Search found 5 matches
- Sun Sep 06, 2015 16:29
- Forum: Help
- Topic: OpenGl3Renderer and glEnableVertexAttribArray problems.
- Replies: 9
- Views: 9158
Re: OpenGl3Renderer and glEnableVertexAttribArray problems.
according to valve (https://youtu.be/btNVfUygvio) vao are slow. although im not sure if this still upholds. so i didnt want to use them, i just tried them to see if it fixes my problem with cegui. (without cegui everything works just fine ). and accroding to http://ogldev.atspace.co.uk/www/tutorial3...
- Sun Sep 06, 2015 15:25
- Forum: Help
- Topic: OpenGl3Renderer and glEnableVertexAttribArray problems.
- Replies: 9
- Views: 9158
Re: OpenGl3Renderer and glEnableVertexAttribArray problems.
after enabling debugging for ogl. Ill get following message as soon as I enable (uncomment) CEGUI::System::renderAllGUIcontext : GL_INVALID_OPERATION error generated. VAO names must be generated with glGenVertexArrays before they can be bound or used. before my nvoglnv64.dll crashes. but im trying y...
- Sun Sep 06, 2015 15:01
- Forum: Help
- Topic: OpenGl3Renderer and glEnableVertexAttribArray problems.
- Replies: 9
- Views: 9158
Re: OpenGl3Renderer and glEnableVertexAttribArray problems.
yes, i'll render everything from the same thread.
after i serialized everything to one thread(texture/mesh loading + rendering). the call to cegui renderALLGUIcontext now crashes my nvoglnv64.dll.
if i dont call cegui::renderall everything works fine.
i'll try another driver an maybe it works then.
after i serialized everything to one thread(texture/mesh loading + rendering). the call to cegui renderALLGUIcontext now crashes my nvoglnv64.dll.
if i dont call cegui::renderall everything works fine.
i'll try another driver an maybe it works then.
- Sat Sep 05, 2015 12:25
- Forum: Help
- Topic: OpenGl3Renderer and glEnableVertexAttribArray problems.
- Replies: 9
- Views: 9158
Re: OpenGl3Renderer and glEnableVertexAttribArray problems.
yeah, i enabled extra states with no difference. Some additional hints if it helps: I'm using sfml to create a window for rendering. injecting mouse works just fine (drag and drop works and is still recognized even after cegui-window disapears). I'm using a dedicated rendering thread for all gl call...
- Sat Sep 05, 2015 00:26
- Forum: Help
- Topic: OpenGl3Renderer and glEnableVertexAttribArray problems.
- Replies: 9
- Views: 9158
OpenGl3Renderer and glEnableVertexAttribArray problems.
Hi all, in the last few days I tried to get cegui running. After some initial problems to compile cegui, I'm now able to draw my first window, at least as long as i dont use glEnableVertexAttribArray in my custom render logic. glDisableVertexAttribArray wont help. Calling one of these functions is e...