Search found 17 matches

by kiske1
Tue Oct 11, 2016 14:13
Forum: Help
Topic: Widget rotation, pivot point
Replies: 9
Views: 8119

Re: Widget rotation, pivot point

Hello! I got commissioned to other projects, this is why I can only dedicate much less time that I'd like to this project which uses CEGUI. I feel really sorry if I seemed to be "ungrateful", it was not my intenction... Today I got the time to test the pivot branch and it does exactly what...
by kiske1
Fri Sep 30, 2016 13:25
Forum: Help
Topic: Animation delayed start
Replies: 1
Views: 3152

Animation delayed start

Hello! Is it possible to somehow add a delay when starting an animation? The use case would be for example a leaderboard in which each row enters the screen just after the previous one. As for now I would implemented a different animation for every row with a different initial keyframe position. It ...
by kiske1
Fri Sep 30, 2016 13:15
Forum: Help
Topic: Widget rotation, pivot point
Replies: 9
Views: 8119

Re: Widget rotation, pivot point

Hi @YaronCT, I haven't got the time to check this out, but I haven't forgotten it, and I'll test as soon as possible.
by kiske1
Mon Sep 05, 2016 16:33
Forum: Help
Topic: Widget rotation, pivot point
Replies: 9
Views: 8119

Re: Widget rotation, pivot point

Thank you very much! :D
by kiske1
Mon Sep 05, 2016 14:52
Forum: Help
Topic: Widget rotation, pivot point
Replies: 9
Views: 8119

Widget rotation, pivot point

Hello, I'm rotating a window around z axis, so 2D rotation only, using Element::setRotation. I'm creating the quaternion like this: w:1.0 x:0.0 y:0.0 z:desired angle This rotates the window around it's center point, is it possible to rotate the window around an arbitrary pivot point (say for example...
by kiske1
Tue Aug 30, 2016 19:43
Forum: Help
Topic: [SOLVED] ImageryComponent rotation
Replies: 5
Views: 5361

Re: ImageryComponent rotation

Ident wrote:Why not use a child widget just for the image?


Yes! that's what I've finally done... :wink:
by kiske1
Mon Aug 29, 2016 06:45
Forum: Help
Topic: [SOLVED] ImageryComponent rotation
Replies: 5
Views: 5361

Re: ImageryComponent rotation

Thank you for the answer, the use case is a button wich holds an image inside a frame. The frame is slightly rotated, so the image in the imagerycomponent is rotated too. To achieve this I put the image already rotated in the imageset, but this is a waste of imageset space, so I thought about rotati...
by kiske1
Fri Aug 26, 2016 10:16
Forum: Help
Topic: [SOLVED] ImageryComponent rotation
Replies: 5
Views: 5361

[SOLVED] ImageryComponent rotation

Hello! A quick one... :)

Is it possible to rotate only a single ImageryComponent within a widget via code or XML? Maybe rotating only the area inside?

Thanks!
by kiske1
Mon Jul 11, 2016 09:41
Forum: Help
Topic: DefaultResourceProvider exception [SOLVED]
Replies: 10
Views: 8228

Re: DefaultResourceProvider exception

Ok here it is, now the samples works!

Thank you again!
by kiske1
Mon Jul 11, 2016 09:15
Forum: Help
Topic: DefaultResourceProvider exception [SOLVED]
Replies: 10
Views: 8228

Re: DefaultResourceProvider exception

@YaronCT,

I've seen your last commits, are they addressing my problem? As I was going down the same route, I'll test them as soon as possible... :)

Thanks for your time!
by kiske1
Fri Jul 08, 2016 10:17
Forum: Help
Topic: DefaultResourceProvider exception [SOLVED]
Replies: 10
Views: 8228

Re: DefaultResourceProvider exception

Compiler is VS2015 Community on Windows 10 pro. As for Ogre is 1.9 version
by kiske1
Fri Jul 08, 2016 07:15
Forum: Help
Topic: [Solved] Ogre Dual monitor application
Replies: 3
Views: 4760

Re: Dual monitor application

@YaronCT I've just managed to find out what the problem was. Basically the problem was that when the ogre renderwindows are created a different d3ddevice is created for every monitor used. In the CEGUI::OgreRenderer, when beginRendering() (and endRendering) is called it always activates the renderTa...
by kiske1
Thu Jul 07, 2016 07:36
Forum: Modifications / Integrations / Customisations
Topic: [Solved] Debugging CEGUI 0.8.X strings in Visual Studio
Replies: 13
Views: 29691

Re: Debugging CEGUI strings in Visual Studio

Thank you,

Worked pefectly in VS 2015!
by kiske1
Wed Jul 06, 2016 16:17
Forum: Help
Topic: [Solved] Ogre Dual monitor application
Replies: 3
Views: 4760

[Solved] Ogre Dual monitor application

Hello, I'm trying to use CEGUI in my Ogre application, that works with 2 indipendent windows each of them on different monitor. I came across these 2 threads: http://cegui.org.uk/forum/viewtopic.php?f=10&t=6971 and http://cegui.org/forum/viewtopic.php?f=10&t=6831&sid=292d88310f7b2d97b372...
by kiske1
Wed Jul 06, 2016 11:57
Forum: Help
Topic: DefaultResourceProvider exception [SOLVED]
Replies: 10
Views: 8228

Re: DefaultResourceProvider exception

kiske1: Can u plz write the contents of the file "samples/common/include/CEGUISamplesConfig.h" under your build directory? Also, did u run the sample framework straight from the build directory, or did u install cegui and then run the sample framework from where cegui was installed? Sorry...

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