Search found 6 matches

by Assidragon
Sun Feb 27, 2005 01:20
Forum: Modifications / Integrations / Customisations
Topic: Crash at the scheme loading
Replies: 21
Views: 13528

Re: Crash at the scheme loading

Just a note, I'm using OGRE 1.0 (SDK), the CEGUI stable release and the Xerces DLL I downloaded from this site, and have no problems with CEGUI. =)
by Assidragon
Tue Feb 22, 2005 21:54
Forum: Modifications / Integrations / Customisations
Topic: How to do a progression bar with CEGUI ?
Replies: 12
Views: 6691

Re: How to do a progression bar with CEGUI ?

Well, it has been answered, but I thought I'd just post the other possible way to make it, in case someone would ever like to try it out another way: staticImageset->undefineImage((utf8*)imagename); staticImageset->defineImage((utf8*)imagename, Point(0.0f, 0.0f), ...
by Assidragon
Mon Feb 21, 2005 14:19
Forum: Offtopic Discussion
Topic: Option to disable background of progressbar
Replies: 1
Views: 2578

Option to disable background of progressbar

Heya, making my game I was playing around with CEGUI, and I realized that the only way to do a proper health/mana/etc bar is using progressbar. However, for a health bar, there's no use of background... currently I found doing a progressbar doable with commenting out the background draw line in Wind...
by Assidragon
Sun Jan 16, 2005 12:39
Forum: Modifications / Integrations / Customisations
Topic: Some memory-management related problems
Replies: 4
Views: 3266

Re: Some memory-management related problems

Hard not to actually. It does all what it has to and is quite flexible... the only drawback I found in CEGUI a while ago was the fact it had a seperate resource handling than OGRE so you had to mess with the directories, but now it's all fine. =)
by Assidragon
Sun Jan 16, 2005 10:46
Forum: Modifications / Integrations / Customisations
Topic: Some memory-management related problems
Replies: 4
Views: 3266

Re: Some memory-management related problems

Updating to CVS fixed these, thanks a lot. :)

While here I'd like to say thanks for developing this great system :)
by Assidragon
Sun Jan 16, 2005 02:37
Forum: Modifications / Integrations / Customisations
Topic: Some memory-management related problems
Replies: 4
Views: 3266

Some memory-management related problems

So, straight into it. I'm experiencing some strange behaviour and I wonder if anyone else saw these or just I managed to mess something again. This is how I start the system: // Set the rendering options mOgreRenderer = new OgreRenderer(GameMain::getSingleton().getWindow(), RENDE...

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