Search found 6 matches

by DBX
Wed Sep 17, 2014 03:42
Forum: Help
Topic: [Solved] Memory leaks with D3D11
Replies: 8
Views: 5872

Re: [Solved] Memory leaks with D3D11

No worries. I was just answering some of the questions. This isn't stopping any of my development. Thanks for the link to the Stack Overflow post. Using that instead of _CrtDumpMemoryLeaks() hides those reports and does report real memory leaks. Put one in deliberately to test. Thanks for the quick ...
by DBX
Tue Sep 16, 2014 00:20
Forum: Help
Topic: [Solved] Memory leaks with D3D11
Replies: 8
Views: 5872

Re: [Solved] Memory leaks with D3D11

Sorry for the late reply.

Ident wrote:

Code: Select all

 CEGUI::System::destroy();

Do you call this?


Yes, and it still reports leaks.

Additionally you must destroy your Renderer after you have destroyed your System


I saw this after I posted and tried that, but it still reports leaks.
by DBX
Wed Aug 27, 2014 02:17
Forum: Help
Topic: [Solved] Memory leaks with D3D11
Replies: 8
Views: 5872

Re: Memory leaks with D3D11

Correct, the reporting is _CrtDumpMemoryLeaks(); Currently linking in CEGUIBase-0_d.lib CEGUICommonDialogs-0_d.lib CEGUICoreWindowRendererSet_d.lib CEGUIDirect3D11Renderer-0_d.lib CEGUIExpatParser_d.lib CEGUIFreeImageImageCodec_d.lib CEGUINullRenderer-0_d.lib So, no Lua and no Python. When I init, r...
by DBX
Tue Aug 26, 2014 04:19
Forum: Help
Topic: [Solved] Memory leaks with D3D11
Replies: 8
Views: 5872

[Solved] Memory leaks with D3D11

Using a dynamically-linked 32-bit build in Windows 8 x64 with the Direct3D 11 renderer, doing nothing but bootstrapping on startup and calling CEGUI::Direct3D11Renderer::destroySystem() appears to cause memory leaks. No UI created, no system defaults set or anything. Just simple init and destruction...
by DBX
Sun Aug 24, 2014 06:04
Forum: Help
Topic: Static build causes assertion in SampleFramework
Replies: 2
Views: 2690

Re: [Crash] SampleFramework asserts on missing singleton

Oh, and as an aside, the unresolved externals indicated in this thread involving CEGUI::FormattingSetting were still an issue, and the fixes prescribed in that thread fixed it. However, I didn't run into the PCRE issue, even though I built it and checked it in CMake. http://cegui.org.uk/forum/viewto...
by DBX
Sun Aug 24, 2014 05:57
Forum: Help
Topic: Static build causes assertion in SampleFramework
Replies: 2
Views: 2690

Static build causes assertion in SampleFramework

I built CEGUI 0.8.4 with the dependencies package, 32-bit static using VS 2012 on Windows 8.0 x64, using D3D 11 as the renderer. I can build the sample framework as well as the modules. When I run the sample framework, I get an assert on startup. Here's the log and callstack. 24/08/2014 01:39:04 (St...

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