Search found 14 matches

by sammydre
Tue Feb 08, 2005 08:51
Forum: Unofficial CEGUI-Related Tools
Topic: First thoughts on scriptkid's layout editor code
Replies: 25
Views: 21475

Re: First thoughts on scriptkid's layout editor code

scriptkid wrote: Can you tell me if you modified the following files: CELayoutEditorDoc.cpp ManagerDlg.cpp I certainly modified CELayoutEditorDoc.cpp. I'm not sure what's up with ManagerDlg.cpp, I'm wondering if MSVC decided to add an include. At any rate, you should be able to use cvs logs to figu...
by sammydre
Tue Feb 08, 2005 07:07
Forum: Unofficial CEGUI-Related Tools
Topic: First thoughts on scriptkid's layout editor code
Replies: 25
Views: 21475

Re: First thoughts on scriptkid's layout editor code

The new-line issue should at last be fixed up.

I've learnt my lesson! :)
by sammydre
Mon Feb 07, 2005 23:53
Forum: Unofficial CEGUI-Related Tools
Topic: First thoughts on scriptkid's layout editor code
Replies: 25
Views: 21475

Re: First thoughts on scriptkid's layout editor code

scriptkid wrote:
I think the most easiest way would be if sammydre re-submits his files with TortoiseCVS.


I'll look into this when I get home from work today. Shouldn't be too hard to fix up.
by sammydre
Sun Feb 06, 2005 18:55
Forum: Unofficial CEGUI-Related Tools
Topic: First thoughts on scriptkid's layout editor code
Replies: 25
Views: 21475

Re: First thoughts on scriptkid's layout editor code

CrazyEddie wrote: I have examined the files, It seems there's something at your end that caused this :? CVS does not handle the conversions on the server side, but is something normally done by the client; with this in mind it seems to be either a config error (which CVS client are you using on Win...
by sammydre
Sun Feb 06, 2005 09:29
Forum: Unofficial CEGUI-Related Tools
Topic: compiling gui-ed
Replies: 4
Views: 5783

Re: compiling gui-ed

You will need to add the file "SelectionMover.cpp" to the project. It should then compile for you.

Hopefully this will be fixed in the repository soon.
by sammydre
Sun Feb 06, 2005 09:27
Forum: Unofficial CEGUI-Related Tools
Topic: First thoughts on scriptkid's layout editor code
Replies: 25
Views: 21475

Re: First thoughts on scriptkid's layout editor code

scriptkid wrote: i have had a look, but i couldn't compile. It seems that your forgot to commit "selection.h". I'm curious in seeing it work :-) Now time for a little nagging ;-) To avoid this compile errors, can you try to make a temporary clean checkout and see if compiles? I think it's...
by sammydre
Sun Feb 06, 2005 03:23
Forum: Unofficial CEGUI-Related Tools
Topic: First thoughts on scriptkid's layout editor code
Replies: 25
Views: 21475

Re: First thoughts on scriptkid's layout editor code

Yeah sorry, guess I rushed things a bit. That was silly of me! I'll try and fix everything up a bit later today.

Editor? I coded it all in MSVC 7.0. I didn't expect any problems with that.
by sammydre
Mon Jan 31, 2005 10:28
Forum: Unofficial CEGUI-Related Tools
Topic: First thoughts on scriptkid's layout editor code
Replies: 25
Views: 21475

Re: First thoughts on scriptkid's layout editor code

scriptkid wrote: I am aware of that pattern too, heck i'm using it at work ATM :-) But i never thought of it with regards to 'undo'ing. You're right, it gets complex soon, especially with deleting or pasting. But i / we will think about it. It is the only way I had thought up of doing things. Seems...
by sammydre
Tue Jan 25, 2005 22:33
Forum: Unofficial CEGUI-Related Tools
Topic: First thoughts on scriptkid's layout editor code
Replies: 25
Views: 21475

Re: First thoughts on scriptkid's layout editor code

That's fine, but for the moment there already is a WindowIterator, right? Yeah, the problem was that it is a forward iterator not a reverse iterator. Might as well not limit this to just forwards. Patching it would be cool! However, you may also update the project yourself. You need to send me your...
by sammydre
Tue Jan 25, 2005 19:38
Forum: Unofficial CEGUI-Related Tools
Topic: First thoughts on scriptkid's layout editor code
Replies: 25
Views: 21475

Re: First thoughts on scriptkid's layout editor code

I think changing the CSelection class to allow others to get a reference to the list of selected windows is fine, that way we don't limit any code in the future from going forwards or backwards through the list. SelectionMover sounds good to me. I'll look into that when I next get some time to code....
by sammydre
Tue Jan 25, 2005 10:07
Forum: Offtopic Discussion
Topic: New Site: Any problems? Post here!
Replies: 63
Views: 37908

Re: New Site: Any problems? Post here!

I think the worst thing is when the following happens: 1. You get a notification in your mail that a thread you are watching has a new message. 2. You click the link in said email. 3. It takes you to the correct place in the forum. You read the new forum post. 4. You think of a reply. But you're not...
by sammydre
Tue Jan 25, 2005 09:53
Forum: Unofficial CEGUI-Related Tools
Topic: First thoughts on scriptkid's layout editor code
Replies: 25
Views: 21475

First thoughts on scriptkid's layout editor code

I made some notes as I was editing the code. My mission was the implement alignment functionality - so you select a few controls, hit "Align left" and all the windows are moved to the X position of the first window selected. I've got this working, but had to make a bit of a nasty change. T...
by sammydre
Tue Jan 25, 2005 00:01
Forum: Offtopic Discussion
Topic: Layout Editor
Replies: 118
Views: 70613

Re: Layout Editor

I've had a play with the code in CVS. Started adding the ability to align windows. At this point in time I don't fully understand the existing code base, but I'm making progress. Where would be the best place to discuss layout editor development? Just more in this thread? It's getting a bit long and...
by sammydre
Wed Jan 19, 2005 21:33
Forum: Offtopic Discussion
Topic: Layout Editor
Replies: 118
Views: 70613

Re: Layout Editor

Thanks for the useful program scriptkid. I'd be another who would be interested in you open sourcing the editor. If it were open source, I would at least find the time to send in patches for any bugs I encountered. I've been using the editor quite heavily for my own project and it has come in handy,...

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