Search found 4 matches

by Trigve
Sun Feb 15, 2015 14:15
Forum: Help
Topic: CEGUI's OpenglRenderer with static dependencies
Replies: 10
Views: 10729

Re: CEGUI's OpenglRenderer with static dependencies

Thanks for the reply, the dependency libraries are added to the project correctly. But if you link statically the imported symbol is named different when linking dynamically (because of dllimport() stuff defined in those dependency libs when linking dynamically). Long story shot, yes cmake need to b...
by Trigve
Sun Feb 15, 2015 13:07
Forum: Help
Topic: CEGUI's OpenglRenderer with static dependencies
Replies: 10
Views: 10729

Re: CEGUI's OpenglRenderer with static dependencies

I'm not static linking CEGUI, I use CEGUI as DLL but with statically linked dependencies. As CEGUI dependencies are used only by the CEGUI I prefer static linking over dynamic. So back to the topic, I think that CEGUI_BUILD_SHARED_LIBS_WITH_STATIC_DEPENDENCIES cmake option should also set the C++ pr...
by Trigve
Sun Feb 15, 2015 07:43
Forum: Help
Topic: CEGUI's OpenglRenderer with static dependencies
Replies: 10
Views: 10729

Re: CEGUI's OpenglRenderer with static dependencies

Sorry, I totally forgot to mention it, Window 7, Visual studio 2013, 32 bit build, CEGUI 0.8.4 2>GL3FBOTextureTarget.obj : error LNK2001: unresolved external symbol __imp____glewBindFramebuffer 2>GL3FBOTextureTarget.obj : error LNK2001: unresolved external symbol __imp____glewCheckFramebufferStatus ...
by Trigve
Sat Feb 14, 2015 11:19
Forum: Help
Topic: CEGUI's OpenglRenderer with static dependencies
Replies: 10
Views: 10729

CEGUI's OpenglRenderer with static dependencies

Hi, when trying to build the CEGUI OpenGLRenderer with the static dependencies (with CEGUI_BUILD_SHARED_LIBS_WITH_STATIC_DEPENDENCIES == true), I've got some unreferenced symbols from glew library. It looks like the GLEW_STATIC preprocessor definition isn't provided for the CEGUIOpenGLRenderer proje...

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