Search found 10 matches
- Fri Sep 12, 2014 16:19
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Bug] Artifacts after windows resize with OpenGL3Renderer
- Replies: 20
- Views: 28756
Re: [Bug] Artifacts after windows resize with OpenGL3Rendere
I have to ask again because it is such a common issue and we often get false reports on this: Did you do any OpenGL calls at all in your code? Please check multiple times before you respond. I attached entire code of the sample that presents this problem. You can see the only thing it does is conte...
- Fri Sep 12, 2014 16:06
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Bug] Artifacts after windows resize with OpenGL3Renderer
- Replies: 20
- Views: 28756
Re: [Bug] Artifacts after windows resize with OpenGL3Rendere
Could you try another SDL version? I did one better - tried GLFW3 and... same problem! #ifdef USE_SDL2 # include <SDL2/SDL.h> # include <SDL2/SDL_video.h> #elif USE_GLFW3 # include <GLFW/glfw3.h> #endif #include <CEGUI/System.h> #include <CEGUI/RendererModules/OpenGL/GL3Renderer.h> #include <CEGUI/...
- Wed Sep 10, 2014 20:30
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Bug] Artifacts after windows resize with OpenGL3Renderer
- Replies: 20
- Views: 28756
Re: [Bug] Artifacts after windows resize with OpenGL3Rendere
Ident wrote:Also: Can you please confirm that the SampleBrowser, when you click on the samples for fullscreen view, and resize the application window, still works normally?
It does.
- Wed Sep 10, 2014 19:38
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Bug] Artifacts after windows resize with OpenGL3Renderer
- Replies: 20
- Views: 28756
Re: [Bug] Artifacts after windows resize with OpenGL3Rendere
There is already a cleanup process specified for OpenGL (glBindTexture(0), glUseProgram(0), glActiveTexture(GL_TEXTURE_0)) but no mention that more may be needed. That's what the enableExtraAttribs function does for you. And I'm just saying it should be mentioned in the guide. You asked me why I di...
- Wed Sep 10, 2014 18:04
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Bug] Artifacts after windows resize with OpenGL3Renderer
- Replies: 20
- Views: 28756
Re: [Bug] Artifacts after windows resize with OpenGL3Rendere
Oh, so it seems I was being an idiot again. I've added enableExtraStateSettings and ran my application on modified resources with AutoRenderingSurface disabled. Now that I'm running it with original GameMenu.layout it's not working anymore. Any ideas left? As of the enableExtraStateSettings() - I th...
- Wed Sep 10, 2014 15:49
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Bug] Artifacts after windows resize with OpenGL3Renderer
- Replies: 20
- Views: 28756
Re: [Bug] Artifacts after windows resize with OpenGL3Rendere
Weird. I never heard of that wrapper. Does it call OpenGL only if a setting is actually changed(saving the previous state) or whats the point of it? I use it mainly because of object lifetime management, which I did end up writing myself for previous project, before I found OGLplus. It also makes O...
- Wed Sep 10, 2014 15:07
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Bug] Artifacts after windows resize with OpenGL3Renderer
- Replies: 20
- Views: 28756
Re: [Bug] Artifacts after windows resize with OpenGL3Rendere
OGLplus is just a C++ wrapper for OpenGL calls, replacing those lines with raw calls changes nothing.
- Wed Sep 10, 2014 14:00
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Bug] Artifacts after windows resize with OpenGL3Renderer
- Replies: 20
- Views: 28756
Re: [Bug] Artifacts after windows resize with OpenGL3Rendere
Do you use "enableExtraStateSettings ()"? Nope, my initialization for CEGUI looks basically like this: CEGUI::System::create( CEGUI::OpenGL3Renderer::create(), MyCustomResourceProvider::get() ); CEGUI::SchemeManager::getSingleton().createFromFile("Generic.scheme"); CEGUI::Scheme...
- Wed Sep 10, 2014 13:33
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Bug] Artifacts after windows resize with OpenGL3Renderer
- Replies: 20
- Views: 28756
Re: [Bug] Artifacts after windows resize with OpenGL3Rendere
Oh, I see I caused some confusion by using sample resources for the screenshot. The problem is occurring with CEGUI working alongside my own OpenGL 3 engine. I just checked and SampleFramework app works just fine, so now I see it's probably something stupid I do. But changing AutoRenderingSurface so...
- Tue Sep 09, 2014 17:49
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Bug] Artifacts after windows resize with OpenGL3Renderer
- Replies: 20
- Views: 28756
[Bug] Artifacts after windows resize with OpenGL3Renderer
As per Lukas'es request I'm moving the discussion from this ticket here: http://cegui.org.uk/mantis/view.php?id=1051#c1310 Now answering your question: Do you have the same issue in regular OpenGLRenderer or only OpenGL3? What OpenGL version does your driver (fully!) support? With this configuration...