Search found 4 matches

by Th3A1chemist
Tue Mar 01, 2016 04:41
Forum: Help
Topic: [SOLVED] Making Image Widgets
Replies: 6
Views: 7560

Re: Making Image Widgets

Awesome! Thank you so much! This helped a ton. For some reason I couldn't figure that even though I swear I tried it the same way you did. Weird. Maybe I had some other thing that was making it not show up. Nonetheless, thanks again! Here is the result: :D http://i.imgur.com/ORWyY31.png
by Th3A1chemist
Mon Feb 22, 2016 06:43
Forum: Help
Topic: [SOLVED] Making Image Widgets
Replies: 6
Views: 7560

Re: Making Image Widgets

I don't have the code at hand but there should be something like a "StaticImage" in TaharezLook. You can set it to display your previously loaded image. A StaticImage is just a usual widget - so, you can adjust size, move it around etc. Yeah, I saw that. Would I have to set the property o...
by Th3A1chemist
Sun Feb 21, 2016 21:23
Forum: Help
Topic: [SOLVED] Making Image Widgets
Replies: 6
Views: 7560

Re: Making Image Widgets

lucebac wrote:ImageManager::addFromImageFile() should do the trick.

How would I go about attaching that image to a window?
by Th3A1chemist
Sun Feb 21, 2016 02:11
Forum: Help
Topic: [SOLVED] Making Image Widgets
Replies: 6
Views: 7560

[SOLVED] Making Image Widgets

Hey. I've been searching around if there was a way but all I can really find is deprecated ways of doing it and through making my own imageset, which I don't want to do. Also I'm currently using the TaharezLook scheme/looknfeel. What I want to do is have the logo for my game (which is just a 2500x50...

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