Search found 4 matches
- Sun Feb 15, 2015 14:15
- Forum: Help
- Topic: CEGUI's OpenglRenderer with static dependencies
- Replies: 10
- Views: 10729
Re: CEGUI's OpenglRenderer with static dependencies
Thanks for the reply, the dependency libraries are added to the project correctly. But if you link statically the imported symbol is named different when linking dynamically (because of dllimport() stuff defined in those dependency libs when linking dynamically). Long story shot, yes cmake need to b...
- Sun Feb 15, 2015 13:07
- Forum: Help
- Topic: CEGUI's OpenglRenderer with static dependencies
- Replies: 10
- Views: 10729
Re: CEGUI's OpenglRenderer with static dependencies
I'm not static linking CEGUI, I use CEGUI as DLL but with statically linked dependencies. As CEGUI dependencies are used only by the CEGUI I prefer static linking over dynamic. So back to the topic, I think that CEGUI_BUILD_SHARED_LIBS_WITH_STATIC_DEPENDENCIES cmake option should also set the C++ pr...
- Sun Feb 15, 2015 07:43
- Forum: Help
- Topic: CEGUI's OpenglRenderer with static dependencies
- Replies: 10
- Views: 10729
Re: CEGUI's OpenglRenderer with static dependencies
Sorry, I totally forgot to mention it, Window 7, Visual studio 2013, 32 bit build, CEGUI 0.8.4 2>GL3FBOTextureTarget.obj : error LNK2001: unresolved external symbol __imp____glewBindFramebuffer 2>GL3FBOTextureTarget.obj : error LNK2001: unresolved external symbol __imp____glewCheckFramebufferStatus ...
- Sat Feb 14, 2015 11:19
- Forum: Help
- Topic: CEGUI's OpenglRenderer with static dependencies
- Replies: 10
- Views: 10729
CEGUI's OpenglRenderer with static dependencies
Hi, when trying to build the CEGUI OpenGLRenderer with the static dependencies (with CEGUI_BUILD_SHARED_LIBS_WITH_STATIC_DEPENDENCIES == true), I've got some unreferenced symbols from glew library. It looks like the GLEW_STATIC preprocessor definition isn't provided for the CEGUIOpenGLRenderer proje...