Search found 4 matches
- Sun Mar 08, 2015 02:26
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Direct3D10 Renderer D3DX library dependency drop.
- Replies: 7
- Views: 16585
Re: Direct3D10 Renderer D3DX library dependency drop.
I saw ffmpeg renderers on GL, GLES, DX9,10 (using DXVA or without), its all about having shaders written to display and scale YUV textures, or can use built-in library software converter to convert it into D3DFMT_X8R8G8B8 texture. The ffmpeg is multi platform library, I saw builds of ffmpeg on andro...
- Sun Mar 08, 2015 00:37
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Direct3D10 Renderer D3DX library dependency drop.
- Replies: 7
- Views: 16585
Re: Direct3D10 Renderer D3DX library dependency drop.
I re send my source, however since my last post nothing has changed. You can have a look.
http://www35.zippyshare.com/v/TmWorDT4/file.html
Now I'm working on something more challenging. I'm trying to add ffmpeg library widget to play some video with audio.
Now I stuck on WASAPI.
http://www35.zippyshare.com/v/TmWorDT4/file.html
Now I'm working on something more challenging. I'm trying to add ffmpeg library widget to play some video with audio.
Now I stuck on WASAPI.
- Mon Oct 13, 2014 13:01
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Direct3D10 Renderer D3DX library dependency drop.
- Replies: 7
- Views: 16585
Re: Direct3D10 Renderer D3DX library dependency drop.
Of course You don't have to ask for the code, I was afraid that no one will be interested to this...
That's folder with my Direct3D renderer. Most old code I've commented.
All I know that "it works".
http://www41.zippyshare.com/v/57921670/file.html
That's folder with my Direct3D renderer. Most old code I've commented.
All I know that "it works".
http://www41.zippyshare.com/v/57921670/file.html
- Mon Oct 13, 2014 10:32
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Direct3D10 Renderer D3DX library dependency drop.
- Replies: 7
- Views: 16585
Direct3D10 Renderer D3DX library dependency drop.
I was able to port D3D10 Renderer to drop dependency from D3DX library... and I used DirectXMath which is all inlined and C++ SIMD graphics math library. I don't know nothing about performance increase, but I believe there is some advantages, for example D3DX tools library is deprecated for Windows ...