Edition
Thanks for your answer. I just found an online font generator which produces the .font and .png files (http://kvazars.com/littera/) and will take a look at how to use pixmaps. As a total beginner I expect to be asking more questions, but I will try to keep this post updated. Hope I didn't get anyone...
- Wed Feb 26, 2014 14:22
- Forum: User Projects
- Topic: Blood Bowl: Chaos Edition
- Replies: 3
- Views: 14963
Blood Bowl: Chaos Edition
Hey all, first time user accepting It's an old game but has a pretty horrible UI, so I want to try to freshen it up. This is the current UI: http://i1013.photobucket.com/albums/af259/dode74/Accurate_zpsfc3094e0.png I came across this (just a photoshop concept, sadly) which gave me the inspiration: h...