Search found 19 matches
- Thu Jan 18, 2018 02:55
- Forum: Help
- Topic: Attempting to build
- Replies: 6
- Views: 8636
Re: Attempting to build
Thank you. A good night's rest and fresh eyes were what I needed to find the problem. You were correct and the issue error is resolved. Thank you again.
- Wed Jan 17, 2018 04:57
- Forum: Help
- Topic: Attempting to build
- Replies: 6
- Views: 8636
Re: Attempting to build
Version info:
OS: Fedora Release 26
Compiler: g++ (GCC) 7.2.1
CEGUI: 0.8.7
OpenGL: 3.0 Mesa 17.2.4
OS: Fedora Release 26
Compiler: g++ (GCC) 7.2.1
CEGUI: 0.8.7
OpenGL: 3.0 Mesa 17.2.4
- Wed Jan 17, 2018 04:53
- Forum: Help
- Topic: Attempting to build
- Replies: 6
- Views: 8636
Re: Attempting to build
Thank you for you assistance. I really appreciate it. I made a few changes. I think that I'm doing what you are directing, but I am probably not. Error: In file included from /usr/local/include/cegui-0/CEGUI/RendererModules/OpenGL/GL.h:38:0, from /usr/local/include/cegui-0/CEGUI/RendererModules/Open...
- Wed Jan 17, 2018 03:51
- Forum: Help
- Topic: Attempting to build
- Replies: 6
- Views: 8636
Re: Attempting to build
I tried it with these options but I got the same results.
Code: Select all
# cmake .. -DCEGUI_BUILD_RENDERER_OPENGL=ON -DCEGUI_BUILD_RENDERER_OPENGL3=OFF -DCEGUI_USE_EPOXY=OFF -DCEGUI_USE_GLEW=ON
# make
# make install
- Wed Jan 17, 2018 03:02
- Forum: Help
- Topic: Attempting to build
- Replies: 6
- Views: 8636
Attempting to build
Hello, I'm attempting to use the Old desktop OpenGL 1.2 (Fixed Function) version of CEGUI. I'm building with plain old cmake .. make make install Does building for OpenGL 1.2 require any special options? The Desktop OpenGL 3.2 or OpenGL ES 2.0 version required some additional options during the buil...
- Tue Jan 16, 2018 23:13
- Forum: Help
- Topic: Failed to obtain desktop OpenGL version
- Replies: 23
- Views: 26848
Re: Failed to obtain desktop OpenGL version
I'm guessing then that my computer cannot support OpenGL greater than 3.0. It is an integrated Intel graphics card on a relatively old Dell. I ran another grep on glxinfo just to get everything related to OpenGL and this was the output. $ glxinfo | grep -i "Opengl" OpenGL vendor string: In...
- Tue Jan 16, 2018 21:46
- Forum: Help
- Topic: Failed to obtain desktop OpenGL version
- Replies: 23
- Views: 26848
Re: Failed to obtain desktop OpenGL version
No particular reason. I guess it is what installed when I typed "sudo yum install ....". What version of OpenGL do you recommend that I use? Should I try and go for OpenGL 4.3? I'm going for the path of least resistance right now because I'm not doing anything too fancy. Thank you again fo...
- Tue Jan 16, 2018 01:55
- Forum: Help
- Topic: Failed to obtain desktop OpenGL version
- Replies: 23
- Views: 26848
Re: Failed to obtain desktop OpenGL version
So, the reason why epoxy_gl_version() was returning zero was because OSG didn't set the only created context to the current context. I guess I assumed that since there was only one context that it would pick that context. I fixed that by setting it as the current context. viewer.realize(); viewer.ge...
- Sun Jan 14, 2018 21:08
- Forum: Help
- Topic: Failed to obtain desktop OpenGL version
- Replies: 23
- Views: 26848
Re: Failed to obtain desktop OpenGL version
Here's my test application. Output: Epoxy GL Version: '0' Epoxy GL Version: '0' main.cpp #include "../headers/main.hpp" int main( int argc, char** argv ) { osgViewer::Viewer viewer; int my_gl_version; viewer.setSceneData( osgDB::readNodeFile("cessna.osg") ); viewer.realize(); my_...
- Sun Jan 14, 2018 20:57
- Forum: Help
- Topic: Failed to obtain desktop OpenGL version
- Replies: 23
- Views: 26848
Re: Failed to obtain desktop OpenGL version
One last data point:
OpenGL version string: 3.0 Mesa 17.2.4
OpenGL version string: 3.0 Mesa 17.2.4
- Sun Jan 14, 2018 19:29
- Forum: Help
- Topic: Failed to obtain desktop OpenGL version
- Replies: 23
- Views: 26848
Re: Failed to obtain desktop OpenGL version
Thank you for the clarification. I put some debugging code in my application and the integer returned by epoxy_gl_version() is '0' ( zero ). The function returning zero doesn't appear to crash the application, but it does appear that CEGUI won't accept zero as a valid version number. I'll write a sh...
- Fri Jan 12, 2018 21:00
- Forum: Help
- Topic: Failed to obtain desktop OpenGL version
- Replies: 23
- Views: 26848
Re: Failed to obtain desktop OpenGL version
#include <epoxy/gl.h> was already in the header file and it didn't cause any problems. It is only when I try to initialize CEGUI that I crash. The error given when I step through the debugger is: CEGUI::RendererException in function 'void CEGUI::OpenGLInfo::initTypeAndVer()' (/home/jay/tmp/cegui/ceg...
- Tue Jan 09, 2018 00:48
- Forum: Help
- Topic: Failed to obtain desktop OpenGL version
- Replies: 23
- Views: 26848
Re: Failed to obtain desktop OpenGL version
Just another data point, I just tried starting CEGUI the "hard way" with: cout << "Checkpoint 1" << endl; CEGUI::OpenGL3Renderer& myRenderer = CEGUI::OpenGL3Renderer::create(); cout << "Checkpoint 2" << endl; CEGUI::System::create( myRenderer ); cout << "Checkp...
- Tue Jan 09, 2018 00:01
- Forum: Help
- Topic: Failed to obtain desktop OpenGL version
- Replies: 23
- Views: 26848
Re: Failed to obtain desktop OpenGL version
Does this work? I adjusted my logic to call "CEGUI::OpenGL3Renderer& myRenderer = CEGUI::OpenGL3Renderer::bootstrapSystem();" on the 100th frame. So, my application launched. I moved around a little bit. I saw the scenery. Then, on the 100th frame it crashed with the same error. Please...
- Sun Jan 07, 2018 22:19
- Forum: Help
- Topic: Failed to obtain desktop OpenGL version
- Replies: 23
- Views: 26848
Re: Failed to obtain desktop OpenGL version
I finished downloading and installing the official version of Epoxy. I then rebuild CEGUI and my project. I continue to get the same errors.
I also tried the official development version for Fedora. It was the same.
Thank you again for taking the time to look into this with me,
Jay
I also tried the official development version for Fedora. It was the same.
Thank you again for taking the time to look into this with me,
Jay