Search found 6 matches
- Wed Sep 17, 2014 03:42
- Forum: Help
- Topic: [Solved] Memory leaks with D3D11
- Replies: 8
- Views: 5872
Re: [Solved] Memory leaks with D3D11
No worries. I was just answering some of the questions. This isn't stopping any of my development. Thanks for the link to the Stack Overflow post. Using that instead of _CrtDumpMemoryLeaks() hides those reports and does report real memory leaks. Put one in deliberately to test. Thanks for the quick ...
- Tue Sep 16, 2014 00:20
- Forum: Help
- Topic: [Solved] Memory leaks with D3D11
- Replies: 8
- Views: 5872
Re: [Solved] Memory leaks with D3D11
Sorry for the late reply.
Yes, and it still reports leaks.
I saw this after I posted and tried that, but it still reports leaks.
Yes, and it still reports leaks.
Additionally you must destroy your Renderer after you have destroyed your System
I saw this after I posted and tried that, but it still reports leaks.
- Wed Aug 27, 2014 02:17
- Forum: Help
- Topic: [Solved] Memory leaks with D3D11
- Replies: 8
- Views: 5872
Re: Memory leaks with D3D11
Correct, the reporting is _CrtDumpMemoryLeaks(); Currently linking in CEGUIBase-0_d.lib CEGUICommonDialogs-0_d.lib CEGUICoreWindowRendererSet_d.lib CEGUIDirect3D11Renderer-0_d.lib CEGUIExpatParser_d.lib CEGUIFreeImageImageCodec_d.lib CEGUINullRenderer-0_d.lib So, no Lua and no Python. When I init, r...
- Tue Aug 26, 2014 04:19
- Forum: Help
- Topic: [Solved] Memory leaks with D3D11
- Replies: 8
- Views: 5872
[Solved] Memory leaks with D3D11
Using a dynamically-linked 32-bit build in Windows 8 x64 with the Direct3D 11 renderer, doing nothing but bootstrapping on startup and calling CEGUI::Direct3D11Renderer::destroySystem() appears to cause memory leaks. No UI created, no system defaults set or anything. Just simple init and destruction...
- Sun Aug 24, 2014 06:04
- Forum: Help
- Topic: Static build causes assertion in SampleFramework
- Replies: 2
- Views: 2690
Re: [Crash] SampleFramework asserts on missing singleton
Oh, and as an aside, the unresolved externals indicated in this thread involving CEGUI::FormattingSetting were still an issue, and the fixes prescribed in that thread fixed it. However, I didn't run into the PCRE issue, even though I built it and checked it in CMake. http://cegui.org.uk/forum/viewto...
- Sun Aug 24, 2014 05:57
- Forum: Help
- Topic: Static build causes assertion in SampleFramework
- Replies: 2
- Views: 2690
Static build causes assertion in SampleFramework
I built CEGUI 0.8.4 with the dependencies package, 32-bit static using VS 2012 on Windows 8.0 x64, using D3D 11 as the renderer. I can build the sample framework as well as the modules. When I run the sample framework, I get an assert on startup. Here's the log and callstack. 24/08/2014 01:39:04 (St...