No solution yet.
However, I hope that there will be one soon thanks to Issue #1063 on bitbucket.
Search found 10 matches
- Mon Mar 23, 2015 08:03
- Forum: Help
- Topic: [Solved]Wrong Size and Positions with OpenGL3 Renderer Linux
- Replies: 41
- Views: 33620
- Tue Feb 24, 2015 14:16
- Forum: Help
- Topic: [Solved]Wrong Size and Positions with OpenGL3 Renderer Linux
- Replies: 41
- Views: 33620
Re: Wrong Size and Positions with OpenGL3 Renderer on Linux
I've already tried to call notifyDisplaySize in the main loop (it was my first reaction when the problem appeared, calling this method everywhere). No change. I tried then something else: I changed the size of the window and the size of the main framewindow (I removed everything else from the layout...
- Tue Feb 24, 2015 13:05
- Forum: Help
- Topic: [Solved]Wrong Size and Positions with OpenGL3 Renderer Linux
- Replies: 41
- Views: 33620
Re: Wrong Size and Positions with OpenGL3 Renderer on Linux
Unfortunately, I will never be able to tell you what were the update on that computer. Out of curiosity, how can it be the XML parser's fault? We checked the widgets have correct positions and sizes in CEGUI by hovering the places they should appear with the system's cursor. Those positions and size...
- Tue Feb 24, 2015 12:40
- Forum: Help
- Topic: [Solved]Wrong Size and Positions with OpenGL3 Renderer Linux
- Replies: 41
- Views: 33620
Re: Wrong Size and Positions with OpenGL3 Renderer on Linux
Whenever I resize my rendering window, I notify it to CEGUI by calling CEGUI::System::getSingleton().notifyDisplaySizeChanged( CEGUI::Sizef( static_cast<float>(aspect.width), static_cast<float>(aspect.height) ) ); Maybe I'm making a confusion here. Width and height are what I send to glViewport, so ...
- Mon Feb 23, 2015 18:12
- Forum: Help
- Topic: [Solved]Wrong Size and Positions with OpenGL3 Renderer Linux
- Replies: 41
- Views: 33620
Re: Wrong Size and Positions with OpenGL3 Renderer on Linux
I'm not sure I understood correctly your question; tell me if I'm mistaking.
I use glfw 3.1 in my code and glfw 2.7 for the CEGUI samples.
I use glfw 3.1 in my code and glfw 2.7 for the CEGUI samples.
- Sat Feb 21, 2015 14:55
- Forum: Help
- Topic: [Solved]Wrong Size and Positions with OpenGL3 Renderer Linux
- Replies: 41
- Views: 33620
Re: Wrong Size and Positions with OpenGL3 Renderer on Linux
Based on your two answers, I dug more deeply. First, for the OpenGL3 renderer not seen. I deleted all my CEGUI installation and rebuilt it with minimal dependencies. Now the sample browser propose me to choose: -- CEGUI Sample Application Framework -- Please select a renderer: 1. OpenGL GUI Renderer...
- Sat Feb 21, 2015 12:54
- Forum: Help
- Topic: [Solved]Wrong Size and Positions with OpenGL3 Renderer Linux
- Replies: 41
- Views: 33620
Re: Wrong Size and Positions with OpenGL3 Renderer on Linux
Thanks for the input :-) So, we know that with the same code and same driver, you got correct results while me not. I still think I've messed somehow my CEGUI installation. I compiled the sample browser, but it failed to see any renderer to launch the demos (I had only the OpenGL3 rendered at that t...
- Thu Feb 19, 2015 12:31
- Forum: Help
- Topic: [Solved]Wrong Size and Positions with OpenGL3 Renderer Linux
- Replies: 41
- Views: 33620
Re: Wrong Size and Positions with OpenGL3 Renderer on Linux
I've tried this driver today "NVRM version: NVIDIA UNIX x86_64 Kernel Module 346.35 Sat Jan 10 21:27:15 PST 2015", and an older one yesterday. Still no improvement. All the nvidia drivers I use are obtained through my package manager on official repositories (the driver binaries are downlo...
- Thu Feb 19, 2015 10:28
- Forum: Help
- Topic: [Solved]Wrong Size and Positions with OpenGL3 Renderer Linux
- Replies: 41
- Views: 33620
Re: Wrong Size and Positions with OpenGL3 Renderer on Linux
I've tried what you've suggested and it seems you are correct. Here is what I added to the code: auto balls_mode_button = cegui_main_window->getChild( "FrameWindow/RenderingModeBallsButton"); auto component_mode_button = cegui_main_window->getChild( "FrameWindow/RenderingModeComponent...
- Mon Feb 02, 2015 11:27
- Forum: Help
- Topic: [Solved]Wrong Size and Positions with OpenGL3 Renderer Linux
- Replies: 41
- Views: 33620
[Solved]Wrong Size and Positions with OpenGL3 Renderer Linux
Hello everyone, I intended to use the CEGUI library for my research software. I started to create a layout that I wanted to render into my main window. On one of my computer (PC1), it worked great: the layout was correctly displayed and the mouse cursor was correctly placed. On a second computer (PC...